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#1
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It wasn't even your thread (or maybe it was as it's a general bait post) and you made a dupe thread claiming the other was hijacked, devolved and everyone is wrong about how they play the game. If you aren't going to debate the point you're just looking for people to agree with you. | |||
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#2
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#3
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Everyone loves Paladins and Shadowknights but if I had to form a min/max group the tank would be a Warrior and 30 mana would be spent to root the main assist mob, or there'd be a mage earth pet because Warriors do much better dmg. basicly... pull mob, root mob, warrior taunts and every1 goes ham. By the 20s 3 med ticks covers a root, and even less once clarity is avail, Earth pets are freee. A good DPS group doesn't care about mobs turning at low health with snare to save on taking dmg bc shit goes 15pct to 0 in no time - Also Dmg shields. Hybrid tanks that have to pull can't med and need break prior to clarity. AND Warriors HAVE NO EXP PENALTY for the chucnk of classic EQ that Hybrid tanks do ! | |||
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Last edited by eunomios; 05-04-2022 at 05:44 PM..
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#4
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1-59 wizard
60 mage there, op's tits are calmed | ||
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#6
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So when you say "grouping" I'm going to assume you mean the traditional six-man experience group. Not a duo or a trio, or even a four man group, an XP group that seeks to fill to six players and grind straight xp as the goal.
For a full XP group the goal is always chain pulling. You always want a mob dying in camp non stop as much as possible. This was true in the year 2000 and its still true today. The reason wizards have long been called the worst group class is because they are the most inefficient class for accomplishing the chain killing goal. A pure dps class that has built in downtime based around burst damage just loses out to any class who can sustain dps without downtime from one mob to the next. As far as utility there is literally nothing a wizard can do that another class can't do as well or better, and many times can fill the role with a wider range of utility tools than a wizard. Druid is a close second worst group class due to being so wildly inefficient compared to clerics and shamans. But overall a druid can offer everything a wizard can plus significant extra utility potential, especially in outdoor xp zones and yes there are lots of popular outdoor flagged group xp spots at any given time. Another thing that was as true in 2000 as it is today is that there's never any shortage of people who want to stand up and defend the wizard as a grouping class. But no matter the rationalizations, the wizard by design can never really carry its weight effectively in a chain pulling full XP group. This doesn't mean they can't contribute anything to a group theoretically or that no one should ever invite them. But they are the worst class for a six man XP group and its not close. DSM is right, its an asymmetrical game, not all classes were created equal. The other thread was more interesting for the most part because the answer to this question is long past settled, expect for the white knight grouping wizard apologists. | ||
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Last edited by Fammaden; 05-04-2022 at 02:24 PM..
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#7
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But for a general PuG... wizards should just know they are leeching. | |||
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#8
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Yeah I wasn't counting the AE group, I was assuming generally PuG groups as well, and even back in the old days those were generally premade and/or guild groups.
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#9
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And as long as someone roots shit warriors are better meatshields anyway. So unlike druids and wizards you'll actually get quite a lot of group invites as a warrior, making them a significantly more powerful PuG class overall even if their aggro/pull toolkit is lacking compared to knights. | |||
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Last edited by Fammaden; 05-04-2022 at 04:36 PM..
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#10
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