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  #1  
Old 02-04-2022, 03:08 PM
Bardp1999 Bardp1999 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
How am I ruining group comps? I will re-iterate my points for people interested in how the game works. You do no appear to be interested in an actual discussion, or care about how the game works.

1. Paladins/Shadowknights are generally superior as tanks for leveling groups. For a large portion of players on P99, this is the vast majority of their play time. Their utility and snap agro are better than a Warriors. In leveling groups mobs die so fast it doesn't really matter how your DPS composition is set up, and you don't need disciplines of any kind. If the majority of players truly cared about min/maxing DPS in group scenarios, under-geared players would never be allowed to group. This clearly isn't the case.

2. Shadowknights specifically are superior to Warriors in groups where pulling is an important aspect. Fungi Tunic camp is a perfect example. You would always pick a Monk or Shadowknight in a Cleric/Enchanter/XXX trio. You need the extra pulling power, you don't need disciplines, and DPS doesn't matter that much.

3. Warriors are superior to hybrids in any tanking situation that needs disciplines, whether this is solo, group, or raid. This is why Shadowknights are generally the worst raid class. They have no good disciplines, and they don't even have Divine Strength or SoulFire like Paladins. On P99 life taps are nerfed, and guilds aren't interested in doing the Harm Touch spamming strategy. Guilds also do not use SKs for pulling.

Making a blanket statement like "Warrirors are always better" is just wrong and unhelpful. As I mentioned earlier, I agree with Keebz that if you are a player that worries about changing their mind about a character later on down the road, Warrior is the safest bet. They get more useful as they progress, whereas Paladins and Shadowknights always have a certain level of usefulness, but never surpass the overall potential of a Warrior.

Hopefully OP responds to this thread at some point, because we may be able to determine what his end game goals are (if any). My assumption has been he doesn't care too much about end game, because he doesn't raid. But I don't know for sure, it is just an assumption.
You're making stupid points that don't really apply to the actual game play of 3 friends rolling new toons on the server.

Why would agro matter in this trio when Charm DPS is the only other damage being put out? Agro is completely meaningless in this group. learn to root shit. Warrior is the better tank in virtually every scenario you can imagine besides needing an SK to FD split - and for 99.999% of camps in P99 an enchanter can do this just as well if not better.

Unless you are in very expensive gear SK and Pallys are hot garbage at taking and mitigating damage and take a noticeably larger amount of mana to heal than a warrior. Not to mention if they make it to the 50s warrior disc outweighs any/all benefits of that hybrids have. Hybrids are not as good as warriors, pretty much period.
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Last edited by Bardp1999; 02-04-2022 at 03:12 PM..
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  #2  
Old 02-04-2022, 03:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
You're making stupid points that don't really apply to the actual game play of 3 friends rolling new toons on the server.

Why would agro matter in this trio when Charm DPS is the only other damage being put out? Agro is completely meaningless in this group. Warrior is the better tank in virtually every scenario you can imagine besides needing an SK to FD split - and for 99.999% of camps in P99 an enchanter can do this just as well if not better.

Unless you are in very expensive gear SK and Pallys are hot garbage at taking and mitigating damage and take a noticeably larger amount of mana to heal than a warrior. Not to mention if they make it to the 50s warrior disc outweighs any/all benefits of that hybrids have. Hybrids are not as good as warriors, pretty much period.
I guess you forgot about charm breaks, spells resists, etc. If the Enchanter plays perfectly and gets perfect luck, the third person isn't needed lol.
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  #3  
Old 04-18-2022, 01:24 PM
Kurtanius21 Kurtanius21 is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
How am I ruining group comps? I will re-iterate my points for people interested in how the game works. You do no appear to be interested in an actual discussion, or care about how the game works.

1. Paladins/Shadowknights are generally superior as tanks for leveling groups. For a large portion of players on P99, this is the vast majority of their play time. Their utility and snap agro are better than a Warriors. In leveling groups mobs die so fast it doesn't really matter how your DPS composition is set up, and you don't need disciplines of any kind. If the majority of players truly cared about min/maxing DPS in group scenarios, under-geared players would never be allowed to group. This clearly isn't the case.

2. Shadowknights specifically are superior to Warriors in groups where pulling is an important aspect. Fungi Tunic camp is a perfect example. You would always pick a Monk or Shadowknight in a Cleric/Enchanter/XXX trio. You need the extra pulling power, you don't need disciplines, and DPS doesn't matter that much.

3. Warriors are superior to hybrids in any tanking situation that needs disciplines, whether this is solo, group, or raid. This is why Shadowknights are generally the worst raid class. They have no good disciplines, and they don't even have Divine Strength or SoulFire like Paladins. On P99 life taps are nerfed, and guilds aren't interested in doing the Harm Touch spamming strategy. Guilds also do not use SKs for pulling.

Making a blanket statement like "Warrirors are always better" is just wrong and unhelpful. As I mentioned earlier, I agree with Keebz that if you are a player that worries about changing their mind about a character later on down the road, Warrior is the safest bet. They get more useful as they progress, whereas Paladins and Shadowknights always have a certain level of usefulness, but never surpass the overall potential of a Warrior.

Hopefully OP responds to this thread at some point, because we may be able to determine what his end game goals are (if any). My assumption has been he doesn't care too much about end game, because he doesn't raid. But I don't know for sure, it is just an assumption.
I agree with this class description. I wish to roll a warrior but have no platz to make a twink warrior. I want to group primarily, so my playstyle favors a paladin, rather than min maxing at the raid level.
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Old 02-04-2022, 01:55 PM
Lampolo Lampolo is offline
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You are just repeating concensus that is wrong. You need to stop
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  #5  
Old 02-04-2022, 01:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
You are just repeating concensus that is wrong. You need to stop
I will happily admit I am wrong if you can provide any evidence or sensible logic besides the "No true Scottman" fallacy and "I am right, you are wrong!".

I have played an SK for years, so I know quite well where their strengths and weaknesses lie. I have also played my Shaman for years, so I know which tank classes I like to work with. The answer is... it depends on what you are camping[You must be logged in to view images. Log in or Register.]
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Old 02-04-2022, 02:27 PM
Danth Danth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I will happily admit I am wrong if you can provide any evidence or sensible logic besides the "No true Scottman" fallacy and "I am right, you are wrong!".
He doesn't have any of that. He's just knows a SK can't tank avatar of war therefore it must be useless for everything else down to blackburrow too.

Nobody's going to notice the difference in damage dealt between a SK and War when you have a charm pet as the main source of offense. In truth nobody's going to notice much of a difference between them most the time in general in that trio. Really the Cleric/Ench will be tired of carrying the tank they don't need regardless of which it is. Once in awhile you might fight something where /disc defensive is useful, or where feign splitting is useful, but mostly the tank is a carry. The best tank type to add to that duo would probably be paladin since it adds another stun for charm breaks and can duo with the enchanter nicely if the cleric happens to not log on, but the original poster didn't mention that.

Replace the enchanter with a shaman and the SK pulls farther ahead due to pulling. You don't want your cleric (and only rezzer) doing your pulling.

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Last edited by Danth; 02-04-2022 at 02:29 PM..
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  #7  
Old 02-04-2022, 02:47 PM
Jimjam Jimjam is offline
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From 30+ I imagine the sk/war is gonna be mainly pulling / positioning adds to be CCd while the charm pet does a lot of the work.

My first static was enc/dru/sk (later swapping to war, then even later swap to cleric and monk) and honestly the melee had to make itself useful in things apart from melee otherwise it would just slow down xp compared to the casters just doing charm shenanigans.

52+ perhaps the warrior can clinch boss fights with evasive/defensive. SK may be able to do some cooler pulls / corpse recoveries.

Most of the time the difference won't be as large as people are making out.
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Old 02-04-2022, 03:29 PM
Bardp1999 Bardp1999 is offline
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The reality is P99 isnt rocket science, play whatever you want OP, the differences are mostly flavor. Warrior Disc is singularly game-breaking but that's only at the very high end.

I have a 60 SK - in mostly full raid gear now - I leveled him twinked to the literally extreme and Myrdrraal was known as pretty much the best tank possible in any zone I was in while leveling. But that's with Sword of Pain (got it at lvl 5) fungi, CoF, Crown of Narandi, Elder Beads, Blood Ember greaves, ect ect ect.

Was super fun on SK
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  #9  
Old 02-04-2022, 03:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
The reality is P99 isnt rocket science, play whatever you want OP, the differences are mostly flavor. Warrior Disc is singularly game-breaking but that's only at the very high end.

I have a 60 SK - in mostly full raid gear now - I leveled him twinked to the literally extreme and Myrdrraal was known as pretty much the best tank possible in any zone I was in while leveling. But that's with Sword of Pain (got it at lvl 5) fungi, CoF, Crown of Narandi, Elder Beads, Blood Ember greaves, ect ect ect.

Was super fun on SK
Yup, agreed. In OP's case, I would only advise him to roll Warrior if he has doubts about whether or not he wants to raid later on. In that case Warrior is the safest bet. Or if OP has some very specific camps in mind his other two friends are planning on doing at high levels. In that case his choice would depend on the camps in question.
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  #10  
Old 02-04-2022, 03:54 PM
Toxigen Toxigen is offline
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Ideally the OP just rolls a monk, honestly.

Best of most worlds.
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