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  #31  
Old 12-10-2021, 01:23 AM
branamil branamil is offline
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It's just disingenious that this bug would be left in because it's """classic""" (a dubious assertion at best). But the server clearly doesn't care about what is classic in other areas. There's probably at least 100 other examples of "yeah it's not classic.. but it works better this way". So if you're tweaking things because it's actually better than classic, then why not mages? It's just annoying that they want to be game designers in some ways but in other ways they don't.
  #32  
Old 12-10-2021, 06:40 AM
derpcake2 derpcake2 is offline
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This is the same issue as bards not being able to kite multiple mobs with charm, since all the pet agro is incorrectly transferred to the bard on a charm break.

There are multiple threads on it here.
  #33  
Old 12-10-2021, 12:45 PM
ReoDobbs ReoDobbs is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Or maybe no one is defending any bug. Maybe they're defending the development process that has worked for over a decade here.

Meanwhile, as a mage who didn't play in classic, I'm curious how this all worked: if your pet died, and you hadn't hurt the mob ... it just went back to what it was doing?
In classic if you didn't attack it worked the same as proximity aggro. You're not going to lose the aggro unless someone peels it off which was done with a simple pet taunt/single hit from a pet. Much the same way it was here until a recent UNDOCUMENTED change. Do they ever make "classic" changes without shouting it from the rooftops on patch notes?


Also the way you actively campaign against certain classes (pretty much certain casters) telling "but prove it isn't classic!". I'm going to go out on a limb and say you "actively playing a mage here" is more an offshoot of you running out of things to do vs actually enjoy/trying to understand and immerse yourself in a character.
  #34  
Old 12-10-2021, 10:16 PM
starkind starkind is offline
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Nilbog and Haynar both as much admitted the present implementation isn't truly classic. They aren't being disingenuous. Just no one is willing, able, or gotten around to changing it.

Most likely because the present implementation helps mitigate people pet zergging pre sky style raid mobs without big aoe fears and damages and stuff.

I too would find more evidence towards what we actually remember interesting. It's getting harder and harder to find.

This does hurt mages. It far from makes them unplayable. If anything other classes need similar style nerfs to bring them more in line with Brads vision if we are going to keep things custom so a psuedoclassic difficulty remains.
  #35  
Old 12-10-2021, 10:52 PM
loramin loramin is offline
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Quote:
Originally Posted by ReoDobbs [You must be logged in to view images. Log in or Register.]
Also the way you actively campaign against certain classes (pretty much certain casters) telling "but prove it isn't classic!". I'm going to go out on a limb and say you "actively playing a mage here" is more an offshoot of you running out of things to do vs actually enjoy/trying to understand and immerse yourself in a character.
I don't campaign against any class, I campaign for classic changes.

And as for me "immersing myself" in being a Mage ... I've logged 20+ hours tracking in Hate recently to try and get Magi for my epic: does that qualify by your standards?
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  #36  
Old 12-11-2021, 10:50 PM
Penish Penish is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I don't campaign against any class, I campaign for classic changes.

And as for me "immersing myself" in being a Mage ... I've logged 20+ hours tracking in Hate recently to try and get Magi for my epic: does that qualify by your standards?
this guys a winner, lol
  #37  
Old 12-12-2021, 03:44 AM
Zenren Zenren is offline
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So it's not Project 1999, a recreation of Classic Everquest, it's Project 1999, how the designers wanted it to be. I mean they're doing the designing, but really? Does anyone know how magician aggro works on The Al'Kabor Project?
  #38  
Old 12-12-2021, 09:04 PM
ReoDobbs ReoDobbs is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I don't campaign against any class, I campaign for classic changes.

And as for me "immersing myself" in being a Mage ... I've logged 20+ hours tracking in Hate recently to try and get Magi for my epic: does that qualify by your standards?
And again look through the bug forums, it's been acknowledged few argue it (except you).

Also, guess what? The aggro bug doesn't appear to exist on green, much the same way the last 4 hotkeys don't save when you zone in green but not blue. Or is the hotkey issue time specific and intentional and I need to find proof otherwise there as well?

You continue to hide behind "its classic" for any change that has accidentally or purposefully been made on this game. It's like you can't acknowledge the devs could have possibly made a mistake.
  #39  
Old 12-13-2021, 01:15 PM
loramin loramin is offline
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Quote:
Originally Posted by ReoDobbs [You must be logged in to view images. Log in or Register.]
You continue to hide behind "its classic" for any change that has accidentally or purposefully been made on this game. It's like you can't acknowledge the devs could have possibly made a mistake.
Devs (on any project) make mistakes and have bugs. I literally already said:

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Or maybe no one is defending any bug. Maybe they're defending the development process that has worked for over a decade here.
My point is ... bugs happen. Both intentional ones made from lack of classic knowledge, and accidental ones made from coding mistakes.

Project 1999 has a well-established process for dealing with bugs. That process is simple: players report bugs, and provide classic evidence with them. Staff evaluates evidence, and then fixes bugs ... when they can.

P99 is a free project, and they have limited staff, so of course they're not going to fix every bug instantly. In the meantime, you can bitch and moan about how evil the devs are for intentionally making your life difficult and ignoring that which seems obviously wrong to you ... or you can accept your 100% free game, and submit bug reports with classic evidence if you want to try and speed the process along.
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  #40  
Old 12-24-2021, 05:44 PM
starkind starkind is offline
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So it seems like the new pet dmg per lvl numbers no longer matchup (except fire pet DS)

and maybe the bash/kick numbers

anyone got an updated list so i can go fix the wiki ?!
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