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  #31  
Old 06-20-2026, 01:37 AM
CrazyPro CrazyPro is online now
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Originally Posted by Doomchild2 [You must be logged in to view images. Log in or Register.]
I've clearly struck a nerve here with a lot of players. And I hope Grim can forgive me for putting him on blast. I don't have anything against grim. But, just like mage epic, and every other quest mob that has been exploited obviously there needs to be a fair way that doesn't involve paying one person to get an item.

While I trust the GM's to make the right call on the change that best fits their goals. My main objective of this post was to air my greivence with a legal monoply. IMO all loot rights selling should be banned.
GMs have made it abundantly clear time and time again that they want to minimize their involvement in the server. (See: hate minis being made camps, peer-review for raid petitions staying far after the allotted trial period.) A lot of better solutions for dealing with the Stormfeather camp would require more GM involvement to enforce than the current rules so GMs won't consider them. The GMs have also made it clear that they do not have dev support at all so any solutions requiring dev work to solve problems like these are out of the picture.
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  #32  
Old 06-20-2026, 02:13 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
Yes, that would result in 7 vulaks per week with rotations if it was true, but it's not. Vulak is a 7 day respawn and you'd have to batter down Rogean's door and hold up a printed screenshot of Luclin models like a cross to a vampire to get him to change that.

With weekly instances, assuming 7 guilds, that'd be 7 vulaks per week.
With rotations, there'd be 1 vulak per week, or 1 vulak every 7 weeks for each individual guild, which is way less than if it were simply a weekly resetting instance for each guild.
Yes, rotations on P99 would be slower if spawn timers didn't change. Each guild still gets the same amount of uncontested Vulaks per full rotation, whether it is 1 Vulak per week for each guild, or 1 Vulak per 7 weeks for each guild.

To keep things as simple as possible, just look at Plane of Sky on P99 today. It is already rotated. Every guild gets a fully repoped Plane of Sky to play with each week, minus the noble. No other guilds are in the zone. That is the same as each guild being able to create 1 sky instance per week that is open for X hours. I forgot offhand how many hours a sky rotation slot is.
Last edited by DeathsSilkyMist; 06-20-2026 at 02:32 AM..
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  #33  
Old 06-20-2026, 02:58 AM
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yes, rotations on P99 would be slower if spawn timers didn't change. Each guild still gets the same amount of uncontested Vulaks per full rotation, whether it is 1 Vulak per week for each guild, or 1 Vulak per 7 weeks for each guild.

To keep things as simple as possible, just look at Plane of Sky on P99 today. It is already rotated. Every guild gets a fully repoped Plane of Sky to play with each week, minus the noble. No other guilds are in the zone. That is the same as each guild being able to create 1 sky instance per week that is open for X hours. I forgot offhand how many hours a sky rotation slot is.
A sky rotation slot is a full 24 hours. Sky mobs have like a 6 hour respawn timer on P99?
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  #34  
Old 06-20-2026, 03:25 AM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Plane of Sky is already in a rotation on P99, and does the exact opposite of all the rules you just described.
That is NOT how rotations work with the classic rules. I described very clearly, multiple times, what the rule is. You have nothing but strawmans whenever you enter any discussion. It's so insufferable.

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You could have 18 Shadowknight guild bots at Shiny Brass Idol camp if DPS race was the rule.
No, you couldn't. Bots aren't allowed and having 18 people dedicated to a target like that would be a massive waste. Any SK from outside the guild would be able to come along have at chance of clicking their Harm Touch faster and beating the other 18 SK's.

Right now 1 single player gets to monopolize a spawn. Even if a guild could theoretically monopolize a spawn with 18 people (which they couldn't), that would be a HUGE win for the server. That's a ridiculous dedication of resources to 1 spawn, freeing up 17 other spawns in the game world which would have been otherwise camped by them!
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  #35  
Old 06-20-2026, 05:55 AM
Dajeeem Dajeeem is offline
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what about ending MQ altogether? just a thought, maybe theres a deep dive thread already about it.
classic or not it definitely goes against the spirit of NO DROP items for quests, if its no drop, then why let another player turn it in for you? why not just make it droppable?

personally i hate MQ and think things would be much more pleasant and fun without it, just my 2 cents but if anyone has any thoughts im curious about the notion.
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  #36  
Old 06-20-2026, 06:51 AM
sajbert sajbert is offline
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Originally Posted by Dajeeem [You must be logged in to view images. Log in or Register.]
what about ending MQ altogether? just a thought, maybe theres a deep dive thread already about it.
classic or not it definitely goes against the spirit of NO DROP items for quests, if its no drop, then why let another player turn it in for you? why not just make it droppable?

personally i hate MQ and think things would be much more pleasant and fun without it, just my 2 cents but if anyone has any thoughts im curious about the notion.
Ending MQ entirely is a heavy handed change that doesn't reflect the original experience. If there is a way to alter the game so that MQs are impossible it would have the advantage of enforcing it not being required. However, people would find ways to bypass it. E.g. you pay Diddy to log and port your character to Hate if a staff drops so you can loot it.

Banning MQ of high value items from offending camps is relatively easy.
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  #37  
Old 06-20-2026, 09:45 AM
Ghost_of_Fippy Ghost_of_Fippy is offline
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Originally Posted by Doomchild2 [You must be logged in to view images. Log in or Register.]
Stormfeather camp in Ice Clad has become a monopoly, and although it may not be possible to prove. I believe the player maintaining the list is boxing.

Grim openly admits it's a "family computer that is logged in 24/7". If you don't want to pay him it takes months to win the map.
Everquest Legends will solve all these problems next month...

Join. No more Neckbeards or guilds monopolizing spawns for RMT or Plat...
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  #38  
Old 06-20-2026, 10:04 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
That is NOT how rotations work with the classic rules. I described very clearly, multiple times, what the rule is. You have nothing but strawmans whenever you enter any discussion. It's so insufferable.



No, you couldn't. Bots aren't allowed and having 18 people dedicated to a target like that would be a massive waste. Any SK from outside the guild would be able to come along have at chance of clicking their Harm Touch faster and beating the other 18 SK's.

Right now 1 single player gets to monopolize a spawn. Even if a guild could theoretically monopolize a spawn with 18 people (which they couldn't), that would be a HUGE win for the server. That's a ridiculous dedication of resources to 1 spawn, freeing up 17 other spawns in the game world which would have been otherwise camped by them!
P99's Plane of Sky rotation rules are in effect today. Your rotation rules are not in effect. This already proves your rotation rules are not a requirement.

You clearly haven't raided on P99 with any regularity, as you don't know guilds have plenty of bots people can log into for a variety of purposes. This has been going on for years, as has the practice of handing out DKP for camping items like Shiny Brass Idol.

There is no reason to continue the discussion. You clearly do not want to talk about P99, or how people actually play.

Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
A sky rotation slot is a full 24 hours. Sky mobs have like a 6 hour respawn timer on P99?
Some sky mobs are 12 hours. Sky rotations have been less than 24 hours in the past if memory serves, if more slots were needed. But yeah 24 hours on green makes sense according to the wiki page.
Last edited by DeathsSilkyMist; 06-20-2026 at 10:07 AM..
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  #39  
Old 06-20-2026, 12:56 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Mortdecai99 [You must be logged in to view images. Log in or Register.]
on green, the people on the list literally never log out for weeks
I'm not sure I get the issue.

Camp rules say you get on the list and when you're up and you get your thing you're done. How can one guy monopolize a camp for a year? If he's selling LRs he has to leave every now and then.

If he's boxing the line report him as such. It is a different topic but I feel like GMs should not allow IP exemptions for sensitive stuff like this.
Last edited by Goregasmic; 06-20-2026 at 01:04 PM..
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  #40  
Old 06-20-2026, 03:14 PM
CrazyPro CrazyPro is online now
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No, you couldn't. Bots aren't allowed and having 18 people dedicated to a target like that would be a massive waste. Any SK from outside the guild would be able to come along have at chance of clicking their Harm Touch faster and beating the other 18 SK's.
This is how I know you aren't even playing the game. Guilds have hundreds of shared "bot" accounts with fully kitted out clerics, rogues, wizards and such parked at various locations that people can log into to ensure they're always competitive for every spawn and have the critical classes required to kill things no matter what. These aren't actual automated bots, they're shared accounts and they are allowed and if your guild doesn't have a ton of bots then you're at a massive disadvantage to the guilds that do.
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