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| View Poll Results: How should players compete for Raid Mobs? | |||
| The current system is great! QQ bitches |
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46 | 24.86% |
| Throw out variance and classicize this shit |
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51 | 27.57% |
| Spawn all raid targets simultaneously and FTE wins |
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40 | 21.62% |
| Spawn all raid targets simultaneously and disable /petition |
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25 | 13.51% |
| Mass PVP |
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49 | 26.49% |
| Guild leaders /random 100 to determine order |
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20 | 10.81% |
| Uthgaard gives everyone a Fungi Staff |
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57 | 30.81% |
| Multiple Choice Poll. Voters: 185. You may not vote on this poll | |||
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#1
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Also, FTE doesn't always work. You get bards kiting shit around until the raid prepares, and people throwing javs/shooting arrows at a mob while lacking numbers (it is sometimes hard to tell who REALLY "engaged" first with all the hullabaloo with preparing for a rush, etc.) and mobs charging a mess of people.
What if a raid of 15 is standing in the midst of a raid of 35 and half a second before a person in the raid of 35 shoots an arrow at a mob, a person in the raid of 15 shoots an arrow at the target? The raid of 35 assumes it's their mob, rushes and engages. GM is called, it is determined the person from the raid of 15 "engaged" first, and the loot is awarded to the raid of 15, who otherwise wouldn't have been able to kill the mob in the first place.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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#2
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Quote:
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Rephaite - Green99
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#3
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http://www.fippydarkpaw.com/forums/v...php?f=9&t=1230
I especially like this part of there policy. • If neither side will cooperate with the GM present, the raid mob will be perma-killed, in which case it will not re-spawn again until there has been a server reset. Why would you perma-kill a raid mob, what about the other guilds that were not present, doesn’t that affect them as well? Yes, it would affect them, so if you don’t want to be hated by every other guild on your server I would suggest not making this happen. But then again on this server it seems to reset every week... | ||
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#5
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To be fair ,in classic EQ a cell phone was very expensive and Texting was something you did on a type writer .You didnt have phone list because noone wanted to pay the long distance bill . Also if you had a 56k conection you were considered ubar because youd only ld if you had more than 50 people in a raiding zone ........... We tend to foget these things from the "good ole days"
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#6
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No, really, please make PvP a part of this server for determining which Guilds get top billing (with specific item restrictions in place for what can be used in those fights or at least different brackets). Have we forgotten about the TEST OF TACTICS?!?
You want something? Then fight for it. Have a Guild Ladder that changes every week, as determined by the win/loss record in weekly Guild vs. Guild matches, and Guilds get to pick which camps are theirs for the week by going down the list in order. You want a camp, for sure, no questions asked? Then beat everyone else in PvP so you get #1 pick. The amount of extra strategy and community interaction brought into the game from this would be just divine.
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#7
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Quote:
Edit : Forgot to add, EQ PvP is asshole in a can. Go Go bards and soulfires.
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Last edited by Dravingar; 06-03-2011 at 04:26 AM..
Reason: Dickbutt
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#8
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Test of Tactics was certainly Classic, even if it was only for bragging rights rather than a true ongoing competition that effected other things in the game. Soulfire would definitely be on the banned listed of items allowed. Other skill balances could be put in place as well.
The current system is not Classic. The way people play the game is not Classic. It's kind of a like a model wearing a swimsuit and then a fat person wearing the same swimsuit in an attempt to get the same reaction. It doesn't work. WTB the best Everquest game possible that fits with how Classic EQ would have eventually improved had it continued to exist under good leadership.
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#9
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Current system isn't classic but its the only viable solution due to the massive amount of top end players this server has. Also, shit like cellphones, solid internet connections, good computers, prior knowledge of raid zones and all that shit isn't classic and that's why variance still keeps it fun at least for me.
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#10
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Damn casuals always getting in the way! grumblegrumblegrumble
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monk.
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