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#1
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Exp* orcs*
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#2
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Never said my bullet points waz gud
Thx for contributing ur own tho! | ||
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#5
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reminder everquest now adapted to the future and made things easy sorry you died in 2004
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#6
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Emergent player behavior is a unique challenge of mmo development. It's kind of silly to even argue over what was or wasn't intended by the devs. The original EQ devs mostly took the right approach though which was to design around the emergent behavior rather than just slam through a quick patch to force player behavior back onto the rails.
Some around these parts even argue that is why everquest was good and modern mmos suck and are bad. The whole idea of "balancing" classes is kind of silly too, to a point. Achieve the perfect balance and now the classes are kinda interchangeable and none of them feel particularly bad or good at anything. | ||
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#7
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I agree that imbalance is important and class difficulty should be a personal thing. Many people like how difficult warrior and rogue can be. It's more prestigious to play a good rogue, warrior, or wizard. It's a draw for those classes.
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#8
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Quote:
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#9
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Quote:
__________________
Laven Crackbringer | Level 56 High Elf Enchanter of Tunare |Blue|
Tyrenell Stormrage | Level 58 Human Druid of Tunare |Blue| Nazaruul | Level 55 Dark Elf Necromancer of Innoruuk |Green| | |||
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#10
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Quote:
The trick to doing a war like that's is to kill one mob an hour forever and that's pretty much it. It also starts to take awhile to just kill the mobs once you hit 50+. Can take like ten minutes and you gotta be at a zoneline or in a corner where you can stop push and bandage. Or bug out if you get bad RNG There's a ton of variability in damage in/ out the higher you get. At that point you really need a static duo. Then it's much easier. I am not really antisocial or psychopathic. I just can't play enough to be there for my friends and I won't just leach exp or beg levels. I want to be able to contribute to others while we play and be there for them. So that leaves cleric/ necro/druid really. | |||
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