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#1
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Sounds like a bug caused by spaghetti code. I hope it can be straightened out without breaking anything else.
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#2
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I would prefer if they're focused on classic, to make magicians 100% classic.
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#3
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Yep agreed. It's funner to see how the game really was than get pixels and raid imho.
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#4
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Quote:
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#5
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No one remembers it working like it does now. That's the problem. The only person who seems to recollect this process is a "researcher". I'm wondering where they dug up this research? It would be nice to find out.
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#6
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It's just disingenious that this bug would be left in because it's """classic""" (a dubious assertion at best). But the server clearly doesn't care about what is classic in other areas. There's probably at least 100 other examples of "yeah it's not classic.. but it works better this way". So if you're tweaking things because it's actually better than classic, then why not mages? It's just annoying that they want to be game designers in some ways but in other ways they don't.
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#7
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This is the same issue as bards not being able to kite multiple mobs with charm, since all the pet agro is incorrectly transferred to the bard on a charm break.
There are multiple threads on it here. | ||
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#8
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So it's not Project 1999, a recreation of Classic Everquest, it's Project 1999, how the designers wanted it to be. I mean they're doing the designing, but really? Does anyone know how magician aggro works on The Al'Kabor Project?
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#9
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So it seems like the new pet dmg per lvl numbers no longer matchup (except fire pet DS)
and maybe the bash/kick numbers anyone got an updated list so i can go fix the wiki ?! | ||
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#10
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so max hit for 24 pet is like 23 dmg (not 26) 17 bash still tho
minimum could be 14 or 15 i dont remember which | ||
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