Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-07-2022, 08:36 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,516
Default

Quote:
Originally Posted by oldschoolguy [You must be logged in to view images. Log in or Register.]
They only were invented originally a dirty move by a monopoly to force everyone to pay longer subscriptions without creating any content. Years later, we are on a free fan server (for which I'm thankful for, it is fun). So shouldn't we remove that pointless thing? Those hell levels are just annoying.

I literally don't know a single person who missed hell levels or wanted that.

Anyhow just my rant about getting through lvl 35.
Actually if IIRC hell levels were a mistake in the coding and development. They later smoothed them out
  #2  
Old 02-10-2022, 11:22 PM
oldschoolguy oldschoolguy is offline
Kobold


Join Date: Nov 2021
Posts: 127
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Actually if IIRC hell levels were a mistake in the coding and development. They later smoothed them out
So all this struggle we have today is because some software engineer back in 1999 couldn't do math? Man that's terrible.
  #3  
Old 02-11-2022, 01:19 AM
TheConsortium TheConsortium is offline
Orc


Join Date: Dec 2021
Posts: 42
Default

Quote:
Originally Posted by oldschoolguy [You must be logged in to view images. Log in or Register.]
So all this struggle we have today is because some software engineer back in 1999 couldn't do math? Man that's terrible.
[You must be logged in to view images. Log in or Register.]

https://www.pcgamer.com/breaking-the...ed-everything/

Quote:
There are two common protocols for communicating on the internet: TCP/IP and UDP. Though complicated, the gist is that the former is slow but stable and will send packets of information with delivery confirmation notices. If a packet goes missing, TCP/IP will send a new one. UDP is much faster but couldn't care less if packets arrived at their destination. "Vince, who is a brilliant programmer, came in and wrote what we ended up calling Reliable UDP," McQuaid says.

It was a protocol that let EverQuest determine when to send reliable or unreliable data. "When you're running around and you're updating the server with your character's location," McQuaid explains, "that was usually sent unreliably because if there was a lost packet it was no big deal. Those packets were being sent out often because everyone is constantly running around. But if it was something like trading an item, we sent that reliably."

"That was a critical piece of technology that most people aren't even aware of," McQuaid says. "And Vince is an unsung hero because he was down there in the trenches working on this network code."
Quote:
"Back then there was no one with launch experience. We were just making it up as we went along."

Few, if anyone, could reliably play EverQuest that day. Smedley, Sites, and the networking team were left scratching their heads until they finally discovered the source of the problem. "One of our network programmers had done his math wrong and it meant we were using eight times more bandwidth than we thought we were," Smedley laughs.

EverQuest was using a network managed by a local service provider called UUnet, also used by several major San Diego corporations. But demand for EverQuest was so much greater than Verant Interactive had planned for that it was exceeding the physical limits of the internet pipeline into San Diego. As a result, not only could thousands of players not explore Norrath, several massive corporations had their networking operations accidentally sabotaged. "Once you go over the limit, it basically boots everyone off the network," Sites explains.

Days ticked by as Smedley and crew desperately tried to assuage the growing frustrations of their players and negotiate for better internet access, but UUnet would have to physically lay more cable between San Diego and Los Angeles first. That would take weeks. Meanwhile, a rotating team of three parka-wearing employees took eight hour shifts rebooting crashed servers for days on end.
  #4  
Old 02-08-2022, 12:12 PM
Trexller Trexller is offline
Banned


Join Date: Dec 2012
Posts: 5,365
Default

you know some secret super xp spots? my play time is like 2 hrs a day max lately
  #5  
Old 02-08-2022, 01:05 PM
Scalem Scalem is offline
Sarnak


Join Date: Apr 2010
Posts: 256
Default

Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
you know some secret super xp spots? my play time is like 2 hrs a day max lately
Nah i did 50-55 on my ranger killing HK nobles in about 14-15 hrs. Had a 58 druid out of group for heals/DS. 59-60 took 7 hours in a Juggs group in seb. Now with PoP being out if you can sneak into a trial in PoJ then get a group in Valor/Storms you will be able to level even faster then that. Look up Blood Guard, they have some ex-p99 players and are pretty welcoming and helpful for any new members regardless of level.
  #6  
Old 02-08-2022, 01:48 PM
Trexller Trexller is offline
Banned


Join Date: Dec 2012
Posts: 5,365
Default

eh tryin to avoid guilds, they turn everquest into a job.

can't stand all the nerd voices in a discord server either.

I play video games to avoid people, and feel sorry for those who go online looking for friends

guess ill keep grinding away in hole [You must be logged in to view images. Log in or Register.]
  #7  
Old 02-08-2022, 02:05 PM
wuanahto wuanahto is offline
Sarnak


Join Date: Apr 2021
Posts: 271
Default

i know its hard coping with how you spent your youth but still
Diablo1 was hard for me until i found out that mouse1 attacks
  #8  
Old 02-08-2022, 02:33 PM
Ooloo Ooloo is offline
Planar Protector

Ooloo's Avatar

Join Date: May 2021
Posts: 2,669
Default

Quote:
Originally Posted by wuanahto [You must be logged in to view images. Log in or Register.]
i know its hard coping with how you spent your youth but still
Diablo1 was hard for me until i found out that mouse1 attacks
Nah those stupid acid spitting dog things that go "blehhh!!" in the caves are legit hard. Fuck those things.
  #9  
Old 02-08-2022, 02:53 PM
unsunghero unsunghero is offline
Banned


Join Date: Aug 2015
Posts: 8,467
Default

Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Nah those stupid acid spitting dog things that go "blehhh!!" in the caves are legit hard. Fuck those things.
Lol I played so much Diablo II I barely remember D1

I do remember being surprised in D2 by those little fast moving pygmies with the spears. I got one-shot by a pack first time in that zone and was like WTF! I also remember a spot with some ghosts that would phase into view and blast you with electricity bolts. That killed me too a few times
  #10  
Old 02-08-2022, 03:05 PM
Ooloo Ooloo is offline
Planar Protector

Ooloo's Avatar

Join Date: May 2021
Posts: 2,669
Default

Oh yeah those stupid pygmies in act 3 and the shamans who rez them and have that flamethrower attack are the worst thing in any diablo game imo
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:07 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.