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#31
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It's interesting to read this stuff. Did not know Rogean and team were limited in some ways by law. And now I know why I sometimes get "Warp detected" messages when I gate in the same zone as my bind, or just at random times.
Thank you so much, Rogean and friends. As a former live pvp player, hacking was one of the serious problems that contributed greatly to me giving up on EQ. Obviously it won't be eliminated entirely, but thanks to your efforts I'm sure many would-be hackers opt to play legitimately. Your work really is appreciated [You must be logged in to view images. Log in or Register.]
__________________
“Smile, breathe, and go slowly.”
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#33
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@Zereh "TR had raid / guild leaders banned, TMO did not; comparing the two is disingenuous at best. This goes way beyond a straight numbers game." What is the relevance to the topic at hand of opening VP. So what if TMO had a clean slate this time around.. Are you sitting here spewing that either A. VP should only be open to the glorious TMO? or that B. Your content with VP not coming out STILL? | |||
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#34
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Back on-topic: I find the Ten Ton Hammer articles, especially the introductory first article about the Chardok raid, highly naive at best. Not to expect cheaters on an EQ server, and to try to "communicate" with a group that is clearly warping, is just stupid and a waste of time.
Failing that, I gotta say the major flaw allowing stuff like MQ to work in this game is the distribution of tasks between client and server that Verant/SOE chose to implement. For instance: Quote:
However, that would become very inconvenient with high latency (ping) between client and server. But the least that the server could do is track the average client speed by looking at the current maximum movement rate of the character (speed affecting buffs, encumbrance) and comparing that to the actual difference between two positions over time. There should be short-time plausibility checks (for short distance warping and checking there is an unobstructed path in between) and long-time average speed checks (to prevent speedhacks warping in small steps within the tolerance of the short-time checks). Then - regardless what the client does, speedhacks and warping could not be effected anymore. I never understood why that wasn't implemented by SOE except due to the "don't care" attitude that we have learned to love so much. Kind Regards, Slozem | |||
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#36
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#37
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#38
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#39
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Damn zereh is good. TR failure | |||
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#40
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