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  #1  
Old 07-21-2025, 06:46 PM
Snaggles Snaggles is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Yes the wiki says its procs per minute, but again thats just someones theory put on a wiki, its not pulled out of code. I think whats really happening is a random % chance, affected by dex and weapon delay.(And to be honest, Im not even sure dex actually is a factor. People assume it, but its kinda hard to tell.) If you parsed 1000 attacks, all you would be seeing is the law of averages, not a set number of procs per minute, and ppm doesnt hold true in practice.

For example, I have gotten like 8 procs in 30 seconds before, and also zero procs for at least a minute. Procs per minute doesnt explain that, but random chance does.

I havent seen anyone else mention this, or suggest it, but I duel wield 2 deadwood staves, without my haste item and I get more procs that way, and I can solo way easier doing that. Ive also tried 1 dws paired with shimmering partisan for the +20 dex. But I get more procs if I dual wield them. They are 28 delay, so technically should produce more procs than 2 blood points. Im not saying dws are better weapons than bp, just that they should proc more, and I dont have 2 bp to test it.
PPM can easily be tested but it’s so obviously a thing nobody has.

Torp shaman self-slow has like a 70% first swing proc with an Overthere hammer, I’ve not procced before on the second but it’s VERY rare. A bag of stalking probes can go a long time before recharging.

Taking off haste and equipping an Earthshaker makes each bow shot much more likely to proc. This is the basis around ranger racing for Sev and some other targets with a Windstriker. I don’t have a Windstriker but have done 8 Avatar procs before in like 20 shots. That’s some crazy luck if so.
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Old 07-21-2025, 06:51 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Yes the wiki says its procs per minute, but again thats just someones theory put on a wiki, its not pulled out of code. I think whats really happening is a random % chance, affected by dex and weapon delay.(And to be honest, Im not even sure dex actually is a factor. People assume it, but its kinda hard to tell.) If you parsed 1000 attacks, all you would be seeing is the law of averages, not a set number of procs per minute, and ppm doesnt hold true in practice.

For example, I have gotten like 8 procs in 30 seconds before, and also zero procs for at least a minute. Procs per minute doesnt explain that, but random chance does.

I havent seen anyone else mention this, or suggest it, but I duel wield 2 deadwood staves, without my haste item and I get more procs that way, and I can solo way easier doing that. Ive also tried 1 dws paired with shimmering partisan for the +20 dex. But I get more procs if I dual wield them. They are 28 delay, so technically should produce more procs than 2 blood points. Im not saying dws are better weapons than bp, just that they should proc more, and I dont have 2 bp to test it.
More than just a theory: https://www.project1999.com/forums/s...d.php?t=357532

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Rogean: Rewrote the Proc Chance formula to more accurately take attack speed into account, to achieve 2 Procs Per Minute given max Dexterity and regardless of attack speed. Dexterity still has a large affect on proc chance. In most cases, this has resulted in a slight increase in chance to proc.
In other words, procs work independently of weapon speed. Everything gets calculated on an expected goal of 2 procs per minute at 255 dex. Lower dex will have a lower total expected procs per minute. Naturally, the fewer swings per minute (higher delay, no haste, slow) means you're more likely to proc on each swing, but it should still average out to max 2 procs per minute.
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Last edited by Samoht; 07-21-2025 at 07:01 PM..
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Old 07-21-2025, 07:50 PM
loramin loramin is offline
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Giant wall of people all telling Drueric the same thing
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Yes the wiki says its procs per minute, but again thats just someones theory put on a wiki, its not pulled out of code.
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Originally Posted by Samoht (more or less) [You must be logged in to view images. Log in or Register.]
I'm going to quote the guy who wrote the code himself: he says you're wrong
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
At the end of the day we are all gonna do what we want to do
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Last edited by loramin; 07-21-2025 at 07:52 PM..
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Old 07-21-2025, 07:14 PM
Drueric Drueric is offline
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Thats just saying that the goal is 2 procs per minute, based on random chance, and affected by dex and attack speed. "Rewrote the Proc Chance formula to more accurately take attack speed into account"

I mean it says that right at the end.. "this has resulted in a slight increase in chance to proc."

So its not a set PPM. Its random chance where they have calculated an approximate number of procs per minute(an average) as the goal of their changes.

I dont know why they would then follow up saying "regardless of attack speed" <- that doesnt make sense. Attack speed clearly affects proc rates and its not equal to 2 per minute.

At the end of the day we are all gonna do what we want to do and test our theories to figure out the best weapon/haste combo for the most procs.
Last edited by Drueric; 07-21-2025 at 07:24 PM..
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  #5  
Old 07-22-2025, 01:10 AM
bcbrown bcbrown is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Thats just saying that the goal is 2 procs per minute, based on random chance, and affected by dex and attack speed. "Rewrote the Proc Chance formula to more accurately take attack speed into account"

I mean it says that right at the end.. "this has resulted in a slight increase in chance to proc."

So its not a set PPM. Its random chance where they have calculated an approximate number of procs per minute(an average) as the goal of their changes.

I dont know why they would then follow up saying "regardless of attack speed" <- that doesnt make sense. Attack speed clearly affects proc rates and its not equal to 2 per minute.

At the end of the day we are all gonna do what we want to do and test our theories to figure out the best weapon/haste combo for the most procs.
Here's my understanding of how proc chances work. First, a procs-per-minute value is calculated based on dex. Something like 100 dex is 1 proc per minute, and maybe 200 or 255 dex is 2 proc per minute.

Next, a haste-adjusted swings-per-minute value is calculated. If your mainhand is 60 delay, that's one swing per six seconds or 10 swings per minute. If it's 20 delay, that's 30 swings per minute.

Then, a proc per swing value is calculated. At 10 swings per minute and 1 proc per minute that would be a 10% proc per swing chance. At 30 swings per minute it would be a 3.33% proc per swing chance.

Finally, every time you swing, you'll have that (random) chance to proc.

So yeah, attack speed doesn't affect chance to proc because a lower delay weapon will have a lower chance to proc per swing. Similarly with haste.
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  #6  
Old 07-21-2025, 07:56 PM
Drueric Drueric is offline
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Originally Posted by Samoht (more or less) View Post
I'm going to quote the guy who wrote the code himself: he says you're wrong


It doesnt say that. The patch note says the exact opposite of what the debaters have said. They were wrong and I pointed out how and where they were wrong. Youre right, I can lead you to knowledge, but I cant make you think.

Dont be a troll.
Last edited by Drueric; 07-21-2025 at 08:01 PM..
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  #7  
Old 07-21-2025, 09:55 PM
Samoht Samoht is offline
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It says right there. 2 procs per minute with max sec. How are you interpreting that any other way?
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  #8  
Old 07-22-2025, 12:16 AM
Drueric Drueric is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
It says right there. 2 procs per minute with max sec. How are you interpreting that any other way?
Im, not, you are. Yall are like.. "its a formula!! SEE?" But then I pointed out that its not. Its just random chance and the patch notes says so. Hope you get it now, horsey.
Last edited by Drueric; 07-22-2025 at 12:19 AM..
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  #9  
Old 07-22-2025, 04:15 AM
Drueric Drueric is offline
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If the best we can do is 2 procs per minute.. That sucks. Just saying, devs.
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  #10  
Old 07-22-2025, 08:46 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
If the best we can do is 2 procs per minute.. That sucks. Just saying, devs.
That's on average, distributed across all your fights throughout your entire time playing EQ.

Some fights I'll get like 8 procs, with some happening back to back - some fights I'll have 0 procs.

That's why I don't rely on proc weps.
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