Project 1999

Go Back   Project 1999 > General Community > Off Topic

Reply
 
Thread Tools Display Modes
  #31  
Old 05-29-2023, 05:39 PM
Evia Evia is offline
Planar Protector

Evia's Avatar

Join Date: Jun 2014
Location: USA
Posts: 2,192
Default

Lizard tail on a 2h spear or staff is pretty great. I've been loving the white bokgoblin horns on any 1h wep. I killed my first Gleeok Dragon the other day, a fire one, I felt pretty bad ass. I tried my hand at an ice one today and was destroying it until it flew up really high in the sky and 1shot Ice Cometed my ass. I'll have to figure out what you do when that happens...

The Depths I haven't spent as much time in. I've grabbed about 60 light roots and fought 1 frox but I've been doing mostly mainland stuff. I should start branching out.
__________________

Kellian Cove (60 Wood Elf Rogue)
Parra Doxx (55 Barbarian Shaman)


Kellian Blindwell (25 Human Paladin)
Marvin Miyagi (24 Gnome Necromancer)
Evia (12 High Elf Wizard)
Reply With Quote
  #32  
Old 04-13-2025, 01:26 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,439
Default

Quote:
Originally Posted by RobertGardy [You must be logged in to view images. Log in or Register.]
We specialize in providing top-tier Limo Service Redmond, catering to all your transportation needs.
But can you transport us back to 1999?
Reply With Quote
  #33  
Old 04-13-2025, 03:58 PM
Botten Botten is offline
Planar Protector

Botten's Avatar

Join Date: Jul 2011
Posts: 2,956
Default

What makes these automated accounts pick such aging threads?

Are there trigger words that it scans the thread for?

Reading this stuff it seems like a huge problem.
Everything You Need to Know About Bot Traffic and How to Stop It
Reply With Quote
  #34  
Old 04-13-2025, 05:53 PM
Evia Evia is offline
Planar Protector

Evia's Avatar

Join Date: Jun 2014
Location: USA
Posts: 2,192
Default

So says the forum user formally known as "bot"ten.
__________________

Kellian Cove (60 Wood Elf Rogue)
Parra Doxx (55 Barbarian Shaman)


Kellian Blindwell (25 Human Paladin)
Marvin Miyagi (24 Gnome Necromancer)
Evia (12 High Elf Wizard)
Reply With Quote
  #35  
Old 04-13-2025, 09:38 PM
Trexller Trexller is offline
Banned


Join Date: Dec 2012
Posts: 5,365
Default

Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
So says the forum user formally known as "bot"ten.
For real we're still not certain that he is an actual human
Reply With Quote
  #36  
Old 04-13-2025, 10:21 PM
Botten Botten is offline
Planar Protector

Botten's Avatar

Join Date: Jul 2011
Posts: 2,956
Default

Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
For real we're still not certain that he is an actual human
Don't pretend I am not your world. You practically have a man crush on me. [You must be logged in to view images. Log in or Register.] Gawwwhhhhhhdd it is sooooooo annoying.
Reply With Quote
  #37  
Old 04-14-2025, 12:18 PM
Ciderpress Ciderpress is offline
Fire Giant


Join Date: Dec 2023
Posts: 665
Default

Haha well since this thread got bot-necroed;

In retrospect I dont like totk as much as I liked breath of the wild, though its still an awesome game.

The novelty factor of an open world zelda is absent since botw already did that. Save for a few examples I find the building\ultrahand mechanic really tedious. Especially that part in the underworld where you have to assemble that robot dude's body. The fuse mechanic is interesting and freshens up the combat and weapons system, but it also leads to goofy things like carts fused to the ends of spears and all this nonsense that just feels unserious and cartoonish.

The underworld itself is really underwhelming. When you first start exploring down there it seems pretty cool and then you eventually realize the entire god damn underworld all looks the same and there's almost nothing interesting to find, and its literally just as huge as the mainland.

I was hoping for elemental themed dungeons ala the normal zelda games, but these are just fuckin divine beasts again disguised as dungeons. Find the five "terminals" to fight the boss, same exact damn formula as botw. There's at least a little more visual variety to the "dungeons".

That being said I did the hebra\sky tornado dungeon first and that kind of spoiled the rest for me, because just getting to that dungeon felt epic AF with the flying airships you have to trampoline off of, then skydiving down into the big storm. That was by far the coolest set piece in the game, and the other 3 dungeons felt like letdowns in comparison.

I have no idea what they follow this game up with, I like the open world\shrines system but I still want proper elemental themed dungeons, god damnit.
Last edited by Ciderpress; 04-14-2025 at 12:34 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:58 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.