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  #31  
Old 08-09-2021, 06:07 PM
Ennewi Ennewi is online now
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Originally Posted by tyrant49333 [You must be logged in to view images. Log in or Register.]
Rooted dragons was a failed experiment which created the TOV zerg meta. No longer can you and 30 of your friends pull a top tier dragon and kill it competitively. Gotta crawl with 100 people and play who can kite the most trash at once. Not only is it the most unfun way to kill dragons in everquest it's also unclassic.
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  #32  
Old 08-09-2021, 06:15 PM
xdrcfrx xdrcfrx is offline
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Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
AM was a zerg towards the end of 2018 into 2019, basically what happened was after sirken removed Racing with lockouts, Rustle pretty much instantly died, who was a guild who would basically 30-40 man every mob. A LOT OF people joined AM from Rustle. After The rustlers joined forces with AM, they really started putting the beat down on AW. AW died, which led to even more people joining AM, as AM only had the options of Denying half the server content by not letting people in, or letting everyone in. So they let everyone in. AM wasn't always a zerg. When i joined it was very common to only see 50-60 people log in for bat phones, especially during the night, and of course that number would shoot up to 80-90 if we won Vulak.

Rampage however killed Vulak with like 32 people in half kunark gear. Took them almost an hour.

Hell farm crews have killed VP dragons on this server with less than 10 people.
Just because a thing could (or still can!) be done, doesn't mean it was the norm. Taking the one time someone did vulak with 32 people, and then using that as the basis for asserting that things were different then, is kind of disingenuous. Over a long period of time, lets say a year, what was the average number of people AM brought to a Vulak kill? How does that compare to current numbers brought by guilds competing for Vulak now?

Obviously you could kill dragons with fewer people when the meta was "footrace for FTE; lockout, no live pulls."
  #33  
Old 08-09-2021, 06:30 PM
CancerMage CancerMage is offline
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Originally Posted by galach [You must be logged in to view images. Log in or Register.]
Oh no, a 22 year old game is losing population as their core player base are getting older, getting married, having kids, building their careers and have other responsibilities.
you have alot of faith in the people that play video games here. I'd say majority of these people have never moved on past failing college. I think maybe the people you talk or engaged probably are normal well adjusted folks. But thats because you only talk to the normal people.

I come here for the fuckups, the people with serious issues. And im telling you. There are far more of those than the ones you arre refering to.

Noone is building a career and quitting the game. If they are quitting its for some other reason.
  #34  
Old 08-09-2021, 06:32 PM
Twochain Twochain is offline
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Quote:
Originally Posted by xdrcfrx [You must be logged in to view images. Log in or Register.]
Just because a thing could (or still can!) be done, doesn't mean it was the norm. Taking the one time someone did vulak with 32 people, and then using that as the basis for asserting that things were different then, is kind of disingenuous. Over a long period of time, lets say a year, what was the average number of people AM brought to a Vulak kill? How does that compare to current numbers brought by guilds competing for Vulak now?

Obviously you could kill dragons with fewer people when the meta was "footrace for FTE; lockout, no live pulls."
Vulak has always been a little bit tricky, as there were many people even way back in AM who would farm DKP, then ONLY show up to Vulak if it was our FTE. They called them "Vulak Ghosts". Same always applied to the other side as well, there would always be 30-40% more people on a vulak kill log vs 2 minutes into the fight and especially vs other dragons. Also keep in mind that 50-60 people showing up to a dragon kill most likely means that your guild has 200+ active raiders. (Which was the case on both sides- and even applies today to any guild)

RIGHT before the dragons were rooted, it was the most competitive that ToV ever was in my time there. 3 guilds were genuinely going after the mobs, and <Core> was winning a decent amount of them with 40-50 people. <AG> was in the 50-70 range, and AM was in the 80-90 range on average. The thing is, with live pull era dragons, having 50 people isn't a disadvantage vs 90 people. If you have all roles covered, 50 people was enough. Rooted dragons, the 80-90 man guild wins 90% of the time. Which is why Riot became a guild. Paradigm Shift, Core, Part of Azure Guards best players, and almost every non NA guild joined forces to create Riot.
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  #35  
Old 08-09-2021, 06:32 PM
Naethyn Naethyn is offline
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Every meta this server has seen has always has devolved into a one guild monopoly - until bag limits.

The same people who say bag limits are bad because they want competition, don't actually want competition, and instead want uncontested pixels. Competition only reignites when the lords of the server get bored, and the process starts all over again. Bag limits have cut this vicious cycle of toxicity by keeping true competition alive.

Every guild that is at the top has been called a "zerg."
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  #36  
Old 08-09-2021, 06:34 PM
CancerMage CancerMage is offline
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to further add, This is more like an everquest museum where the short bus dropped off the field trip and just never came back to pick them up.
  #37  
Old 08-09-2021, 06:34 PM
Twochain Twochain is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
Vulak has always been a little bit tricky, as there were many people even way back in AM who would farm DKP, then ONLY show up to Vulak if it was our FTE. They called them "Vulak Ghosts". Same always applied to the other side as well, there would always be 30-40% more people on a vulak kill log vs 2 minutes into the fight and especially vs other dragons. Also keep in mind that 50-60 people showing up to a dragon kill most likely means that your guild has 200+ active raiders. (Which was the case on both sides- and even applies today to any guild)

RIGHT before the dragons were rooted, it was the most competitive that ToV ever was in my time there. 3 guilds were genuinely going after the mobs, and <Core> was winning a decent amount of them with 40-50 people. <AG> was in the 50-70 range, and AM was in the 80-90 range on average. The thing is, with live pull era dragons, having 50 people isn't a disadvantage vs 90 people. If you have all roles covered, 50 people was enough. Rooted dragons, the 80-90 man guild wins 90% of the time. Which is why Riot became a guild. Paradigm Shift, Core, Part of Azure Guards best players, and almost every non NA guild joined forces to create Riot.
Also this necessarily wouldn't be true today, as uh, you'd need a lot of enchanters to sieve vulak, since pushing no longer interrupts
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  #38  
Old 08-09-2021, 06:37 PM
Naethyn Naethyn is offline
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  #39  
Old 08-09-2021, 07:25 PM
Hideousclaw Hideousclaw is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
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To assume Venice of all people wants uncontested mobs.... step outta the hot tub Naet, you're pruning your brain.
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  #40  
Old 08-09-2021, 07:26 PM
San'Drax San'Drax is offline
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In my opinion, garnered from my own guilds' attendance lately, people are discouraged at the lack of a governing presence on the server. Why log in when the raid is going to be a shit show or trains, kites, mistakes and nastiness. Has nothing to do with drafts (some guilds have high attendance at drafts), rooted or unrooted dragons etc.
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