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  #31  
Old 07-24-2025, 03:33 PM
Drueric Drueric is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
sorry you picked a class that gets plvled to 55 and parked
Really? No one is gonna force me to do that.
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  #32  
Old 07-25-2025, 01:16 AM
Nickelback8469 Nickelback8469 is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Nilbog: 2/3 Damage over Time penalty no longer affects rooted targets.

Doesnt like it was a bug to me. Looks like it was an intended mechanic that they removed, on purpose. No bug. just a change that was a big buff to root rot.
The intended mechanic is to nerf kiting dotted mobs without root or fear, the bug was that the 2/3 damage penalty also affected rooted targets.
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  #33  
Old 07-25-2025, 01:24 AM
Nickelback8469 Nickelback8469 is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Part of the beauty of EQ is there is no 1 class that does everything. Its meant to be a world that requires collaboration to achieve bigger outcomes. Mages like every class have their neiches that they can do where others can't...

4x DAs - Can move entire raids through highly contested/difficult zones in a matter of minutes when clearing would take hours
CoTH - Remember when we did the no coth quake? How much more difficulty there is when you don't have a mage as a resource to short cut content and get to outcomes faster
Mod Rods - Can be the difference between winning and losing big time contested mobs (unless you're in the zerg guild that has 2x the required people for the kill).
Epic Pet - Strongest summoned pet in the game by far, capable of doing virtually all 1-50 content on its own with little to no interaction from the player.
I agree that mages still have their niches in the raiding scene but the majority of players aren't raiders. 4 DAs is hardly relevant to XP groups, CoTH is nice to have but only necessary in a very small number of camps and does nothing for mage's solo ability, Mod Rods are underrated in XP groups, and Mage Epic is hilariously unobtainable for 99% of players.

Most characters are more casual, mostly playing solo or in XP groups. The nerfs, whether intentional or not, have hurt these players the most. Of course raids still need mages for some of their unique abilities you mentioned, but the application of those listed to casual play is extremely limited at best.
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  #34  
Old 07-25-2025, 02:11 AM
Drueric Drueric is offline
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Originally Posted by Nickelback8469 [You must be logged in to view images. Log in or Register.]
The intended mechanic is to nerf kiting dotted mobs without root or fear, the bug was that the 2/3 damage penalty also affected rooted targets.
It wasnt a bug. It was the intended classic mechanic.
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  #35  
Old 07-25-2025, 04:38 AM
Zuranthium Zuranthium is offline
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The fun of playing a Mage is commanding a pet around while also doing big damage blasts yourself. Huge DPS in a very relaxing and satisfying manner. Direct damage spells unfortunately become a lot less impactful at the higher levels, but it's still a great DPS class for groups and the solo play is tolerable when chain petting is an option.

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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Nilbog: 2/3 Damage over Time penalty no longer affects rooted targets.

Doesnt like it was a bug to me. Looks like it was an intended mechanic that they removed, on purpose. No bug. just a change that was a big buff to root rot.
No, 2/3 damage on DoT effects is only supposed to apply to moving targets that aren't fleeing. It was put in the game in 1999 to decrease the power level of DoT kiting.
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  #36  
Old 07-25-2025, 01:15 PM
Drueric Drueric is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The fun of playing a Mage is commanding a pet around while also doing big damage blasts yourself. Huge DPS in a very relaxing and satisfying manner. Direct damage spells unfortunately become a lot less impactful at the higher levels, but it's still a great DPS class for groups and the solo play is tolerable when chain petting is an option.



No, 2/3 damage on DoT effects is only supposed to apply to moving targets that aren't fleeing. It was put in the game in 1999 to decrease the power level of DoT kiting.
Right so... not a bug, just like I said.
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  #37  
Old 07-25-2025, 01:46 PM
Zuranthium Zuranthium is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Right so... not a bug, just like I said.
It was exactly a bug. An unintended thing was happening and they fixed it.

You said the devs purposefully buffed root rotting. They did not.
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  #38  
Old 07-26-2025, 03:47 PM
Drueric Drueric is offline
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So anyway, this is a topic about mages and how they have been nerfed so hard its not fun.
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  #39  
Old 07-26-2025, 08:46 PM
Ekco Ekco is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
So anyway, this is a topic about mages and how they have been nerfed so hard its not fun.
>Posts: 188

let me tell you how RnF actually works, you make the thread then we decide wtf it's actually about.

hope this helps
sorry about your class choice
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  #40  
Old 07-26-2025, 09:24 PM
Duik Duik is online now
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I don't like that ranger wasn't bow stuff to death, that I couldn't make a battle cleric by choosing the correct stats. That a paladin didn't get a holy mount. Jousting isn't a real thing.

Ranger is a speed bump.
Cleric is a healer.
Paladin is a tougher speed bump sans horsie.

Mage is fun/lazy to play if used correctly.
Or, is a coth/modrod bot in raids.
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