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#31
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Stop talking. Please. Just stop. Also, when you're going to post numbers like that make sure it's from a reliable source. This was pretty hillarious to look at. Lastly, if your easy response is to say everyone was raging at you being a complete moron about how 'populated' sullon zek? Then yep, we're all gnashing at the teeth about this brew. | |||
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Last edited by Cfullard; 06-02-2011 at 08:27 PM..
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#32
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Last edited by solid; 06-02-2011 at 08:34 PM..
Reason: Cfull ninja edited his post, had some more.
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#33
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Sure.
First, calm down. Second, i'm not beating my drum over how much a wonderland VZ / TZ was. All I simply said was it was better then SZ, and that's a fact. It had its flaws which were pretty big ones. Immortal healing / cross teaming being the biggest one. Coding that went into SZ could have been put on VZ / TZ. Sullon Zek was hardly a magical fairy tale and numbers speak for themselves. If Sullon had that in an entire 24 hours period, then Vallon probably had that and much more. But hey, i'm done here. But feel free to beat your own drum, I know how the server should turn out and what needs to happen to make it one hell of a box. Continue to feel free to argue with yourself about this because my point was made a long time ago [You must be logged in to view images. Log in or Register.] Don't feel like argueing with a troll [You must be logged in to view images. Log in or Register.] | ||
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#34
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lol @ more logical fallacies
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#35
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If you have one team, you are going to have one huge guild who will be controlling everything. If you have two teams, you will have two big guilds battling it out.
If you have teams, then do not have level restrictions. Make it so you have to get to level 10 or something in order to pvp so you prevent noob ganking (it would happen and I would be the one doing it) The issue with two teams is that it splits up the server. So if you have a pop of 500, it is really only 250 for each side assuming equal sides. In the end, you are going to have people who will not be happy with the rule set. What needs to be done is to come up with a system that the majority agrees upon. | ||
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#36
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Anybody got a summarized Play by Play
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#37
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#38
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How bout FFA
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The Rushmore Doctrine
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#39
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I would never support any kind of level limits but if I did for some reason, a 52 wizard can easily lure of ice a level 60 to death so there is 0 fucking reason for anything less than 8. There is also no reason for any level limit so small that multiple groups fighting in places like Karnors wouldn't be able to attack each other. If for some reason you were dumb enough to implement such a bad idea, it would have to be something like 15, not 4, 6, or 8. Quote:
Second of all, 4 teams is way too many for server population. You would have to have an extremely poor grasp on reality to even think that was a good suggestion. You would have some Heresy-esque guild on one team that raided and no other team would be able to cobble together enough clerics, tanks, etc to do anything. Two teams is ideal, three teams would probably be barely doable, 4 is just idiotic to even suggest. Best Option for teams: Race War - 2 teams: each team gets every class Dark Elf Alliance (evil) -------------------- Dark Elf Troll Iksar Ogre Half Elf Erudite Human Alliance (good) --------------------- Human Dwarf Gnome Halfling High Elf Barbarian Wood Elf Second best option: Sullon Zek Good and Neut teams combined vs Evils Good team: ----------- karana tunare elrollisi brell mithaniel tribunal quellious rodcet prexus bristlebane sol ro Evil Team: --------- innoruk bertox rallos cazic thule veeshan | ||||
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Last edited by wehrmacht; 06-02-2011 at 11:35 PM..
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#40
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Could be wrong but, I'm pretty sure veeshan wasn't an evil diety. I seem to recall having sigs of veeshan.
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