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  #1  
Old 03-07-2023, 03:07 AM
Toxigen Toxigen is offline
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Originally Posted by Uza Khan [You must be logged in to view images. Log in or Register.]

Do you guys know of Dwarven Paladins who've done this successfully?
you could dump everything into dex and do it successfully

this game is easy as fuck just make the char and get going
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  #2  
Old 03-07-2023, 07:10 PM
Crede Crede is offline
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Originally Posted by Uza Khan [You must be logged in to view images. Log in or Register.]
So, it does appear to be generally safe to just go +5 AGI then CHA or WIS.

I have seen a lot of people talk about the ability of Paladins to do a pretty decent job of soloing, even if it can be slow, and I definitely want to be able to do the same. I do see myself grouping as much as possible (because its fun to spend time with others gamers), but yeah, once I get certain pieces of gear, I would like to solo some.

That's why I guess I'm just leaning into CHA as the secondary stat....to help make the solo aspect a little more safe whenever I do get the chance to do so.

Do you guys know of Dwarven Paladins who've done this successfully?

I read about all the other races who solo, I guess because they all have much higher starting CHA.

Does this mean that Dwarven Paladins need to give up that dream and just focus on group play?
Dwarf pally solo build can absolutely plow through content. They have all the tools you need to dungeon crawl if you can gear them properly. Despite all this CHA talk you ultimately still have root/lay hands/soulfire/DA to fall back on. It's really hard to die as a Pally. 5 AGI, 15 CHA is good option for a Dwarf. You really have to weight your gear options, if that extra 5 AGI makes you more comfy going to bed at night, go with it. However me personally I would go 20 CHA, since I have no problems making up the extra AGI while still wearing a fungi(which you can ditch at 45 for a DW bp) & lodi shield - which puts you at 55 AGI. Crown of narandi + barbed dragonscale pauldrons + seahorse belt = 76 AGI. Really depends on your level of twinkage you could also use the seahorse spine bracelet which comes with 5 str/5 AGI/10 CHA. People talking about the extra 5 for CRs & resists is very niche. I think statistically you're better off with more CHA on a CR vs having some extra AC trying to live naked when shit goes south(I use my rogue for CRs anyway, much more effective).

Either way it's a fantastic class and I'm sure you'll have a blast.
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  #3  
Old 03-07-2023, 07:04 AM
Snaggles Snaggles is offline
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With a crude stein and a couple basics lulling isn’t dangerous. Also don’t wear crusty armor.

I soloed to 60 easily and never died to a crit fail. Hunt bear a zone and you will never have an issue between root and loh on the run. Later you even get Divine Aura.

I wouldn’t sweat it. I would prob only do wis if you plan on raiding a bit. If not, stamina.

This is not a good comparison but a DE sk with points in Stamina (90 base). Even replacing the thurg bp and legs with the pally equivalent it’s going to be pretty close. a dwarf with stamina would be closer to the 205 target.

https://wiki.project1999.com/Magelo_Blue:TestKnight
Last edited by Snaggles; 03-07-2023 at 07:09 AM..
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  #4  
Old 03-07-2023, 10:02 AM
Toxigen Toxigen is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
With a crude stein and a couple basics lulling isn’t dangerous. Also don’t wear crusty armor.

I soloed to 60 easily and never died to a crit fail. Hunt bear a zone and you will never have an issue between root and loh on the run. Later you even get Divine Aura.

I wouldn’t sweat it. I would prob only do wis if you plan on raiding a bit. If not, stamina.

This is not a good comparison but a DE sk with points in Stamina (90 base). Even replacing the thurg bp and legs with the pally equivalent it’s going to be pretty close. a dwarf with stamina would be closer to the 205 target.

https://wiki.project1999.com/Magelo_Blue:TestKnight
Its less about being dangerous / risk of death than it is about mana efficiency.

Fewer resists --> less mana

fewer crit resists --> a lot less mana
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Old 03-07-2023, 11:49 AM
Snaggles Snaggles is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Its less about being dangerous / risk of death than it is about mana efficiency.

Fewer resists --> less mana

fewer crit resists --> a lot less mana
Unless I’m misunderstanding you, having more CHA won’t impact success vs fail, just reduces your chance for a crit fail. Past 45 with DW arms it’s free soothing. So yea, a crit fail can make things dicey if it happens but for me getting to a place of diminishing returns is fairly easy. The bump from 65 to like 130’s for example. Unless pacifying out the Queen room 255 isn’t really “needed”.

Unless you are lulling nasties in like Chardok or Seb I just don’t see it an issue having less CHA. The last time I stacked it was splitting out unrest basement since there are like half a dozen spawns. Splitting two spawns in oggok, Grobb or HK only has to be done once if you can keep up with respawns. It’s pretty low impact work.

Literally the only time I go fill CHA mode is when I’m pacifying to like PH in Kael. Even then for the adventure more than the necessity.

To each their own. I just think it’s overplayed and again have a full set I’m constantly looking for a reason to justify using.
Last edited by Snaggles; 03-07-2023 at 11:56 AM..
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  #6  
Old 03-07-2023, 12:14 PM
Ennewi Ennewi is offline
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There are some situations where it isn't a matter of lull splitting and keeping up with respawns though, like when farming dwarf heads in the gd mines. Two guards have to be lulled if killing all of the miners, and they will resist more often than not. And with 130+ cha, crit resists are common enough there. Blowing through invis rings is the other option, but not great since bag space is most important even with alts parked to ground transfer.
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  #7  
Old 03-07-2023, 01:31 PM
Ripqozko Ripqozko is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
There are some situations where it isn't a matter of lull splitting and keeping up with respawns though, like when farming dwarf heads in the gd mines. Two guards have to be lulled if killing all of the miners, and they will resist more often than not. And with 130+ cha, crit resists are common enough there. Blowing through invis rings is the other option, but not great since bag space is most important even with alts parked to ground transfer.
Option C roll a ranger for it
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  #8  
Old 03-07-2023, 06:15 PM
Snaggles Snaggles is offline
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Yea those guards are level 50 and crazy high MR. Plus the nearest zone is a ways off. I’d prob roll another char to farm. Really anything with Invis or a lowbie necro for FD killing.
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  #9  
Old 03-08-2023, 03:43 AM
Toxigen Toxigen is offline
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You don't ditch a fungi for DW BP.

You use both.
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  #10  
Old 03-09-2023, 06:24 PM
Bockscar Bockscar is offline
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If it's specifically for soloing, dwarf isn't that interesting. Stamina barely matters when soloing, it's only really relevant when others are healing you and a larger HP pool makes it more efficient for them. The high strength is alright but it's by far the easiest stat to raise. Dwarves have to put five points into agility if you're starting without twink gear, so that's five fewer points to spend elsewhere. They have by far the lowest charisma of all the races, and you can easily argue that this is the most important stat for soloing.

I would go high elf or human if soloing is a big part of your plans. The only time I really favor dwarf is if someone's trying real hard to be the best raiding paladin that one can be. In pretty much any other setting, dwarves are kind of underwhelming. They're decidedly bad solo, and in a group it doesn't really matter much unless you're tasked with lulling, in which case dwarf is also the very worst race. Your strength is largely irrelevant, as is stamina frankly when not tanking raid content.

Having less than 75 agility sucks until surprisingly late into the game. In classic, you could very well be in a situation where none of the gear you want to wear has agi on it. Of the paladin planar set, only the legs have agi, and they're some pretty terrible legs anyway. In Kunark, you're in the same boat: very little tank gear with agility. The DW chest and legs do have it, but these are not items everyone just has access to. NoS has +5 but it's absurdly expensive during Kunark. There's none on the pally epic.

Sure, you can wear a serpentine bracer or cat's eye whatever necklace or some shit, but then we're getting into the territory of calculating how much other stuff you're giving up just to fix the agility problem. It's really not until you get into Velious endgame gear that having agility somewhere is a given. I remember struggling with this a lot on an ogre SK back in live. There wasn't agility on any of the items I actually wanted to wear until Velious. By and large, dwarves only get 15 stat points to allocate.
Last edited by Bockscar; 03-09-2023 at 06:45 PM..
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