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  #31  
Old 06-07-2011, 01:40 PM
Dravingar Dravingar is offline
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Quote:
Originally Posted by jrwriter [You must be logged in to view images. Log in or Register.]
Now for a non hybrid class barbarian rage is bonus DMg no rage hit like war so leather in hightest hps just below warrior also have 10% movement speed at lvl 1. 2 hand wpns only.rage is acquired by attacking or being attacked. At 55 disc increased rage per hit 60 8 second of 50% parry races barbarian ogre. Troll and human. I wanted to make more reasonable classes everyone. Pick op classes rather suggest regular classes
So a berserker?
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  #32  
Old 06-07-2011, 02:01 PM
Polixenes Polixenes is offline
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@Hottbiscuits: Highfive!

Here's another one:

Elementalist
= mage/warrior hybrid

Essentially a melee character with innate ability to illusion as one of the elemental forms, earth, air, water, fire. The character can melee as well as buff or debuff, and when he chooses a particular form he gets a substantial boost to tanking (earth) or melee dps (air), casting dps (fire) or buffs/debuffs (water). So he chooses his form based on the needs of the group. He has no healing ability other than perhaps a regen buff in water form.
  #33  
Old 06-07-2011, 02:09 PM
Dantes Dantes is offline
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Yeah, Fighter/Mage! They were so overpowered in Baldur's Gate. Not even a challenge. You could beat the crap out of multiple mobs with a 2H sword all while spamming AE spells.
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  #34  
Old 06-07-2011, 03:34 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Before I think about a new class, I'd like to do some fixing on the current game (most of which was added by EQ devs themselves).

Make ranger archery viable DPS (trueshot, endless quiver, etc.).

Destroy CHeal. Complete heal ruined Everquest, as CH rotations made most mobs trivial as long as you could make your rotation tight enough. It gets to the point where mobs have to have a chance to hit harder than the MT's max hps, which turns the game from a game of skill (healing appropriately), to a game of luck (does the tank get 1-shot?). I'm glad future games neglected adding this spell.

Make druids and shamans capable group healers. Clerics are all alone on the healing pedestal, especially towards end-game.

Caster DPS in general is inferior to melee DPS until they receive foci and AA, which won't be seen on this server. Make caster DPS viable.

Remove class/race EXP penalties, or at least rebalance them. Knights generally do not solo well enough to warrant their exp penalty. If anything, add a penalty to the solo classes (yes, that means as a bard I have to live with mine). Also, do not make groups share the exp penalty. On this server everyone has a hard-on for classes that don't "lower my exp gain". End the debate by having them not have to deal with it (although this could be viewed as giving in to the whiners).

Now that we've fixed some glaring imbalances in EQ (not all, so don't flame me for "obvious" omissions), let's talk adding a new class:

I have always liked the idea of a "combat healer". The Allods Savant was something like this. To cast heals, the savant needed to gather blood orbs by casting DPS/debuffs on enemies. The savant then used these blood orbs to heal allies. I like this idea of doing damage to be able to heal, as great planning must be involved to balance your DPS and healing. The problem is balancing this from a developer POV. If it could be done right, it would be a phenomenal thing to watch an experienced savant in EQ. I like the classes where its easy to tell a good one from a mediocre one, and I feel this type of healer would allow the greats to shine.
while I agree on all counts, specially that CH is #1 broken overpowered spell in game (and even on Live today 11 years later it still is, as there is no upgrades to it), it will be easier (and faster) to make your own server, that convince the devs to change anything [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #35  
Old 06-07-2011, 03:55 PM
Tewaz Tewaz is offline
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Add beast lords. Make all ranger gear beast lord also. Done.
  #36  
Old 06-07-2011, 03:58 PM
Knuckle Knuckle is offline
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A doowap,
plays sound that make you clap.

special attack - bard music.
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  #37  
Old 06-07-2011, 04:00 PM
Taslion Taslion is offline
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Fucking Ninja.

Thats one thing ffxi got right
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  #38  
Old 06-07-2011, 04:00 PM
Messianic Messianic is offline
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Warrior/Wizard hybrids would suck. Anything else is probably ok - but just no. Crappy nukes and crappy tanking?
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #39  
Old 06-07-2011, 04:11 PM
Ihealyou Ihealyou is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
while I agree on all counts, specially that CH is #1 broken overpowered spell in game (and even on Live today 11 years later it still is, as there is no upgrades to it), it will be easier (and faster) to make your own server, that convince the devs to change anything [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
They kinda fixed CH on live by making it irrelevant. Somewhere around lvl 70, clerics get a spell which can heal for over 14k with focuses and AA's and has a 3 or 4 second cast time. On the tanks I was healing, it healed about 50% of their health, and was a lot more fun than CHing [You must be logged in to view images. Log in or Register.]
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  #40  
Old 06-07-2011, 04:11 PM
Excision Rottun Excision Rottun is offline
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Riftstalker.
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Quote:
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Shut the fuck up. Seriously.
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