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#31
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Skyrim will suck just like Oblivion sucked because they're developing it in tandem for both console and PC release. Want to know why Climbing and Levitation spells were taken out in Oblivion? Because of the way the XBOX handles the game, it couldn't handle having the player on the roofs of buildings.
Or how about how they gutted conversation options in Oblivion compared to Daggerfall / Morrowind? Or neutered spell casting to keep it from being "too OP"? Or destroyed side-quests to focus on a single long quest focusing on how great the player character is? And how the Septims are unquestionably good and pure and full of win and the Monster of the Week is unquestionably bad and a card carrying villain with no motives? TES is crap beyond Morrowind. They destroyed a good franchise to cater to the BAWX crowd. I hope Skyrim is just as big of a failure as Oblivion was, because maybe then someone will get a clue and realize that Daggerfall and Morrowind were the best of the series and make a game more like that, rather than this withered husk we're left with.
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | |||
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#32
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Morrowind wasn't THAT good. Oblivion was worse, but had its own points of improvement.
What they need to do is add a co-op multiplayer. Period. | ||
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#33
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There's this feel that Morrowind & Oblivion have to them, even on your first play through, that while the game is enormous and you could feasibly never run out of stuff to do (ex. picking all of the poppy flowers in Oblivion) - at any point you could main track the story line and finish the game in a few hours.
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#34
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This looks like it's casual as fuck and catering to the console kiddies. I hope I'm wrong but I doubt it
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#36
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-skill trees (think talent trees from WoW) which showcase the Action-Adventure nature of the game, -an Inventory screen that shows graphical, 3D representations of every single item that can be rotated (what a needless waste of resources, I wonder what they squandered in quantity of content to deliver that pile of crap), -voice acting (so you know they lost a ton of content just to jam as many voices onto the disk as possible, so BAWXERS don't need to read, cause, ya know, reading is hard) -limited conversation options with NPCs (slightly more than Oblivion, but no where near the depth of Daggerfall/Morrowind) -Quest compass, and failing that, if you STILL can't figure out where the hell you're going, you get an ability that lights a glowing trail that you can follow directly to your destination. I wouldn't be surprised if side-quests and magic are all still neutered like they were in Oblivion. The game is shaping up to be a 12 year old BAWXER'S wet dream, much to the bane of real gamers (e.g., PC gamers). Thank god there's still the Battlefield series, where the developers have taken a stand against the console market and are making a good game for the PC first then porting a crappier version to the console. Edit: Case in point: This idiot here http://www.youtube.com/watch?v=dLaAz3PtDY0 hypes up a ton of these features as if they are new or revolutionary. Dialogue depending on the NPCs disposition? That was old with Daggerfall. Crafting? Daggerfall. And all at the cost of what? A world even smaller than Morrowind (which, while smaller than Daggerfall, gained a lot in precise detail and hand-placed objects that flesh out the world), which means we're also sacrificing size of content as well as world lore. More gimmicky combat (finishing moves, perks, etc... that belong in an Action-Adventure, not an RPG), etc...etc... to any TES fan who played Daggerfall / Morrowind, it sounds like it'll be a crap game meant to cater to XBOXers. [You must be logged in to view images. Log in or Register.]
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | ||||
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Last edited by Stormhowl; 06-23-2011 at 02:00 PM..
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#37
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I agree with everything you all have said about the consolfication of a great series.
Plus, no spears or cross bows... How are you going to have a game about killing Dragons and not have a spear or a cross bow. Seems like they would be pretty no brainer weapons to have while fighting dragons. Myabe it's just me. Still going to play it and like it for a bit, but jsut really worried about console crap mechanics.
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Aranel Skatterhawk - [ANONYMOUS]
Adolamin Delmar - Black Magician Rohandra Delmar - Black Paladin | ||
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#38
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I also wonder what they squandered in content by nearly tripling the amount and size of dungeons and actor dialog. Quote:
No, really. It's voice acting. It's called immersion. Just because the rest of the world is advancing and you're clinging to the golden era doesn't mean saying this kinda shit doesn't make you sound dumb. Quote:
Ahahaha oh wait, no, I've actually thrown precious days away playing the hell out of Morrowind and know for a fact that a ton of NPCs had copy/pasted text responses. [You must be logged in to view images. Log in or Register.] Quote:
Turn it off. Christ. No one said you had to use it. No one at Bethesda has any good bloody reason to make this game specifically to your overly picky tastes. Just play the game, and then when a massive amount of mods come out you can tweak the game. Have you played Oblivion modded before? No? Then go re-install and mod the shit out of it. It really does make it fun, not to mention even prettier than it already was.
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#39
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Course, you could also cast Levitate spells and climb walls with the right skills, but who cares about that right? Quote:
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Put less words in my mouth, please. Quote:
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Last edited by Stormhowl; 06-23-2011 at 03:23 PM..
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#40
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