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#1
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Reiterating that it's whatever the vanilla chain worn graphic is for your race, although the item icon is cloth. They were never consistent with that shit
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#2
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Clolth shirt icons are for literal level 1's
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#3
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Everyone is soloing or duoing here thats why they all wear it
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#4
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Quote:
I've also noticed players are a lot more risk averse or maybe not just all that adventurous. I've seen a lot of entrance groups in velks content with just staying there while frenzy was open. The most daring puller will go up to broodling but they'll never move to CE/safehall. Won't complain being a chanter but that boggles my mind. I can understand people not wanting to deal with the absolute fuckery that is charasis but there is no reason for sebilis early camps being empty. Much less spending your entire 50s in LCY, that's just straight up dumb. Jimjam's take on the lower AC caps also rings true but even if you have 1400ac and all of that would be effective, 10-30ac feels like a drop in the sea while regen is generally more helpful compared to the tiny mitigation you'd lose. | |||
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#5
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Main reason why I think a random loot (similar to mischief) version of p99 or Quarm would be a lot more exciting [You must be logged in to view images. Log in or Register.] because I would be way more likely to join a random camp in permafrost or sol A if I thought I could have a decent chance at seeing something neat drop 😹 and like even tho I know it’s classic, maybe nerfing the heck outta ez mode plat farms [You must be logged in to view images. Log in or Register.] and also removing MQs from the game completely | |||
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#6
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So for them, doing anything that adds additional risk to the EXP flow that they need has no value. Separately, to address all the comments about "this item was big on classic" etc., we also have to remember that someone's experience in Classic is going to vary depending on what server and guild they were in. While info had started flowing online a bit, you were still going to see differences based on server/player knowledge back in the day. | |||
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#7
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__________________
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#8
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Perhaps the issue isn't the Fungi* but the other options available not being classic?
For example, there is a growing body of evidence that there is currently some kind of cap on worn AC. This cap on p99 is suggested to be far lower than what is suggested by accounts contemporary to early everquest. If this is true, then one would expect the Fungi to be disproportionately powerful - when you already have 180 worn AC and there is no benefit to exceeding 200 worn AC there is no difference between a 20 AC top and a 50 AC top (except one gives a big boost to regen)! Speaking of regen and caps, there seems to have been all sorts of hidden 'antitwink' code in classic EQ - worn AC caps which scaled with level, pitiful returns from stats in early levels, and diminished returns on stats after a certain point (e.g. 75 Agi, 200 Int, etc). Even haste % gets capped by level! What is to say there wasn't also a by level regen cap? If this is the case, the Fungi would have been a much less attractive proposition at lower level. Even if players weren't aware of the cap, they would have noticed the impacts. Finally, it is worth remembering we have been festering in classic everquest for like 20 years now. Back in y2k, people may have had 1 main and a handful of alts. The main was likely mid 50s at very best. The alts would be whimisical sub 30s. With only a year or two to level up, get in to seb, find a fungi (or amass the wealth to buy one from someone else who did all that) there simply wouldn't have been the proliferation of fungis accumulated that this server benefits from. I also feel it was far less common to pass twink items between toons. If you had a fungi on your main, you'd be less inclined to pass it over to your twinked out alt. And even if you did, you'd still not get that alt levelled up and raid geared anywhere near as quickly as you can on p99. So in conclusion, the differences in how mechanics are implemented between live and p99, as well as the impacts of how players use the game has resulted in a proliferation of fungi compared to what we may have seen two and a half decades back. | ||
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#9
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In response to everyone recalling how Lguk was perma camped with all mobs down...
I love reading the kedge keep guide write up. Guy was sick of Lguk being full. Hell even those 4 gargs were a camp. So he went to kedge and learned the zone, got insane solo exp and never looked back. I'm regards to fungis, I was a warrior on live, always had a cleric in my group and never did alts. Felt my money was better spent on weapons and velious armor or busy trying to raid. I actually didn't have a haste item until late velious / SoL when an RBG dropped and my pug group let me claim 'need before greed' so got for free. Was a different time back then when camaraderie was a driving force in us all.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#10
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I remember when I was fairly new on p99. I got my first toon into Seb, Jimjam - an untwinked warrior main. I was stoked when a Truncheon of Doom dropped. Of course I lost the lottery and it went to a barbarian shaman. I remember recognising their character’s name matching a prolific forum poster’s name, but through the sands of time am not sure exactly who it was anymore. Either way I hope their warrior alt enjoyed it as they claimed it would /salt. | |||
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