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  #31  
Old 02-28-2022, 04:48 PM
mycoolrausch mycoolrausch is offline
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I liked grouping when I was leveling so did it on my druid and wizard quite often. But 50+ or so you stop getting groups on those classes. Also grouping gets painfully slow. I was amazed to discover being in a decent trio with well geared melee was noticeably less xp than afk dotting rats in pom. The game isn't balanced well.

Green kind of killed newbie groups on blue also.
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  #32  
Old 02-28-2022, 04:57 PM
Ooloo Ooloo is offline
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I still think the fundamental answer to the topheavy nature of the entire project is to just somehow retire existing characters. Otherwise every subsequent iteration will just be more and more subdivided.

Everyone who threatens that they'd quit if they couldn't raid vulak for the 1368th time on blue (or now green too basically) are by definition a small percentage of the actual total playerbase.
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  #33  
Old 02-28-2022, 04:57 PM
Ooloo Ooloo is offline
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And I don't even believe them. They'd form some new coalition to dominate the new green, and we all know it.
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  #34  
Old 02-28-2022, 05:00 PM
starkind starkind is offline
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Quote:
Originally Posted by Kohedron [You must be logged in to view images. Log in or Register.]
Last time I was in a group, two bucktoofed snaggletooths were bickering nonstop because the one guy wasn't assisting quickly enough

Uh yeah I don't really blame people for not wanting to deal with that
You gotta take screenshots, or Fraps and make a game of it.
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  #35  
Old 02-28-2022, 05:28 PM
eisley eisley is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
The shards of dalaya group xp bonuses and variable ZEM's based on how much time your char had personally spent in a zone are two of the very few things I think would actually improve a classic-in-spirit server, even though they would be wildly un-classic
SoD has a bajillion things p99 should've copied, Fomelo at the very least. (actually queries the database for gear, not manually edited)

Not to mention custom raid content. All we ever got was the Halloween event.
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  #36  
Old 02-28-2022, 05:32 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
I still think the fundamental answer to the topheavy nature of the entire project is to just somehow retire existing characters. Otherwise every subsequent iteration will just be more and more subdivided.

Everyone who threatens that they'd quit if they couldn't raid vulak for the 1368th time on blue (or now green too basically) are by definition a small percentage of the actual total playerbase.
Pre-Luclin was 1999-2001 so I suggest characters get put into some kind of ‘ghost’ mode once they hit their third birthday (iksars only get two years).

It’s not classic to have multiple 10 year old BIS 60 toons each.
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  #37  
Old 02-28-2022, 05:34 PM
Allishia Allishia is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Pre-Luclin was 1999-2001 so I suggest characters get put into some kind of ‘ghost’ mode once they hit their third birthday (iksars only get two years).

It’s not classic to have multiple 10 year old BIS 60 toons each.
No thank you. I love my alt army ! [You must be logged in to view images. Log in or Register.]
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  #38  
Old 02-28-2022, 05:36 PM
Kohedron Kohedron is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
The shards of dalaya group xp bonuses and variable ZEM's based on how much time your char had personally spent in a zone are two of the very few things I think would actually improve a classic-in-spirit server, even though they would be wildly un-classic
SOD is strictly better than P99 in every way imaginable, other than population

But screeching nerds need to cling on to history so hah oh well I guess
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  #39  
Old 02-28-2022, 05:39 PM
eisley eisley is offline
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Originally Posted by Kohedron [You must be logged in to view images. Log in or Register.]
SOD is strictly better than P99 in every way imaginable, other than population

But screeching nerds need to cling on to history so hah oh well I guess
Absolutely. Most people would be amazed at whats Shards of Dalaya had.

14 tiers of raid content. Hundreds of custom raid bosses. 100% custom content and lore. Raid bosses that had actual tactics and strategy. 6, 12, 18 man raids. Reasons to exp after 60, basically forever, so your gear actually mattered outside of raids.

It was the most popular custom EQ game before p99, and my favorite game I've played.
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  #40  
Old 02-28-2022, 05:47 PM
loramin loramin is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
I liked grouping when I was leveling so did it on my druid and wizard quite often. But 50+ or so you stop getting groups on those classes. Also grouping gets painfully slow. I was amazed to discover being in a decent trio with well geared melee was noticeably less xp than afk dotting rats in pom. The game isn't balanced well.

Green kind of killed newbie groups on blue also.
Or in other words, we all solo because the game works better that way ... ie. because Rogean and Nilbog want us to.

Now you can yell "but ... classic!" all you want; at the end of the day however, R&N have their finger on the dial of "classic environment" vs. "classic experience", and they've made other choices to prioritize classic experience before (eg. 25 mob AoE limits).

They could very easily up the group XP bonus and lower the overall XP given, effectively lowering the soloing XP rate ... but (again), it seems they want us soloing.
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