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#31
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If it would work your position would have to be perfect since no channeling.
It always seemed more a gimmick than a trick to exploit. Between ducking and recasting later, or a utility spell like Root, not sure what benefit it might give outside maybe PvP’ing. | ||
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#32
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Rogue cannot root or snare (outside of poisons). Also the stand in a corner so position has no choice but be the same, like the video linked about the wiz robe.
Also also, it was a question directed st someone who has A: a rogue of 45+ and B: a Mrylokar BP. Other BP heal classes may also apply. | ||
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#34
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FWIW I had a fungi on my 60 rogue and I sold it and bought a mrylokars BP. Within a week i sold the mrylokars and bought back the fungi. I felt I could do more with in combat regen vs patching myself up after battles. Mobs I used to be able to take with the fungi I now could not with the mrylokars. Maybe that's just me tho.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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Last edited by Evia; 09-03-2024 at 10:41 AM..
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#35
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Quote:
Rogue solo is really really not good | |||
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#36
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Quote:
The fungi is a necessity to maximize your solo exp efficiency the MBP is a luxury to reduce downtime | |||
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#37
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Quote:
Understandable but most fights in this game outside a few classes are kill one, recover, repeat ad nauseam. 7 min repops are the life blood of a solo to 60 melee. Currently a Mryo on blue sells for about 2x a Fungi. It’s a nice cheap pick for any melee and most the priests situationally. That said, most fights aren’t 3 minutes long for a monk, rogue, or warrior. Perhaps for a hybrid melee due to spell use and lower dps on higher Hp targets. All of it does sound painful though. I agree you certainly need a recovery tool to keep killing a repop in those high levels. Not sure I agree that a 58+ post-HK rogue needs a fungi to live. If so they are walking a high-wire with death (a couple hundred hps) every fight, RNG is going to roll bad dice eventually. | |||
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#38
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I’ve never timed it on any other class, but sonic bats (and later LdCs) can take a full evasive disc when soloing on a warrior, so I don’t think a rogue would be that much faster (unless very talented at ghost stab)… then again maybe RB + eyepatch could speed things up enough to make the fight closer to 2 mins, but that is still a beefy +300hp. That is a big cutdown on how often you’d have to zone out / emergency potion / whateverif you take a few bad rounds.
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#39
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Quote:
I guess it makes sense but that dps seems a bit low. It’s about what my SK does with a soul defiler with a Sky haste belt. This thread is making rogue poison even more appealing. Due to the duration of spine break 1 though I’m thinking a leveling path to farm materials for higher rank versions might be necessary. | |||
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#40
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Stop making me want a rog. All this chat of poisons and ghost BS sounds enticing.
Moderate to extreme twinkage though would be required im thinking. At least money to make poisons. | ||
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