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  #31  
Old 06-02-2011, 08:21 PM
Cfullard Cfullard is offline
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These population estimates are based on the assumption that everyone level 6 and above were either killed or killed someone atleast once during the month. It's not perfect but it's the best we can do without more help from Sony.
So basically, It assumed that every single person on the server was PVPing, and if I remember right, Flowers of Happiness as a PACIFIST guild. If that's too big a word for you, it means, they were FOOD. They DID NOT fight back, they got ganked all day long.

Stop talking. Please. Just stop.

Also, when you're going to post numbers like that make sure it's from a reliable source. This was pretty hillarious to look at.

Lastly, if your easy response is to say everyone was raging at you being a complete moron about how 'populated' sullon zek? Then yep, we're all gnashing at the teeth about this brew.
Last edited by Cfullard; 06-02-2011 at 08:27 PM..
  #32  
Old 06-02-2011, 08:28 PM
solid solid is offline
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Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
So basically, It assumed that every single person on the server was PVPing, and if I remember right, Flowers of Happiness as a PACIFIST guild. If that's too big a word for you, it means, they were FOOD. They DID NOT fight back, they got ganked all day long.

Stop talking. Please. Just stop.
God damn dude, you're retarded. Even if you don't fight back and die, you're recorded in their database and you are now counted in that database's population estimate. So, your example of a pacifist guild is wrong, those people would be counted. The only people NOT counted would be the people that didn't log a pvp kill/death all month. Thus, these numbers are pretty accurate. If people were fighting back or not is irrelevant.

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Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Lastly, if your easy response is to say everyone was raging at you being a complete moron about how 'populated' sullon zek? Then yep, we're all gnashing at the teeth about this brew.
Nope, I've upheld what I've been saying along, the VZ fanboi argument is dumb and shouldn't be taken seriously. The SZ bit was just exemplifying your lack of credibility.
Last edited by solid; 06-02-2011 at 08:34 PM.. Reason: Cfull ninja edited his post, had some more.
  #33  
Old 06-02-2011, 08:35 PM
Cfullard Cfullard is offline
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Sure.

First, calm down.

Second, i'm not beating my drum over how much a wonderland VZ / TZ was. All I simply said was it was better then SZ, and that's a fact. It had its flaws which were pretty big ones. Immortal healing / cross teaming being the biggest one. Coding that went into SZ could have been put on VZ / TZ. Sullon Zek was hardly a magical fairy tale and numbers speak for themselves. If Sullon had that in an entire 24 hours period, then Vallon probably had that and much more. But hey, i'm done here.

But feel free to beat your own drum, I know how the server should turn out and what needs to happen to make it one hell of a box. Continue to feel free to argue with yourself about this because my point was made a long time ago [You must be logged in to view images. Log in or Register.] Don't feel like argueing with a troll [You must be logged in to view images. Log in or Register.]
  #34  
Old 06-02-2011, 08:39 PM
solid solid is offline
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lol @ more logical fallacies
  #35  
Old 06-02-2011, 10:12 PM
Rust1d? Rust1d? is offline
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If you have one team, you are going to have one huge guild who will be controlling everything. If you have two teams, you will have two big guilds battling it out.

If you have teams, then do not have level restrictions. Make it so you have to get to level 10 or something in order to pvp so you prevent noob ganking (it would happen and I would be the one doing it)

The issue with two teams is that it splits up the server. So if you have a pop of 500, it is really only 250 for each side assuming equal sides.

In the end, you are going to have people who will not be happy with the rule set. What needs to be done is to come up with a system that the majority agrees upon.
  #36  
Old 06-02-2011, 10:19 PM
JayDee JayDee is offline
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Anybody got a summarized Play by Play
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  #37  
Old 06-02-2011, 10:25 PM
solid solid is offline
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Quote:
Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
Anybody got a summarized Play by Play
People want to reincarnate VZ with hardcoded teams, and they don't see why that's a stupid idea for a server. Other than that no real discussion happened in this thread. Just Cfullard spewing hyperbole, getting caught, and then him ducking out with his tail between his legs. Can move along np.
  #38  
Old 06-02-2011, 10:45 PM
Rushmore Rushmore is offline
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How bout FFA
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  #39  
Old 06-02-2011, 11:32 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
My previous thread discussed a Rallos-style setup with +/- 6 level spread for PvP.
Here we go again. More trash players asking for a 4, 6, or 8 level limit when even mongoloid games like WoW don't have them.

I would never support any kind of level limits but if I did for some reason, a 52 wizard can easily lure of ice a level 60 to death so there is 0 fucking reason for anything less than 8. There is also no reason for any level limit so small that multiple groups fighting in places like Karnors wouldn't be able to attack each other. If for some reason you were dumb enough to implement such a bad idea, it would have to be something like 15, not 4, 6, or 8.

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Therefore, here's my proposal for a 4-team, hard-coded server
First of all, VZ teams are terrible. People said SZ teams weren't balanced well? VZ teams are balanced even worse. There's no reason to use them at all.

Second of all, 4 teams is way too many for server population. You would have to have an extremely poor grasp on reality to even think that was a good suggestion.

You would have some Heresy-esque guild on one team that raided and no other team would be able to cobble together enough clerics, tanks, etc to do anything. Two teams is ideal, three teams would probably be barely doable, 4 is just idiotic to even suggest.


Best Option for teams:

Race War - 2 teams: each team gets every class

Dark Elf Alliance (evil)
--------------------
Dark Elf
Troll
Iksar
Ogre
Half Elf
Erudite


Human Alliance (good)
---------------------
Human
Dwarf
Gnome
Halfling
High Elf
Barbarian
Wood Elf


Second best option:

Sullon Zek Good and Neut teams combined vs Evils

Good team:
-----------
karana
tunare
elrollisi
brell
mithaniel
tribunal
quellious
rodcet
prexus
bristlebane
sol ro


Evil Team:
---------
innoruk
bertox
rallos
cazic thule
veeshan
Last edited by wehrmacht; 06-02-2011 at 11:35 PM..
  #40  
Old 06-03-2011, 12:11 AM
solid solid is offline
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Could be wrong but, I'm pretty sure veeshan wasn't an evil diety. I seem to recall having sigs of veeshan.
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