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#1
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As this is a SK thread I think it is important to note that taunt can get you back to the top in case you had to throw out a FD.
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#2
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Like is said, taunt can generate more agro than any other Spell or combination of spells. Not arguing your point that sk spells are good agro and if a Knight doesn't want to lose agro they won't. Still doesn't stop taunt doing what it does.
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#3
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I hold agro just fine and get agro back quickly. Anybody who says saving taunt is some kind of pro strat is just being silly lol. It has a 6 second cooldown and is unreliable. Use it on codown if you want. I've done it for years without issue.
The only reason to say it would be bad is if you can prove it hurts your agro by doing it. The benefit of using it on cooldown is you can get agro back if it happens to shift right before you use it. Less latency in getting agro back in those situations. If you are saving it you have a zero percent chance of this happening. Quote:
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Last edited by DeathsSilkyMist; 11-25-2023 at 02:36 PM..
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#4
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The EV of a well timed taunt is orders of magnitude greater than spamming it for maybe 1 hate every 6 seconds. It effectively does nothing if you spam it.
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#5
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Quote:
Knights are going to prioritize agro spells over taunt most of the time. You could bind your agro spell and taunt to a macro if you want to do things that way, but you still have a chance of taunt being out of range if the mob runs away. It's just a numbers game of spamming it to get a chance at it succeeding vs. saving it and chancing it failing due to range issues. Remember when casting spells you can't move.
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Last edited by DeathsSilkyMist; 11-25-2023 at 02:45 PM..
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#6
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Quote:
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#7
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Quote:
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#8
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Blowing it immediately off CD doesn’t provide any benefit. Burning bash/slam is not wise either (on a caster) but at least it does a modicum of damage.
I might just put taunt back on the bar. Save some mana and kick my feet up when it’s a low risk situation. Like after slow lands and it’s settled. | ||
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#9
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If you don’t mash it is easier to see who is higher on the aggro totem so you can also predict when they’ll next over aggro and preplan to stop them taking aggro.
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#10
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Quote:
Taunt will always be a secondary agro generation tool for Knights because it is unreliable. Snap agro is going to be more reliable. That isn't me saying you shouldn't use it. You should use taunt. But if you are at a point where you are relying on stragetic taunts to get agro off of people, your group has bigger problems. Either the tank (yourself) is bad at generating buffer hate, or your group members don't know how to manage their agro properly. Taunt has a 6 second cooldown. You will get it back quickly regardless of how you are using it. If taunt had like a 30 second cooldown with a higher chance of success, I would 100% agree that saving it is the better strategy. But that isn't how taunt works on P99.
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Last edited by DeathsSilkyMist; 11-25-2023 at 03:37 PM..
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