Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-07-2021, 09:17 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,736
Default

Sounds like a bug caused by spaghetti code. I hope it can be straightened out without breaking anything else.
  #2  
Old 12-08-2021, 02:52 AM
Zenren Zenren is offline
Aviak


Join Date: Jun 2014
Posts: 95
Default

I would prefer if they're focused on classic, to make magicians 100% classic.
  #3  
Old 12-08-2021, 07:54 AM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,358
Default

Yep agreed. It's funner to see how the game really was than get pixels and raid imho.
  #4  
Old 12-08-2021, 08:47 AM
Ligma Ligma is offline
Kobold


Join Date: Jul 2018
Posts: 181
Default

Quote:
Meanwhile, as a mage who didn't play in classic, I'm curious how this all worked: if your pet died, and you hadn't hurt the mob ... it just went back to what it was doing?
Actually, yes. But only if the pet was fighting the mob for more than 10 minutes. Mage would just be given one point of agro unless he got initial agro or was sitting. Mobs forget you after 10 minutes, so it was legitimately possible to have your pet agro'd on a NPC with you having none
  #5  
Old 12-09-2021, 10:58 PM
Zenren Zenren is offline
Aviak


Join Date: Jun 2014
Posts: 95
Default

No one remembers it working like it does now. That's the problem. The only person who seems to recollect this process is a "researcher". I'm wondering where they dug up this research? It would be nice to find out.
  #6  
Old 12-10-2021, 01:23 AM
branamil branamil is offline
Fire Giant


Join Date: Jan 2017
Posts: 816
Default

It's just disingenious that this bug would be left in because it's """classic""" (a dubious assertion at best). But the server clearly doesn't care about what is classic in other areas. There's probably at least 100 other examples of "yeah it's not classic.. but it works better this way". So if you're tweaking things because it's actually better than classic, then why not mages? It's just annoying that they want to be game designers in some ways but in other ways they don't.
  #7  
Old 12-10-2021, 06:40 AM
derpcake2 derpcake2 is offline
Sarnak


Join Date: Apr 2018
Posts: 400
Default

This is the same issue as bards not being able to kite multiple mobs with charm, since all the pet agro is incorrectly transferred to the bard on a charm break.

There are multiple threads on it here.
  #8  
Old 12-12-2021, 03:44 AM
Zenren Zenren is offline
Aviak


Join Date: Jun 2014
Posts: 95
Default

So it's not Project 1999, a recreation of Classic Everquest, it's Project 1999, how the designers wanted it to be. I mean they're doing the designing, but really? Does anyone know how magician aggro works on The Al'Kabor Project?
  #9  
Old 12-24-2021, 05:44 PM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,358
Default

So it seems like the new pet dmg per lvl numbers no longer matchup (except fire pet DS)

and maybe the bash/kick numbers

anyone got an updated list so i can go fix the wiki ?!
  #10  
Old 12-25-2021, 09:01 AM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,358
Default

so max hit for 24 pet is like 23 dmg (not 26) 17 bash still tho

minimum could be 14 or 15 i dont remember which
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:11 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.