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  #1  
Old 06-08-2021, 10:24 PM
Shawk Shawk is offline
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Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
Wow, there was no 'design', the developers pumped up the classes they actually played. That is why the classes are so unbalanced. It was a scandal back in the day, the Fires of Heaven guild was revealed to be a guild of developers. The developers would release content and then Fires of Heaven would ALWAYS beat the content that same/next day. Who makes content then plays it?[You must be logged in to view images. Log in or Register.]

Seems.. Reaching..
  #2  
Old 06-09-2021, 12:06 AM
cd288 cd288 is offline
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Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
Wow, there was no 'design', the developers pumped up the classes they actually played. That is why the classes are so unbalanced. It was a scandal back in the day, the Fires of Heaven guild was revealed to be a guild of developers. The developers would release content and then Fires of Heaven would ALWAYS beat the content that same/next day. Who makes content then plays it?[You must be logged in to view images. Log in or Register.]
Oh really? So Brad liked Rangers and that’s why they’re the most leet class in the game?
  #3  
Old 06-08-2021, 05:16 PM
Shawk Shawk is offline
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This is why EQ is good still, while games that cater to equality of the classes tend to be boring af.
  #4  
Old 06-08-2021, 05:22 PM
RecondoJoe RecondoJoe is offline
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Originally Posted by Shawk [You must be logged in to view images. Log in or Register.]
This is why EQ is good still, while games that cater to equality of the classes tend to be boring af.
I actually agree. I also think that having a game that is pure PVE-focused allows a company to make classes that are grossly OP in some regards. In real classic EverQuest almost every class has a major strength and weakness. In PVE this works. In a PVP game (like WoW for instance), this would never work. And this is why most MMOs with PVP in them have been so challenging and impossible to balance, with the end result being the homogenization of all classes. Like currently in WoW I can't tell much of a difference between the way a Monk, Rogue, Warrior, Paladin or Death Knight play. It feels like they all do basically the same shit.

Things that used to make Rogues unique have either been stripped away and given to other classes, or just cloned. Kidney shot, sprint and blind used to be iconic to Rogue for instance. Now Paladin can blind, sprint and has a 5-second stun as well -- you can even transmog other classes' armor and they did away with unique class armor anyways, so it genuinely feels like every class is virtually the same class.

I really think in order for a future MMO to be great and have those moments that make every single class feel really fucking OP... you need to not have PVP in that game. And that's crazy for someone who plays WoW exclusively for the PvP to say, but when a game has insanely good PVE you dont even care about the PvP.
  #5  
Old 06-08-2021, 09:48 PM
NPC NPC is offline
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Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]
I actually agree. I also think that having a game that is pure PVE-focused allows a company to make classes that are grossly OP in some regards. In real classic EverQuest almost every class has a major strength and weakness. In PVE this works. In a PVP game (like WoW for instance), this would never work. And this is why most MMOs with PVP in them have been so challenging and impossible to balance, with the end result being the homogenization of all classes. Like currently in WoW I can't tell much of a difference between the way a Monk, Rogue, Warrior, Paladin or Death Knight play. It feels like they all do basically the same shit.

Things that used to make Rogues unique have either been stripped away and given to other classes, or just cloned. Kidney shot, sprint and blind used to be iconic to Rogue for instance. Now Paladin can blind, sprint and has a 5-second stun as well -- you can even transmog other classes' armor and they did away with unique class armor anyways, so it genuinely feels like every class is virtually the same class.

I really think in order for a future MMO to be great and have those moments that make every single class feel really fucking OP... you need to not have PVP in that game. And that's crazy for someone who plays WoW exclusively for the PvP to say, but when a game has insanely good PVE you dont even care about the PvP.

FYI everquest has PVP, thats why it sucks and RED is empty. The other MMO's learned how to make PVP viable from everquests mistakes.
  #6  
Old 06-08-2021, 05:28 PM
Shawk Shawk is offline
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I find the way PvP is done is good as it is, Discord and Order.. Just no one does the Discord thing on Blue/Green for some reason. The Lore and gameplay was all set up for Pvp'ers but they didn't bite all that hard on it.
  #7  
Old 06-08-2021, 05:51 PM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by Shawk [You must be logged in to view images. Log in or Register.]
I find the way PvP is done is good as it is, Discord and Order.. Just no one does the Discord thing on Blue/Green for some reason. The Lore and gameplay was all set up for Pvp'ers but they didn't bite all that hard on it.
I can genuinely say that PVP was fun back in the day. I remember having the time of my life as a kid when Tallon Zek opened and there was a MASSIVE war between the Gnomes and the Elves around Lfay at both the Steamfont and Gfay zone-lines. I remember having a minotaur axe (I was dumb and played gnome warrior because I didnt know any better), and literally one shotting stupid level 1 elves and feeling like a complete badass.

I also liked Sullon Zek even though it felt more like a horror survival game. No level limits, and you were constantly spamming /who to see if someone new came in the zone. Someone shows up and you run for your life, questioning the entire time if you're just being paranoid. Then you make it to the next zone, and you realize you over-reacted, and a few moments later you type /who and realize that the person is tracking you still, so you go to another zone that's way out of the way to lose them, and then you find out that they came there too. At this point you know it's not a coincidence. You find a safe place to hide and /camp out of the game, and then log onto an alt to try and figure out if that person has left or nto.

IDK. Very suspenseful, but a different variety of PVP for sure. Not about running around fighting people your level, more about hiding for your life from high levels that can one shot you and if I recall, even take your items? Also the weird team system on Sullon Zek... like it led to unusual alliances.
  #8  
Old 06-08-2021, 08:08 PM
Tunabros Tunabros is offline
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go solo fungi king

and post a video

bet you can't even solo a cliff golem
  #9  
Old 06-08-2021, 09:16 PM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
go solo fungi king

and post a video

bet you can't even solo a cliff golem
It's not even out yet, dumbass. You're the kid who didn't even play on Green until Kunark launched because it was too hard, and you still suck at it.

Remember that time you went from "Venerate is the best guild on the server!!!" to saying fuck Venerate and joining Kingdom? You are really cringed out, my asian friend.

If you're going to stab someone's back on a video game over imaginary pixels that literally have no meaning or value, imagine what kind of person you must be in real-life.. ugh.
  #10  
Old 06-09-2021, 01:56 AM
Tunabros Tunabros is offline
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Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]
It's not even out yet, dumbass. You're the kid who didn't even play on Green until Kunark launched because it was too hard, and you still suck at it.

Remember that time you went from "Venerate is the best guild on the server!!!" to saying fuck Venerate and joining Kingdom? You are really cringed out, my asian friend.

If you're going to stab someone's back on a video game over imaginary pixels that literally have no meaning or value, imagine what kind of person you must be in real-life.. ugh.
mad
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