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#31
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![]() Quote:
Now begone with you, your ilk will not be having the chance to rmt legacy items on this museum ever again. | |||
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#33
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![]() I’ve had the same issue since the patch with occasional frame rate drops or slight stuttering.
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#34
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![]() Question:
Nilbog: The 4th coldain prayer shawl quest, npcs, and related tradeskill recipes are not implemented until [Mar2001] What does that mean for the shawl question at the moment? Thank you! | ||
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#35
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![]() Quote:
This is just a change to the timeline for any future p99 servers.
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 53 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#36
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![]() Thank you!
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#37
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![]() Quote:
The comical exp curve is an integral part of EQ's identity. 54 and 59 are rites of passage and other hell levels are a part of the culture. Perma exp bonus would cheapen the experience in my opinion and I doubt it would make anything else than more level 60 alts. Outside of marketing (which is not happening) or restarting servers more ofen and merging the older ones I'm not sure of what else could be done to keep them more alive. That being said I wouldn't mind a merge with blue and more groupability in general, especial in the lower brackets would be nice but as someone with limited playtime I don't mind getting most camps when I want them. | |||
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#38
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![]() Personally I wouldn't mind if they spread out the exp curve so people spent more time in lower and mid level areas, but that's only because I love those areas so much. I didn't play Green all that much, but one of my favorite things about how crowded it was at launch was that it forced people to go to areas they normally wouldn't have.
The problem with changes is it's a very slippery slope. Just look at other server options to see how quickly small changes pile up into a completely different experience. | ||
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#39
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![]() The whole goal of p99 is offering a mostly classic experience so as long as it remains as such, it gives very little room to tweak variables for bigger appeal.
I have a few changes in mind that would probably help but purists will inevitably complain about it anyway. From a devs standpoint, I'd guess the closer it is to classic, the less people can complain anyway. | ||
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#40
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![]() man, the removeal of the grobb quests really bummed me out even tho its been 5+ years since i did either
the fuck am i ganna do with a bag fulla wolf meat now? | ||
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