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  #1  
Old 12-04-2025, 02:45 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
21 * 2 = 42 * 2 (double damage) = 84 * 0.783 = 65.7 + 10 = 76 rounded up is close to the 78 number you are getting for the double damage. Your previous data set was mostly using double damage attacks, so that is the better comparison value.
Look, I think my explanation is dumb as hell and likely wrong, but at least I can make my way to the right number. Your argument is that 75.7 is "close to 78"? Cmon man.

The three modal numbers I've measured so far are:
3dmg arrows, unrooted: 82
1dmg arrows, unrooted: 78
1dmg arrows, rooted: 56

I welcome other ideas to explain how to get to those numbers, but you gotta actually get to those numbers if you want me to take it seriously.
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  #2  
Old 12-04-2025, 06:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Look, I think my explanation is dumb as hell and likely wrong, but at least I can make my way to the right number. Your argument is that 75.7 is "close to 78"? Cmon man.

The three modal numbers I've measured so far are:
3dmg arrows, unrooted: 82
1dmg arrows, unrooted: 78
1dmg arrows, rooted: 56

I welcome other ideas to explain how to get to those numbers, but you gotta actually get to those numbers if you want me to take it seriously.
I am not sure why you act ike this. There is no need to attack other posters.

Your initial explaination added 1 damage randomly, didn't multiply the weapon damage by 2, and used the wrong damage table. I am not sure why you think your idea should be taken seriously, while other ideas shouldn't be taken seriously.

If you read my previous posts, you would know 0.783 was a guess on a global damage modifier. Feel free to use a different number.

Can you provide your raw logs?

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Originally Posted by TytosOfEight [You must be logged in to view images. Log in or Register.]
The BFG does use the 2h bonus table. Get a crit with it and look at the difference between base damage and crit damage, it's the same value as the bonus damage.

I can't find my parses but I've tested all bows. Bow the Destroyer and Primal Bow at 60 with an Earthshaker are the best dps bows, with little difference between them. However, you often get weird lag with the Dagarn bow because it's so fast, which I think might be interacting with the server tick. Essentially, the range button just greys out for a few seconds. It's weird. Low 30s feels like the best delay for a bow.
If that was true, your minimum damage would be at least 34 + 1 = 35 at level 57, due to BFG having 50 delay. Bcbrown was hitting for 26 damage at the lower end. There is no way to hit for less than your main hand damage bonus + 1.
Last edited by DeathsSilkyMist; 12-04-2025 at 06:46 PM..
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  #3  
Old 12-04-2025, 06:45 PM
TytosOfEight TytosOfEight is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am not sure why you act ike this. There is no need to attack other posters.

Your initial explaination added 1 damage randomly, didn't multiply the weapon damage by 2, and used the wrong damage table. I am not sure why you think your idea should be taken seriously, while other ideas shouldn't be taken seriously.

If you read my previous posts, you would know 0.783 was a guess on a global damage modifier. Feel free to use a different number.

Can you provide your raw logs?



If that was true, your minimum damage would be at least 34 at level 57. Bcbrown was hitting for 26 damage at the lower end.

I just ran into CB and killed a few orcs. If you look at the two photos: first is with Baton - I got a 134 crit but did 145 damage (+11 bonus mainhand damage bonus). The second photo is a crit from BFG and did 154 crit but 196 damage (that difference is the same as the mainhand damage bonus for a 2h with the BFG delay).

BFG does use 2h damage table.
Attached Images
File Type: png Baton Crit.png (2.8 KB, 27 views)
File Type: png BFG Crit.png (3.3 KB, 27 views)
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  #4  
Old 12-04-2025, 10:03 AM
kjs86z2 kjs86z2 is offline
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BFG will forever be Big Fucking Gun in my eyes.
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  #5  
Old 12-04-2025, 06:08 PM
TytosOfEight TytosOfEight is offline
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The BFG does use the 2h bonus table. Get a crit with it and look at the difference between base damage and crit damage, it's the same value as the bonus damage.

I can't find my parses but I've tested all bows. Bow the Destroyer and Primal Bow at 60 with an Earthshaker are the best dps bows, with little difference between them. However, you often get weird lag with the Dagarn bow because it's so fast, which I think might be interacting with the server tick. Essentially, the range button just greys out for a few seconds. It's weird. Low 30s feels like the best delay for a bow.
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  #6  
Old 12-04-2025, 06:54 PM
bcbrown bcbrown is offline
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If you had actually read my post where I explained how I gathered the data, you would find the answer to your question.
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  #7  
Old 12-04-2025, 06:59 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
If you had actually read my post where I explained how I gathered the data, you would find the answer to your question.
You could just provide the raw data and stop acting silly. You are just making the process of solving the problem more difficult via your poor behavior.
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  #8  
Old 12-04-2025, 07:37 PM
TytosOfEight TytosOfEight is offline
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To further prove my point, I will now use an OT hammer and get a crit. It also has a 50 delay (like the BFG) and is a 2hander. If the difference between the crit and damage is exactly 42 (same as BFG) will you accept that crits are behaving correctly and are aligned perfectly with the 2h bonus table?

Here's the bonus damage table for 2handers: https://lucy.allakhazam.com/dmgbonus.html?
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  #9  
Old 12-04-2025, 07:40 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by TytosOfEight [You must be logged in to view images. Log in or Register.]
The BFG does use the 2h bonus table. Get a crit with it and look at the difference between base damage and crit damage, it's the same value as the bonus damage.
Thanks for the confirmation! I looked at some of my crits and saw the same thing, a difference of 34. So as weird as it looks, my theory is that the modal damage is damage + arrow damage + 1 + 2h damage bonus, and when it's "double dmg" it's 2*(damage + arrow damage + 1) + 2h damage bonus.

I'm going to do some testing with silver arrows. My prediction is that it'll be 20 + 8 + 1 + 34 = 63, and 2*(20 + 8 + 1) + 34 = 92.
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  #10  
Old 12-05-2025, 01:34 AM
bcbrown bcbrown is offline
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Looking back at when I measured modal values for Huntsman and Rain Caller, I found the modal value to be bow damage + arrow damage + 1 + damage bonus. At the time I was focused on bow damage + arrow damage + damage bonus and dismissed the off-by-one, saying it "does predict the modal value pretty well."

I think that about wraps it up. Archery by anyone will have a modal damage of bow damage + arrow damage + 1 + damage bonus, with the average damage being higher or lower than the modal damage depending on what mob you're fighting. If you're specifically a ranger above 50 shooting at a stationary unrooted mob, modal damage is 2 * (bow damage + arrow damage + 1) + damage bonus. If you're using the BFG in primary, the damage bonus will be the 2h damage bonus.

So to compare bows purely for bow-rotting rooted targets, you want to look at (bow damage + arrow damage + 1 + damage bonus) / delay. If you're gonna be shooting at targets someone else is fighting and you're a 50+ ranger, look at (2 * (bow damage + arrow damage + 1) + damage bonus) / delay.

And always take into account Snaggle's point about arrow efficiency and Botten's point about fast bows being in danger of overcapping on haste.

Case closed.
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