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| View Poll Results: Repeal dot nerf | |||
| yes |
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82 | 6.83% |
| no |
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82 | 6.83% |
| Hah. It doesn't matter what you vote. |
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1,036 | 86.33% |
| Voters: 1200. You may not vote on this poll | |||
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#31
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Necro snare was magic-based and (for some reason) wasn't affected by that change. Root, however, was a multi-class spell, and was affected across the board.
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#32
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#33
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And because you said you didn't remember if necro had snare or not. It seemed to me, at least, a difficult thing to forget.
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#34
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Read what he said again...
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | |||
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#35
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Regardless, it happened, and there really doesn't need to be a discussion about this since it happened in live. Though that doesn't change the fact that the change was retarded. | |||
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#36
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I still remember when this nerf hit. It was a nerf to druids and shaman, mainly shamans, who at the time were sow kiting.
Regardless of how you feel about it, it was a part of classic, and took place during kunark. I don't get how or why people would be upset now, given you have 10 years of hindsight to look back on. Its not like you have to spend YOUR time coming up with ways to work around it, the workarounds are widely known.
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the unnamed shaman 16
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#37
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If you look at the other classes and the efficiency of DoTs and the spells the DoT classes have at their disposal in comparison to other classes, this is actually a pretty smart nerf. It wasn't until AA's that things became a bit more balanced out with regards to nukes v DoTs. I guess what i'm trying to say is
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#38
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Wizards revenge
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#39
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Actually, there WAS a dot nerf in classic EQ. (it was more a pro-druid thing). They reduced damage on mobs that were running at speed. So necromancers and druids (and wizards) (and bards) saw no change in damage, as long as snare/darkness/chain was active) but shaman for instance now had damage reduced if they tried to kite (I never did that, but some did before the nerf).
I either dotted and used melee, or rarely used root-rot, but it still ticked me off on principle as it seemed to only affect Shaman. I'm not sure why it was even done, but if the purpose was to alleviate people being trained by those with a "well don't sit there, if you don't want to be trained" attitude, they sure as hell targeted the wrong class. I don't remember ever, EVER being killed by a mob being kited by a Shaman, being we could only drag one at a time and it certainly had us highest on its aggro list. But nonetheless, they did eventually nerf dots for full speed mobs, I can't remember when it was, but it might have been after Kunark, I really didn't pay that much attention and after the initial cool down period, didn't give it any thought, I just bashed stuff over the head 33 percent harder and it made up the difference. | ||
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#40
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Was this change ever reverted in pre-Luclin or is it going to be permanent on this server? just curious.
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