Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-25-2011, 01:02 PM
Convict Convict is offline
Sarnak


Join Date: May 2011
Posts: 255
Default

Quote:
Originally Posted by Halister [You must be logged in to view images. Log in or Register.]
Never understood why it upset people so much. Try to kill the guy later? Go kill someone else? Team up with someone and make sure you debuff and root the guy you're trying to kill? People are way to fixated with their killshots- you ran the fucker out of the zone, you made him humiliate himself by zoneplugging. You won. Do you really need a sticker, too?
^
  #2  
Old 08-25-2011, 01:02 PM
dusk883 dusk883 is offline
Sarnak

dusk883's Avatar

Join Date: Mar 2011
Location: Tallon Zek
Posts: 422
Default

Agree in spirit with Halister. I never got "mad bro" when someone ran for the zone, I knew I "won" already and I didn't want or need any yellow text. The chase to the zoneline in Steamfont has a ton of memories, knowing that I could beat someone there by going "over" the mountain by Halv (?) vice so many elves going "around" it from the mills. To be there waiting was gold when they arrived.

However... knowing you'll get to hear the dying sound effects if they do zone and you zone slow... that's also gold. I was a slow zoner so I never got to chase anyone beyond the zoneline when they did make it. I didnt want a sticker but I did want to make the biggest impact on the player when he came to Steamfont to smoke gnomes.

The cost/benefit of ending zoneplugging to save your life is a goooooood thing in the end IMO.
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
  #3  
Old 08-25-2011, 01:08 PM
SearyxTZ SearyxTZ is offline
Planar Protector

SearyxTZ's Avatar

Join Date: Jun 2010
Posts: 1,408
Default

Quote:
I never got "mad bro" when someone ran for the zone
I sure did. =/

Anything to combat zone plugging would be awesome. Plain and simple: it's an easily-abused exploit that makes the game less fun.
  #4  
Old 08-25-2011, 01:17 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,720
Default

Arguing in favor of zone plugging is pure lols. Networking strategy has no place in an mmorpg IMO.

Sent while loling from my iPhone
  #5  
Old 08-25-2011, 01:34 PM
Bardalicious Bardalicious is offline
Planar Protector

Bardalicious's Avatar

Join Date: Jun 2011
Posts: 1,684
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Arguing in favor of zone plugging is pure lols. Networking strategy has no place in an mmorpg IMO.

Sent while loling from my iPhone
I love you. Really.

This server will be amazing. No hacking was the best announcement possible. No yellow text and no zone plugging will be icing on the already delicious cake.
  #6  
Old 08-25-2011, 01:43 PM
Vile Vile is offline
Planar Protector

Vile's Avatar

Join Date: Nov 2009
Posts: 2,305
Default

Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
I love you. Really.

This server will be amazing. No hacking was the best announcement possible. No yellow text and no zone plugging will be icing on the already delicious cake.
om nom nom nom
  #7  
Old 08-25-2011, 06:29 PM
Crenshinabon Crenshinabon is offline
Sarnak


Join Date: Feb 2011
Posts: 468
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Arguing in favor of zone plugging is pure lols. Networking strategy has no place in an mmorpg IMO.

Sent while loling from my iPhone
Why is it so much lols?
What I think is lame is that people with a faster comp have an obvious advantage when it comes to zoning. Taking out plugging is seriously fked up and if thats the case I wouldnt even make a melee.

To even out taking out plugging can you should make a minimum zone time for people with rediculous amounts of money to spend on a fast computer? Say minimum zone time is 15 - 20 seconds.

If they complete their zone, re zone, then I appear after he has already zoned I lose hands down. This would be 100% frustrating and to know that they can get away every time by doing that and I can't have any chance to escape is broken and frustrating.
  #8  
Old 08-25-2011, 06:34 PM
Vile Vile is offline
Planar Protector

Vile's Avatar

Join Date: Nov 2009
Posts: 2,305
Default

Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
Why is it so much lols?
What I think is lame is that people with a faster comp have an obvious advantage when it comes to zoning. Taking out plugging is seriously fked up and if thats the case I wouldnt even make a melee.

To even out taking out plugging can you should make a minimum zone time for people with rediculous amounts of money to spend on a fast computer? Say minimum zone time is 15 - 20 seconds.

If they complete their zone, re zone, then I appear after he has already zoned I lose hands down. This would be 100% frustrating and to know that they can get away every time by doing that and I can't have any chance to escape is broken and frustrating.
I can't read past all the QQ here. Anyone help me out?
  #9  
Old 08-25-2011, 06:42 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,202
Default

Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
What I think is lame is that people with a faster comp have an obvious advantage when it comes to every competitive 3D graphical multiplayer game EVER.
News at 11.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #10  
Old 08-25-2011, 01:21 PM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

On one hand we are told that the game will be the shitty unbalanced eq we all love and hate, and on the other hand we want to fix a lot of old problems no one ever really saw as problems during live PVP days.

Lets balance the classes while we are at it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:39 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.