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#31
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Nilbog should ask Yeahlight to help out. I bet he would if asked nicely.
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#32
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Bump
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#33
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Just gonna bump this again, hope devs get some free cycles. Try to pull this one into the next sprint.
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#34
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ㅤ
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#35
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I have been working on this and have a proposal under review for the other devs.
Thanks azxten for the attention to the issue. While your diff isn't a drop in replacement, it helped confirm methodology alongside the TAKP implementation. The biggest change players will feel is multiple hits. Instead of one roll with a small penalty per hit, the classic formula rolls separately for each hit. This means getting hit multiple times while casting is harder to channel through. This should bring channeling in line with classic EQ behavior where getting wailed on meant your spell was probably not going to land. | ||
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#36
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#37
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HUGE BUFF TO OGRES, HELL YES
NOW MY FSI IS LESS USEFUL MINOR RELATIVE NERF TO OGRES, HELL NO SERVER MORE CLASSIC, HELL YES CASTER NERF, HELL YES this is overall a HELL YES update, good job team
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Rimurok 60 Ogre Shadowknight <Castle> Nilwen 56 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||
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Last edited by CrazyPro; 01-10-2026 at 03:36 PM..
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#38
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Can someone ELI5, would this affect monsters as well? Leveling in SolB atm and the shamans for instance are just really fuckin annoying. If this went through would that mean fighting casters is easier since they should get interrupted far more often?
Or is this a player-only thing? | ||
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#39
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Quote:
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#40
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Quote:
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