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#31
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Welcome to playing video games. The best ones have circular design. Any server NOT taking this into consideration is already destined to fail. Any server devs who are not actually aware of or in touch with what the playerbase wants is going to fail, too.
Yeah - you restart a map on counterstrike every 30 minutes. DotA/LoL - you play the same map, lasts about 40 minutes. Diablo 2 gets wiped/reset. Etc. Soldier of Fortune 2 I probably "restarted" the hk2 map a good 1000+ times. My handful of EQ plays are tame by comparison. I haven't even played all the classes yet - this is my first time playing a wizard. | ||
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#32
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im pretty sure ill make a cleric on dec24 2012
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#33
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Quote:
I am an everquest playing robot human being whose name is Karl Malone in all honesty though K&B was pretty legit and w/o guard farming/bluebie action and all that it has a lot of potential because you HAVE to pvp in order to get better gear, but having safe zones in AT ALL = no thanks | |||
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#35
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Quote:
This is a bluebie sentiment, ironically. Starting fresh is where a lot of the fun in PvPing is at. When the TZ server considered wiping right after a bunch of people got their epics, I found it to be bad timing for me, sure, but ultimately it wasn't that big of a deal. Basically, the implications you're making are that PvP sucks for you when you're not geared well-- your fun is predicated on gear solely, not the fact that PvP exists, but that you have earned a certain advantage over people via poopsocking or sheer luck in attaining gear (the time spent playing a character is a meaningless cop-out if said character has shit for gear). PvP from the beginning levels is sexy because gear is only a slight factor in deciding who is the more skilled player (but mostly the levels). Either way though, the hardcore grinders with no jobs and disappointed parents end up with all the gear and are going to roll you for the most part. This game requires a perpetual time sink sort of lifestyle, brewseph, not a 'get geared and maintain that position by logging in casually' kind of outlook. P.S. I'm going to the gym to look better than Searyx. | |||
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#36
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If there's anything that I will agree with in this thread, it's the common hatred for classic that some seem to share.
I don't want to make a classic server, but the majority of people have been very vocal about wanting to play something similar to red99, and not custom stuff. As a custom server developer and supporter of custom servers, this irks me. Nothing creative can come out of EverQuest as a result, it's why I dropped my "Mythical Lands" codebase and started to work on a red classic server, because it'll actually attract people to start playing on it due to it being somewhat like classic. I actually liked K & B PvP. I wouldn't agree with some systems, classic or not, but I have my own reasons. The one thing that I hated that came out of K & B was the playerbase whining about dispellable effects acting as WoW-style "cleanse" spells. That put the nail in the coffin at any chance to make a custom PvP server, and even though it was one person whining about it, it sure did make a negative impact on the server. This is why we can't have nice things, I thought the idea was brilliant, it stops what I thought was the main issue with dispell. About the attraction to my server... I really don't get it. I spent 5 hours on my server preparing it, and about 3 days fixing crash issues, and had a population of about 60 on release. That population will slowly dwindle a bit as people get bored of it/lack of things to do in classic/the half-finished DB boring them/exp rates being too high resulting in there being one pvp level (50), but again, I have made some custom servers and none of them have been that popular on release. That pisses me off. I am sure I am not the only one who feels that way. I've yet to figure out why. Is there not enough repeatable or expansive content in a custom PvP server? I don't know at this point. Just wanted to put that out there, though.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#37
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Familiarity. Same reason why P1999 is so hot and custom blue servers aren't.
Most of the potential players in the emulated everquest community just want to play the game they played 12 years ago. The devs don't want to because it's already been done and you can't really put your mark on a server that follows classic (aside from doing a bang-up job of emulating everything perfectly, which P1999 has apparently done). It's asking an artist to copy a famous painting instead of creating his own, so I feel your pain there. I don't think.... a Really Custom Server, no matter how well designed, will ever have a high population here. It won't happen. The players who have gone through the trouble of even getting EQEmu working are few enough and most are content to just play classic. Now, MAYBE you could get completely new players interested in custom servers, but that's not a luxury we have here. If I tried to get somebody who never touched EQ to play any of this shit, they'd just laugh at me. I wrote an install guide for TZT that is like 58 steps, requires you to pirate a huge game via torrent, rename/edit a bunch of files, download a fix for dual core processors, download a spells file, make an eqemu forum account, etc. Plenty of former EQ'ers I've told about servers here have passed on playing simply because they got stuck on the install/setup process or ran into bugs. Compare that to any F2P MMO which has at minimum WoW-quality graphics and usually a simple download/install process. New blood is few and far in between for this community, and you're left with a bunch of nostalgia hounds. [You must be logged in to view images. Log in or Register.] | ||
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#38
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Agree with Secrets and Searyx. The install is really simple in my opinion, but most people are too lazy, or just don't care about EQ at all. Not sure why we all still love it so much, but I think its a great game.
In regards to the pvp servers... If farming NPC's is being a bluebie, than you're all a bunch of bluebies. There are two purposes for killing NPC's, to get drops, and to attract players that can fight each other. Do you want to farm the same old zones you've been farming for years, with a small chance of someone contesting you, with no actual reward for the victor other than yellow text? Or do you want to farm those zones, for yellow text, item drops, and points that allow you to purchase even more upgrades that you would not otherwise get from drops? Without having to do some horrendous CR if you die. You only have to wait 30 minutes to summon your corpse. The purpose of giving pvp points from guards is to draw players to that zone for MORE PVP, not so they can get free "pvp gear" from PVE. Why? Because its easier and faster to get to someone in Freeport, than someone in hate. Its time to make EQ pvp better. Contesting people in raid zones is so played out. Why not see who is really good at the game? How is this done? By creating more group pvp, more often. Rewarding for people with high KD ratios which is displayed by the gear they have earned (pvp points), the leaderboard, and the constant spam of yellow text. Which do you prefer, seeing the occasional yellow text not knowing if that person is even good. Or seeing the same crew that rolled you last time, knowing that their mage who always gets the yellow text, is only as good as his team? I enjoy both servers, and thank you to the devs for doing the work. I play on Secrets box atm because there are more people. But I dont think it will last. If you do get bored for whatever reason, I hope you go to K&B instead of just quitting while waiting for the pipe dream of red99. | ||
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Last edited by Hazek; 07-14-2011 at 10:11 AM..
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#39
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Quote:
__________________
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#40
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Quote:
__________________
The Rushmore Doctrine
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