Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: What to do with pvp on boats?
Melee Pvp will remain enabled on boats and we must live in fear of ganking rouge pecks 45 50.56%
Nerf melee on boats. 44 49.44%
Voters: 89. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 10-03-2011, 03:10 AM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

No one misunderstands the biased wording in the poll.

I think its pretty much dumb, but it doesn't really make a difference to me.
__________________
Quote:
Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #32  
Old 10-03-2011, 03:24 AM
Goraxx Goraxx is offline
Kobold

Goraxx's Avatar

Join Date: Sep 2010
Posts: 115
Default

Watch out for landsharks bros
__________________
  #33  
Old 10-03-2011, 09:46 AM
Aksiom2k Aksiom2k is offline
Kobold

Aksiom2k's Avatar

Join Date: Jul 2010
Posts: 118
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
The difficulty of the change is irrelevant; We have a variable in the client class that is set to true when you are on a boat. This can simply be checked in the IsAttackAllowed function.

This discussion would be for if we were to make that change or not, and it seems we won't be making that change since this is operating as classic. It would require a compelling argument at that point for us to change it.
First, let me apologize to anyone who misconstrued the wording of my poll. It was not to curry favor with anyone voting but rather a jest upon my own experience playing on VZ.

Secondly, my argument for removing melee from boats. I will try to make it as compelling as possible.

Boats in Norrath represent an unbiased, neutral, and free form of transportation between continents. Without them, the ability to travel to certain zones for classes that cannot port (and who cannot obtain a port) would be impossible. It would also limit the ability to travel to specific zones (i.e. you must be on a boat to be able to enter OOT) At the opening of a new server, when classes that have the ability to port are not yet of level, boats are truly the sole means of transportation to the separate continents of Norrath.

If we disregard the axiom of boat neutrality in favor of a certain class, race, or gender, we limit the ability of the opposing faction to travel.

Let us assume, melee vs. casting aside, that each boat has a crew made up of the races that inhabit the shores from each city that it docks in. The Erudin-Qeynos boat will be composed of Human and Erudite; the Freeport-Butcherblock boat's crew will be Human and Dwarf. Traveling for evil races of low level would be out of the question, and the balance of the game would change. This would create an unfair burden for those races that wished to travel to a new continent.

What I am trying to say is that the neutrality of the boats is more of a integral {classic} part of the game than being able to fight on them. As was mentioned on other threads, PvP servers were not the first servers released. PvP itself is not "classic". It is true that all classes can melee, some better than others. But there is no area in Norrath where melee is disabled and casting is enabled. Why should it be otherwise? Why should melee classes have an advantage in pvp on the basic mode of transport for all classes?

People seem to be giddy over the idea of having a relative melee safe zone over casters where they will be favored. The idea of a "safe zone" on a pvp server is bad enough but it shouldn't be "safe for some,but not for others". "Safe for all or safe for none" is how the boats need to be treated.

To keep it balanced, take pvp off boats or allow casters to cast on boats (if that is even possible).

Thank you.
  #34  
Old 10-03-2011, 10:27 AM
Sarkhan Sarkhan is offline
Fire Giant

Sarkhan's Avatar

Join Date: Jun 2010
Posts: 566
Default

I voted to keep melee enabled on boats. . .

Having said that, I do see major problems and much griefing that will happen. Boats can be difficult enough as it is without pvp, not to mention all the pvp that will happen while the people are simply waiting for boats.

Corpse runs WILL be hell, people WILL be bored and simply ride the boat all day to kill casters (if enabled casting it would still be difficult on casters because of limited running space. . . still wondering what would happened if rooted on boat though)
I also believe there should be NO safe zones/areas. People riding boats all day long avoiding pvp isn't a fancy idea imo, but not that terrible since there will be no global OOC.. if global OOC was live it would be even worse with non-pvp boats.

Overall though, being on a boat would be quite distracting, don't know how casters would concentrate enough to throw a fireball :-P <-- reason why casting never was there on launch of EQ.

So people should learn, and learn fast, a few lessons of Norrath:
1. Life is hard
2. Traveling is harder
3. Watch out for boarding parties ready to levitate onto, or cast on you from passing islands
4. Make friends, don't put yourself in stupid situations
Last edited by Sarkhan; 10-03-2011 at 10:34 AM..
  #35  
Old 10-03-2011, 10:53 AM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
Default

Quote:
I also believe there should be NO safe zones/areas. People riding boats all day long avoiding pvp isn't a fancy idea imo, but not that terrible since there will be no global OOC.. if global OOC was live it would be even worse with non-pvp boats.
What's so absolutely taboo about a safe area? I'd fully agree that there shouldn't be an actual zone where PvP cannot take place, but the notion that all players must be killable at all times every second of their lives no matter what, it just doesn't really serve any purpose. It's not as if you can cheat or win by not being attackable. Level 1 characters in cities cannot be attacked, and it doesn't create any problems whatsoever. People will not log in and rush to sit safely on a boat so they can avoid PvP, that's absurd.

There's a fundamental and painfully obvious problem with having melee enabled and casting disabled on boats. Knowing the average player on this server, I have no doubt at all that someone (and probably several) will make a habit it out sitting their melee characters on boats just to effortlessly gank casters who try to travel. It's a ridiculous concept, far worse than an area that's plain non-PvP. I'm guessing casting was disabled for mechanical reasons, and the original boats were really hamfisted implementations whose code probably just made it impossible to cast spells on a boat. It wasn't some conscious design choice. It's the same thing as how bards can use clickies with a cast time while running: the developers simply couldn't figure out how to change it, and so it became a "feature."

It's up to the GMs in the end, but if they choose to allow melee on boats, all it means to most players is that they can't sail with their caster characters. If it's left that way for the purpose of preserving the classic ideal, so be it. That doesn't change the fact that it's a staggeringly retarded feature that has no redeeming qualities and hugely broken implications for general gameplay, and it's one of the few things that I do think they should be free to change. Leave classes, spells, equipment, mobs, quests and other fundamental mechanics intact, but shit that's completely broken and just makes the game worse without having any conceivable positive aspects are things nobody will miss.
  #36  
Old 10-03-2011, 11:32 AM
Sarkhan Sarkhan is offline
Fire Giant

Sarkhan's Avatar

Join Date: Jun 2010
Posts: 566
Default

As I said, I did vote to keep melee on boats but I did point out that there would be a lot of griefing. I'd rather see casters enabled casting on boats (and it actually wouldn't bother me too much) before I see no-pvp though. Melee still always had to worry about other melee on boats, casters waiting on islands for boats to pass by to gank melee too. It's not like being melee makes you a god on a boat, just reduces the chances of being nuked to death...

Besides, if people start riding boats all day to kill a caster, they are going to get a bad reputation and they themselves will find life won't be so easy on them. The community does tend to punish asshats eventually
  #37  
Old 10-03-2011, 02:06 PM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

Rogean.. Having thought about this, I think that PVP on boats should be disabled.

The reason is that you have so far attempted to make a new PVP server with unique rules and functionality in order to make the best pvp experience possible.

If you have a dynamic range in order to make pvp a little more fair (you do) then you might as well disabled pvp on boats so its not such a treacherous journey. Or allow casting on boats with PVP so it is real pvp not just casters getting ran off the boat.

I really think you or someone should decide what you are trying to do and what group of players you want to appeal to. If you want casual players to enjoy the server, an 8 level limit is not really acceptable. These players will start off at level 1 and get worked consistently until they either quit of they finally get to their upper 40's and aren't overpowered by people higher level then them. Most will quit.

+- 8 level is a pvp range that pretends to promote fair pvp. The dynamic range system confuses most people and really just means you they get killed by people way outside of their ability to defend themselves.

Low level PVP is very important to me because that is what got me hooked on everquest PVP. An 8 level range starting at level 1 really doesn't make for a fun experience for anyone.

I honestly believe an unlimited PVP range would work better than 8 levels just because it would force people to come together and make real decisions about who they murder and who they dont murder.

I think high stakes PVP (item loot) with a competitive spread (4 levels) really does work a lot better. To soften the experience if item loot really does break too many hearts, the item looted could be 1 randomly selected equipped item barring held and range slots.
__________________
Quote:
Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #38  
Old 10-03-2011, 02:16 PM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Default

It's kinda funny how everyone wants the ruleset they had on live. RZ players want 4 level range and item loot, VZ and TZ players want 8 level range and no item loot, and SZ players want legal training.

:P
  #39  
Old 10-03-2011, 02:18 PM
lethdar lethdar is offline
Fire Giant

lethdar's Avatar

Join Date: Oct 2010
Posts: 753
Default

Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]

I really think you or someone should decide what you are trying to do and what group of players you want to appeal to. If you want casual players to enjoy the server, an 8 level limit is not really acceptable. These players will start off at level 1 and get worked consistently until they either quit of they finally get to their upper 40's and aren't overpowered by people higher level then them. Most will quit.

+- 8 level is a pvp range that pretends to promote fair pvp. The dynamic range system confuses most people and really just means you they get killed by people way outside of their ability to defend themselves.


I honestly believe an unlimited PVP range would work better than 8 levels just because it would force people to come together and make real decisions about who they murder and who they dont murder.
Are you seriously this retarded?
  #40  
Old 10-03-2011, 02:37 PM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

Some things I say I am actually this retarded about and other things I'm more flexible on. Which part specifically are you talking about? Maybe you want to actually offer up some pro's of an 8 level pvp range, since I have offered some cons that you don't really address by asking how seriously I am retarded? Are you this retarded?

8 level limit doesn't really offer anything but a bleak middle ground. It limits the number of people that can stomp on a player at low levels, but it still means a lot of pvp encounters are a nothing more than a waste of time.
__________________
Quote:
Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:18 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.