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#1
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Guide instructing to go exp in Oasis. Disgusting.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#3
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This was my main guide back in the day. Troll Shadowknight was my main character, had an absolute blast. Thanks for finding it again, I haven't read it in 20 years.
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#5
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Quote:
Upgraded to an armour that was leather stats but + magic resists and looked like cloth ... group rejections specifically cos i appeared badly geared. | |||
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#6
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Transparency doesn’t work great in p1999, this is pretty well discussed for the female erudite crown, i’m worried a similar issue may exist for the female troll visor...
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#7
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Quote:
Only downside to female trolls is their animation set isn't as good as male trolls, who have the best animation set in the game. Male troll animations look way more dynamic and interesting than most of the human looking races, which tend to look like they have sticks up their butts[You must be logged in to view images. Log in or Register.]
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Last edited by DeathsSilkyMist; 12-27-2021 at 04:29 PM..
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#8
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It's weird how almost everyone seems to be focused on things that make the game easier. For me one of the charms about EQ, and about evil races/classes especially, were the challenge factor and uniqueness.
In beta storebought chainmail or bronze armor was often the best we could do, and a non-magic weapon. Still had tons of fun, figuring out how to get on the boat in Freeport or gaining favor in High Pass. It was all about the early game and adventure, leveling was slow, dying was even more painful, nobody would give you any free stuff. We felt cool after finally completing our leather set from our froglok money, or getting our first big weapon from the shop. It was even more necessary to group since everyone's equipment was so poor. | ||
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#9
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Quote:
To your first sentence, I'd point out that we all strive make the game easier. We even did so from day one in 1999 when we were looking for better gear, spells, skills, knowledge, etc. That chain and bronze made us get hit for less. That's not to say we're all minmaxers, because we're not. I'm definitely not, and play more for the nostalgia and the sense of adventure you described. Yet I still find the conversations about minmaxing interesting and can, vaguely at least [You must be logged in to view images. Log in or Register.] , see why it appeals to some. | |||
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