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  #31  
Old Yesterday, 03:11 PM
kjs86z2 kjs86z2 is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You deserved to die and things like this are what make the game alive. EQ is supposed to be a dangerous world where something wild might happen at any given time. Stop whining.

You should have been paying attention to your surroundings, and probably should have been sitting at the water's edge. If you can't see that a bunch of specters are coming your direction, and moreover if you don't move in response, that's your fault.
uh huh

so this logic applies to the raid scene too?

get off the tracks, amirite?

(you may be the winner of dumbest poster left on this forum)
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  #32  
Old Yesterday, 11:57 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
so this logic applies to the raid scene too?
You shouldn't use the word logic when your brain isn't capable of processing high level thought.

The policy should be the same there, although raids are obviously a different environment, and since the playerbase cares more about pixel farming than playing an actual game, obviously there is an urge to have more structure within the raid scene, as compared to the gameplay than can be expected when exping in a random outdoor zone.

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Originally Posted by Phildorex [You must be logged in to view images. Log in or Register.]
If I'm driving on the highway and a drunk driver crosses the line and kills me, that's my fault.
Everquest isn't a public service road with lines on it. It's an open world game and anyone is allowed to move within the space however they want. Sure, if someone is nonstop going out of their way to follow you around and pull MOBs on top of you, then you'd have a case. Anything else is you as a player failing in some way, if you get aggroed.

Awareness and movement are the basis of what makes someone a good player in a game like this. Unless you are purposefully AFKing (which is an inherent risk), you should be looking at your surroundings at all times and reacting quickly. It's not hard to see MOBs moving towards you in an open area. If you didn't bother to look around and just sit there while MOBs are coming towards you, that's your mistake as a player.

If this game was coded correctly and operated as it was intended, then monsters should be unpredictably spawning and attacking players anyway. Players running MOBs around in a given area and changing the "expected" pathing is simply another facet of a living game world that should already exist in the first place.
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  #33  
Old Today, 08:20 AM
OriginalContentGuy OriginalContentGuy is online now
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
uh huh

so this logic applies to the raid scene too?

get off the tracks, amirite?
Yeah like he can afford tracks.
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  #34  
Old Today, 08:20 AM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Everquest isn't a public service road with lines on it. It's an open world game and anyone is allowed to move within the space however they want. Sure, if someone is nonstop going out of their way to follow you around and pull MOBs on top of you, then you'd have a case. Anything else is you as a player failing in some way, if you get aggroed.
Lots of bullshit followed this - but a train is defined as when a player moves a mob off of their spawn and drags it across another player and the mob aggros the player.

So take the rest of your longwinded big-brained nonsense TFO here. It was a train.
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  #35  
Old Today, 09:05 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Not a train.

A shitty situation with a general lack of awareness on all parts.

But not a train.
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  #36  
Old Today, 09:35 AM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Not a train.

A shitty situation with a general lack of awareness on all parts.

But not a train.
Most definitely was a train.

Was it intentional? Doesn't sound like it.

But intention does not define a train. A train is when mobs are dragged off of their spawn and across the path of another player, and aggro the player.

This is cut and dry. The difference in the PnP is they rule against INTENTIONAL trains.
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  #37  
Old Today, 10:03 AM
kjs86z2 kjs86z2 is offline
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Zuranthium is a lolcow
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  #38  
Old Today, 10:37 AM
Neno Neno is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Most definitely was a train.

Was it intentional? Doesn't sound like it.

But intention does not define a train. A train is when mobs are dragged off of their spawn and across the path of another player, and aggro the player.

This is cut and dry. The difference in the PnP is they rule against INTENTIONAL trains.
You can train your kite over someone, but that doesn't make the kite a train.
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  #39  
Old Today, 10:44 AM
kjs86z2 kjs86z2 is offline
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trains are fine til someone dies
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  #40  
Old Today, 11:16 AM
WarpathEQ WarpathEQ is offline
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The best part of all of this is I don't think either of these players know about 3rd person view. Pretty sure they are both playing exclusively in first person and have no clue what's going on.
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