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#31
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I'd give mages root or allow pets to persist
I'd also give warrior the provoke ability that they added later so warrior can finally stop being an F tier class | ||
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#32
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Im playing on teek.
I'd do the fast out of combat regen they put on teek. It makes the game just a lot more fun. If you log in, run 30 mins to do a camp, lose half your health from some random mob... you don't just log off like I usually do because I aint got no time to regenerate that health. | ||
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#33
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Necro pets do not die when zoning
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#34
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Man, people in this thread are really bad at reading comprehension!
Maybe half the posts are actually on topic and talking about balance changes. The other half are just "I wish EQ was this way" and have nothing to do with balance.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#35
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Quote:
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#36
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I mean, it's not like new threads a scarce resource. We've had umpteen billion "what would you change in EQ" threads; would it be so awful to have one focused on balance?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#37
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Changing aspects of a game inherently impacts balance as well. The start of the thread talks about entirely new abilities, so "balance" doesn't just mean shifting a few numbers around.
What can be said about the thread is only one person has properly responded to the prompt of "change 1 thing about each class". I started writing a list but then got frustrated trying to restrict it to 1 change per class, there are lots of changes I'd want to implement to balance things and create more distinct identities for the classes. Maybe I'll still do a giant post of all that, might want to do it in another thread though.
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#38
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I wonder if giving bards double attack would be unbalancing. Maybe capped at a lowish level like 75 or 150 or something so it's still strictly less optimal than keeping instruments out in most occasions.
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#40
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