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#31
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Will wait on more research to be found.
The only verifiable information is that Silver Breath and Abolish Enchantment originally used cancel magic effects. | ||
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#32
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The devs themselves hid a cheeky warning in a series of "UltraDeath" spells saying that the spell data that you see in your client's spell file is often overridden in the code: https://lucy.alkabor.com/search.html...ing=ultradeath UltraDeathSpell: Quote:
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https://lucy.allakhazam.com/spellhis...06&source=Live Improved Invisibility for example: 2006-10-05 07:37 Removed Slot 1: Invisibility 2015-01-22 18:33 Added Slot 1: Improved Invisibility From 2006 - 2015, this spell literally did nothing, according to spell data, yet it still functioned properly. Why? Because that was hardcoded. The Silver Breath AE is supposed to be 375 range, I think part of it's hardcoding was to increase it's range by 25%, since they were trying to throw players off by giving them false spell data, as Geoffrey Zatkin conveyed in the spell text for his UltraDeath spells. So this change: 2017-11-16 16:47 Changed AE Range from 300 to 375 Was just them removing the hardcoding that scaled up the range and then changing the spell data in turn to have it be accurate, they weren't actually buffing a random AoE from 2001 16 years later, that would make zero sense. The best example I can give of spell data being wrong due to hardcoding behind the scenes and then being cleaned up way later in the timeline to remove the hardcoding and updating the spell data reflect how it always was, is bard song durations. Bard songs all show up in the spell data as lasting 3 ticks, but they were hardcoded to actually last 2 ticks, and then later on in live as they were cleaning up old hardcoding in spell data meant to throw players off, they removed the hardcoding and corrected the spell data to be accurate to how these spells had always functioned in game. You can find this change in the spell history of every single "3 tick" bard spell on https://lucy.allakhazam.com Quote:
This does not mean that 18 second long bard songs were impossible, it sounds like you just had to time it just right for it to last an extra tick. https://dbsanfte.github.io/eq-archiv...html/3035.html 1999-07-07 Quote:
1999-11-04 Quote:
2003-01-13 Quote:
__________________
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Rimurok 60 Ogre Shadowknight <Castle> Nilwen 60 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||||||||||
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#33
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I fully understand that spells can and do have server code that augments them beyond what is exposed in client side spell data.
The 209->27 changes can be reverted, but I wanted a good look at research. It's not like I disagree with the hypothesis, but that's really all it is. I was hoping someone would find evidence of Klandicar dispelling charm from pets in era, or not dispelling, as that would have been much easier to witness than the limited amounts of Abashi's that people were able to procure. | ||
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Last edited by nilbog; 07-03-2026 at 05:29 PM..
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#34
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Here's something from 2004: https://web.archive.org/web/20040705...icID=323.topic Quote:
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__________________
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Rimurok 60 Ogre Shadowknight <Castle> Nilwen 60 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||||||
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Last edited by CrazyPro; 07-03-2026 at 05:46 PM..
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#35
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I played a bard on live and I vividly recall only being able to charm 3 seb frogs effectively. But even then the 3rd mob would sometimes wear off mid mez due to the server ticks and when the first song landed. At most you'd get 18 seconds. But that was 25 years ago...
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#36
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Would you settle for evidence from before the "Fading Memories" spells file change at the end of 2004? It's how they evidently started unwinding the hard coding when they gave Rangers a beneficial only dispel during Omens, ie - Nature's Balance. | |||
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