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#31
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Too much order , not enough chaos. Order bad. Chaos gooood
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#32
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Quote:
Everyone risked the same? How would you not risk the same if you didn't have xp loss? Either way it's the same for everyone. Watered down pvp because your opponent doesn't lose an item that took hours to get? Or because your opponent doesn't lose hours of killing pve mobs? Exp has nothing to do with pvp other then a grieving mechanism. I like to greif so like I said I don't care, but people not like me would - and I want to kill those guys. | |||
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#33
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QQ more carebears.. XP LOSS FOR THE PEOPLE!
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#34
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OP is pretty dumb, exp loss doesn't discourage solo pvp unless your idea of solo pvp is charge in like a droolcup retard and try to kill someone seconds before you yourself die.
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#36
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#37
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#38
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XP loss was not in classic, especially the servers they are trying to emulate (Vallon/Tallon). I just don't fucking understand why the people who make these servers decide to make their own rule changes and yet pawn it off like a classic experience.
On VZTZ the people there decided to completely change the resist rates, change how certain spells worked, changed the interrupt rate on melee etc. DRASTIC things that have a huge effect on how the game is played. Here, they've done such a good job at fixing some of the retarded shit that existed on VZTZ but then they go and do something like this which is just as stupid. If you want a classic server, then it's pretty simple you try your best to get things to be as close as possible to Classic without making your own decisions as to how to change things. There was no XP loss on Vallon and Tallon Zek, ergo there should no xp loss here. End of story, otherwise you don't have a classic server, you have another modified pile of shit like VZTZ that has some vague similarities to classic with their own bullshit stewed into the equation that may or may not be good for the server (this won't be good and will only hurt people leveling up later and will discourage pvp). There is no way to get everything perfect to classic, and I understand that, but this isn't a coding issue, this is someone making a DECISION to change things from how they were and that is where trouble comes in because what's next, they want to change spells / items to suit their own interests and we get further and further from the classic experience. Either be loyal to the classic experience or don't, but considering how many people LIKED the classic experience, with all the good and the bad, why the fuck are people changing it? | ||
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#39
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So you want a candyland pvp server where you lose nothing for dying mippo?
Lol get fucked newbie. | ||
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#40
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If Loot and Scoot is enacted, you lose the right to the zone which is a pretty big deal in Everquest. If you're experiencing somewhere or camping something and you die, having to leave the zone fucking sucks. For people at max level, having to give away a shot at a raid zone or raid target because you lost a guild battle sucks.
There is a penalty for losing, and it doesn't have to involve a griefing tactic of costing someone experience or item loss. People should PVP for the thrill of winning or losing, there doesn't have to be a harsher penalty associated then losing the rights to whatever area/mob you had claim to in the game world. There still is a clear pecking order. The only thing xp loss does is benefit max level players who level faster then others and encourages people to AVOID pvp because they might lose experience. It's just like on Rallos Zek, implement item loss and suddenly 99% of the server is running around naked for fear of losing their items. It's a stupid system that caters to the people who enjoy griefing as opposed to a server that encourages good, quality PVP like what we enjoyed on these servers when they were live. You wouldn't know, because you probably never played on them. | ||
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