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#31
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Leveling a druid by killing High Keep guards. [You must be logged in to view images. Log in or Register.] It's very sad that twenty years of 'progress' was mostly console based regressions, so much that some asshole like me is stuck on it still. 'Gaming' is bigger than ever, queefs compete in tournaments, mega companies promoting, getting called up by Ninja that you still can't beat it. https://wiki.project1999.com/Fay_Gate
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Last edited by Mblake1981; 08-15-2021 at 07:38 PM..
Reason: edited a rant, then added another.
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#33
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Well have I got a executable for you! Unreal Engine 4!!!
Made this project a few months back while learning the basics of UE4 UMG (GUI) and while learning SIDL for EQ1. Since I have added a lot more + networking which is why I recommend UE4 because it makes networking *replication* very straight forward. | ||
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#35
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#36
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#37
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The flexible and animated UI would be nice to have for any future Windows game. I have a long standing disagreement with multiplatforming as they must be controller compatible. A regression from a desktop computer. EQ is a desktop computer game.
What if the UI for eq reflected your race, class and diety choice. Gnomes would be all gears and tinkering stuff.
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Last edited by Mblake1981; 08-15-2021 at 08:51 PM..
Reason: edited the laptop comment out. Its a desktop game, required a 3D accelerator to run.
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#38
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That last new piece of hardware for computers (related to games) was the Ageia PhysX card around 07. Nvidia bought them and incorporated the technology (Geralts hair hah)
EQ doesn't have physics like that, its completely better for it. Flowing capes are gross (DAoC). I favor the older design before they went hog wild for consoles that lead into mobile. There was little hope for the Rebels during the PC vs. Consoles wars, the leaders were secret members of the console empire. They lasted long as they could. Today you can only find remnants of them if you know where to look, mostly in those old cantinas on planets people have long forgot.
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#39
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People wanted to be able to play DND in a world where they didn't have to rely on a DM to clumsily put together their adventures: that, and an extensive lore system based upon esoteric cosmology. In a perfect world, I'd enjoy querying the mythos designers for the conceptualizations built into the EQ universe. | |||
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#40
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