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#31
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Last edited by mimixownzall; 05-25-2011 at 02:39 PM..
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#32
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The caster has practically no risk for attacking people. If a melee tries to do this, he's going to end up dying in 2 seconds as someone chain casts CC spells on him while others kill him. Making it so tank survivability is that low while caster survivability is that high, is ass backwards from EQ live and it's a sham to even call that EQ PvP. Warriors, monks, and rogues were perfectly viable solo PvP classes on EQ live, if you alter the game somehow to make them awful for that, we're obviously not playing Everquest anymore and are playing some random shitbox. Quote:
It would be completely impossible for me to lose a 1vs1 while playing a TZVZ paladin. Ranger is almost as good but a wiz could pull off a win with stun and no nuke resists. Why the fuck would I choose any other classes if I can play a hybrid and just automatically win every time? That's god awful balance. EQ live wasn't like that at all. Quote:
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#33
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Basically, melees ruled in dungeons, casters ruled outside. This comes down to swalling your ego/pride and running when you need to. Or roll with groups.
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#34
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I played from classic till around GoD off and on.
I never had any of my MR shit get resisted as much as a few of you are saying, ever, on any character. 95%? That's a fkin joke man. As a druid it would sometimes take five or six cast to snare someone, but it would eventually land. As a cleric I remember running around getting blinds off all the time. As an enchanter I CLEARLY remember getting my MR debuffs to consistantly land almost always on anyone and those were all MR based. Yes tash helped but I can guarantee their MR was still high. Saying that all MR shit was resisted 95% of the time is a lie. Root was MAYBE around 80% but if I chained it on anyone with any character I had it would EVENTUALLY land for a little bit of time. If MR based spells were resisted 95% of the time I would not have played the game. If MR based spells on any new server are resisted that much, I also will not play the game because it would be BROKEN. This is all RZ experience. | ||
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Last edited by Crenshinabon; 05-25-2011 at 03:37 PM..
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#35
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There are links from people testing magic resist during Luclin on the safehouse and they say: "150 MR gets you about 87% resistance to snares according to my last batch of tests." It was even easier to resist those spells during Kunark and Velious before it was changed in Luclin. | |||
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#36
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wehrmacht do u ever sit around and daydream of all the cool things u could do if u redirected the amount of time and effort u spend arguing about everquest mechanics ???
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#37
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will you quit if you get rooted, snared, blind or mezzed?
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#38
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cuz i am p sure u could become a concert violinist or chess grandmaster or some shit
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#39
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Also in response to guy above I had multiple max levels and was always fighting top end guilds. But you know what I didn't consider so much was the fact that people did not wear their best gear all the time as myself didn't want our best shit to get taken from us with lame gank. Interesting. Think red99 will be an item loot? | |||
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#40
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One can easily tell why no one ever heard of wormoct on live or VZTZ or any server for that matter.
The guy cannot play EQ. He has no clue what to do, how to do it. Reading his posts is all you need to know, to know his skill level. Root foils him. I mean come on. | ||
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