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#1
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That's the basic understanding I've already had.
There's some static amount of aggro generated every time a melee hit lands, and a variable amount based on how much damage is done. What the balance is here is anyone's guess I think, but there was almost certainly some amount of "base" aggro for a hit. This is part of why defensive is preferred over evasive, as evasive causes you to miss more often (and thus generate less aggro). Couple that with the fact that it doesn't force mitigation of "spike" damage, it was by far the inferior.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | ||
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#2
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#3
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Never heard that about misses, but I'd be interested to know for sure. My bet is that a miss counts for 1 point of aggro (just enough to put you on the hate list) where a hit counts for something significantly more. Pretty difficult to test though.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#5
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In that case it's working off the delay of your fists due to a weapon not being in your hand.
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#6
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#7
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Here's how you test it if you really want to see for yourself if that works that way (I'll stand by it working that way on live unless someone can supply a source to prove me wrong). Get a high level monk with his DW maxed out. Put a weapon that's faster than his fists in the offhand. Click attack and watch as you do both crushing and punching damage at the same time everytime, with the punches showing up first in the text box.
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#8
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#9
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Look I'm cool and creative too! Do people like me yet? Maybe I should be more insulting! | |||
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#10
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Actually, I feel great about myself whether or not I insult people. I insult people that are idiots because it's fun. Sorry if that hurts your wittwe feewings Karorn, but when you come talking mad shit when you have no idea what you're talking about, what the fuck do you expect?
Do you want me to talk reeeal slowly and be reeeal sensitive to your emotions so you don't get upset and throw a tanrum like your mommy does for you? Too fucking bad, I'm just gonna call you a fucktard and laugh. Fucktard. lol.
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