#31
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noted
thanks for share | ||
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#32
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You could have summed up the whole thread with "Warriors can't hold aggro" Karsten!
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#33
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Karsten doesn't say anything negatively. It's kinda like how zoolander can't turn left.
__________________
"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#34
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Quote:
http://everquest.allakhazam.com/edit...rs_letter.html Dated January 2001. | |||
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#35
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Quote:
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | |||
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#36
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shiftin has posted only worthy thing here.
A tank that allows higher sustained DPS is a good tank until such time as HPS is not sustainable. With C2 and CH, this is irrelevent. | ||
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#37
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"It should be noted that Iksar monks have a 44% xp penalty. Which is slightly more then a hybrid penalty as long as there isn't an additional racial penalty to add.
__________________" Except for the fact iksar monks are demi-gods in kunark and are completely op....from tanking to pulling to dps... | ||
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#38
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Quote:
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#39
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Quote:
exemple: 2 players level 50 are grouped, 1st one needed 1 million xp to reach 50 and the other one needed 2 millions. You kill a NPC that yields 300 xp, Player 1 will gain 100 xp and player 2 will gain 200 xp. | |||
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#40
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I don't mind hybrids. It's playing with people who slack ass that puts a drain on xp.
I've seen oh-so-many Rogues ninja-afking constantly. I'd rather have a class in group that can't sneak and be safe in case shit goes wrong while they're afk.
__________________
Maern - Enchanter
Cyic - Shaman Shigal - Crapromancer As they ground to make XP holy . . . let us twink to make it free; our EQ marches on! | ||
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