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  #31  
Old 06-22-2011, 09:41 PM
Stormhowl Stormhowl is offline
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Skyrim will suck just like Oblivion sucked because they're developing it in tandem for both console and PC release. Want to know why Climbing and Levitation spells were taken out in Oblivion? Because of the way the XBOX handles the game, it couldn't handle having the player on the roofs of buildings.

Or how about how they gutted conversation options in Oblivion compared to Daggerfall / Morrowind? Or neutered spell casting to keep it from being "too OP"? Or destroyed side-quests to focus on a single long quest focusing on how great the player character is? And how the Septims are unquestionably good and pure and full of win and the Monster of the Week is unquestionably bad and a card carrying villain with no motives?

TES is crap beyond Morrowind. They destroyed a good franchise to cater to the BAWX crowd. I hope Skyrim is just as big of a failure as Oblivion was, because maybe then someone will get a clue and realize that Daggerfall and Morrowind were the best of the series and make a game more like that, rather than this withered husk we're left with.
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Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
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Vmek Shadowsong - Level 51 Bard (Level 5)
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  #32  
Old 06-22-2011, 10:20 PM
Harrison Harrison is offline
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Morrowind wasn't THAT good. Oblivion was worse, but had its own points of improvement.

What they need to do is add a co-op multiplayer. Period.
  #33  
Old 06-23-2011, 07:30 AM
azeth azeth is offline
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There's this feel that Morrowind & Oblivion have to them, even on your first play through, that while the game is enormous and you could feasibly never run out of stuff to do (ex. picking all of the poppy flowers in Oblivion) - at any point you could main track the story line and finish the game in a few hours.
  #34  
Old 06-23-2011, 08:18 AM
jarshale jarshale is offline
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This looks like it's casual as fuck and catering to the console kiddies. I hope I'm wrong but I doubt it
  #35  
Old 06-23-2011, 08:22 AM
bluejam bluejam is offline
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Quote:
Originally Posted by jarshale [You must be logged in to view images. Log in or Register.]
This looks like it's casual as fuck and catering to the console kiddies. I hope I'm wrong but I doubt it
  #36  
Old 06-23-2011, 01:50 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by jarshale [You must be logged in to view images. Log in or Register.]
This looks like it's casual as fuck and catering to the console kiddies. I hope I'm wrong but I doubt it
You're not. Even IF you ignore the fact that, from the beginning of the game you're a character who is aware of his destiny and your job is clear cut with no ambiguity (quite the opposite of Daggerfall/Morrowind, where you are a nobody and no one cares who you are until near the end of the main story-line), game play videos already show:

-skill trees (think talent trees from WoW) which showcase the Action-Adventure nature of the game,
-an Inventory screen that shows graphical, 3D representations of every single item that can be rotated (what a needless waste of resources, I wonder what they squandered in quantity of content to deliver that pile of crap),
-voice acting (so you know they lost a ton of content just to jam as many voices onto the disk as possible, so BAWXERS don't need to read, cause, ya know, reading is hard)
-limited conversation options with NPCs (slightly more than Oblivion, but no where near the depth of Daggerfall/Morrowind)
-Quest compass, and failing that, if you STILL can't figure out where the hell you're going, you get an ability that lights a glowing trail that you can follow directly to your destination.

I wouldn't be surprised if side-quests and magic are all still neutered like they were in Oblivion. The game is shaping up to be a 12 year old BAWXER'S wet dream, much to the bane of real gamers (e.g., PC gamers).

Thank god there's still the Battlefield series, where the developers have taken a stand against the console market and are making a good game for the PC first then porting a crappier version to the console.

Edit: Case in point: This idiot here http://www.youtube.com/watch?v=dLaAz3PtDY0 hypes up a ton of these features as if they are new or revolutionary. Dialogue depending on the NPCs disposition? That was old with Daggerfall. Crafting? Daggerfall. And all at the cost of what? A world even smaller than Morrowind (which, while smaller than Daggerfall, gained a lot in precise detail and hand-placed objects that flesh out the world), which means we're also sacrificing size of content as well as world lore. More gimmicky combat (finishing moves, perks, etc... that belong in an Action-Adventure, not an RPG), etc...etc... to any TES fan who played Daggerfall / Morrowind, it sounds like it'll be a crap game meant to cater to XBOXers. [You must be logged in to view images. Log in or Register.]
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
Last edited by Stormhowl; 06-23-2011 at 02:00 PM..
  #37  
Old 06-23-2011, 01:58 PM
Shaun421 Shaun421 is offline
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I agree with everything you all have said about the consolfication of a great series.

Plus, no spears or cross bows... How are you going to have a game about killing Dragons and not have a spear or a cross bow. Seems like they would be pretty no brainer weapons to have while fighting dragons. Myabe it's just me.

Still going to play it and like it for a bit, but jsut really worried about console crap mechanics.
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  #38  
Old 06-23-2011, 02:53 PM
Ostros Ostros is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
-skill trees (think talent trees from WoW) which showcase the Action-Adventure nature of the game
......facepalm.jpg

Quote:
-an Inventory screen that shows graphical, 3D representations of every single item that can be rotated (what a needless waste of resources, I wonder what they squandered in quantity of content to deliver that pile of crap)
Ugh. Really? A management system that allows custom configuration of your appearance?

I also wonder what they squandered in content by nearly tripling the amount and size of dungeons and actor dialog.

Quote:
-voice acting (so you know they lost a ton of content just to jam as many voices onto the disk as possible, so BAWXERS don't need to read, cause, ya know, reading is hard)
Wow I thought I was bitter. Listen: shut up.

No, really. It's voice acting. It's called immersion. Just because the rest of the world is advancing and you're clinging to the golden era doesn't mean saying this kinda shit doesn't make you sound dumb.

Quote:
-limited conversation options with NPCs (slightly more than Oblivion, but no where near the depth of Daggerfall/Morrowind)
Ok I can see a legitimate complaint about this.

Ahahaha oh wait, no, I've actually thrown precious days away playing the hell out of Morrowind and know for a fact that a ton of NPCs had copy/pasted text responses. [You must be logged in to view images. Log in or Register.]

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-Quest compass, and failing that, if you STILL can't figure out where the hell you're going, you get an ability that lights a glowing trail that you can follow directly to your destination.
OH NO. [You must be logged in to view images. Log in or Register.]

Turn it off. Christ. No one said you had to use it.



No one at Bethesda has any good bloody reason to make this game specifically to your overly picky tastes. Just play the game, and then when a massive amount of mods come out you can tweak the game. Have you played Oblivion modded before? No? Then go re-install and mod the shit out of it. It really does make it fun, not to mention even prettier than it already was.
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  #39  
Old 06-23-2011, 03:18 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by Ostros [You must be logged in to view images. Log in or Register.]
Ugh. Really? A management system that allows custom configuration of your appearance?
No, a system that literally shows a spinning, 3D representation of JUST the item, not on your character, not for customization. Solely to show off the item and how awesome it clearly is.

Quote:
I also wonder what they squandered in content by nearly tripling the amount and size of dungeons and actor dialog.
Which still doesn't compare to the amount of content that was in Morrowind, which also didn't compare to the amount of content that was in Daggerfall.

Quote:
No, really. It's voice acting. It's called immersion. Just because the rest of the world is advancing and you're clinging to the golden era doesn't mean saying this kinda shit doesn't make you sound dumb.
Gameplay > Graphics and things like voice acting, always. When quality and depth of a product is being sacrificed just to add in voice acting on a single disk, then it's an issue. Voice acting? Great. The fact that content has to be sacrificed to make sure it'll fit on a disk for the BAWX? Sucks.

Quote:
Ahahaha oh wait, no, I've actually thrown precious days away playing the hell out of Morrowind and know for a fact that a ton of NPCs had copy/pasted text responses. [You must be logged in to view images. Log in or Register.]
At least in Daggerfall/Morrowind, you could ask for directions to nearly any major landmark in a city, as well as local gossip that may or may not lead to quests or be related to anything other than fleshing out local flavour. Can't even do that in Oblivion / Skyrim. The fact that some or most of those responses may have been copy-pasta is irrelevant, because you could at least do it in Daggerfall.

Course, you could also cast Levitate spells and climb walls with the right skills, but who cares about that right?

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OH NO. [You must be logged in to view images. Log in or Register.]

Turn it off. Christ. No one said you had to use it.
I never said it had to be used. My gripe is with the existence of a quest compass / quest trail in the first place.

Quote:
No one at Bethesda has any good bloody reason to make this game specifically to your overly picky tastes.
/yawn

Put less words in my mouth, please.

Quote:
Just play the game, and then when a massive amount of mods come out you can tweak the game. Have you played Oblivion modded before? No? Then go re-install and mod the shit out of it. It really does make it fun, not to mention even prettier than it already was.
I never bought Oblivion because I knew, as soon as it was designed in tandem with the BAWX, it would be crap. I refuse to support Bethesda by buying Oblivion or Skyrim, regardless of the existence of mods. I stand by my principles; I'll buy the new Battlefield game, even though I hate those types of games, JUST to support a development studio that stood up at E3 and said "What, did you honestly expect a console to be better than a PC game?" and designed the PC game to be better than the BAWX port. Whatever happened to integrity?
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
Last edited by Stormhowl; 06-23-2011 at 03:23 PM..
  #40  
Old 06-23-2011, 03:34 PM
Ostros Ostros is offline
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Can't even do that in Oblivion / Skyrim.
IT'S NOT EVEN OUT YET. Could you possibly make me hate you even more?
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The internet is a cruel, anonymous fight club where your weaknesses will be exploited and your fears used against you. Use the internet for entertainment and maybe information, as long as you realize that most of it is false. But if your sole social circle exists entirely online, you're already fucked if you can't hack it alone, because you are.
Sithix Wraithscale - Necro
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