Quote:
Originally Posted by Trexller
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All of everquest is just tedium, there is no skill involved at all, unless you consider reading and learning a skill. If you fully understand your class and its abilities, then you just do that same thing over and over and over and over and over and over and over until DING.
EQ is not a skill game, its an information game. 1 dead orc pawn could ding you 1-60 why not? but then people wouldn't pay subs for years. So they had to make it looonnnggg and tedious, requiring thousands to millions of mob kills. They don't call it an XP "grind" because its uproariously entertaining.
The most "skill" intensive class is enchanter, a 2 second lapse can kill you/group/raid - But even on enchanter, in all situations, its nothing more than knowing which spells to cast, and the proper time to cast, and then doing so.
Shooters are closer to a game of skill. If you can 90 degree flick the mouse to a 4 pixel headshot in 150ms, then you have a skill, its something that many others cannot physically perform.
After that, even in shooters its a knowledge game. Operator knowledge, map knowledge.
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Most MMORPG games PvE is considered fairly low skill
Even for more complex mechanics you can just watch a YouTube video guide, make sure you have the best gear going in, and repeat until you win. The main thing lowering the skill ceiling is the fact the AI is static. That boss is going to do the same sequence of actions with the same programming every time, and a guide almost always already exists on what you should do
Pvp is more skill intensive since it’s always going to be dynamic. But any game with a GCD has a slightly lower skill ceiling because how fast you can react is always capped at whatever the GCD is. But the decisions on the fly (micro) + broader strategy like team comp (macro) can still separate the players. If you took the top players from like WoW’s arena, stripped their gear and put them in shit noob gear, they could still climb right back to the top of the arena ladder again eventually (it would require upgrades earned from certain pvp breakpoints along the way of course, they couldn’t do it in shit gear)
I consider FPS and RTS to be the highest skill ceilings, and maybe MOBA’s just a smidge behind those