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#1
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Quote:
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#2
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Quote:
Originally Posted by Croco View Post That being said every time I'm playing my ranger I miss FD dearly. Quote:
Yes to both. FD and gate on a ranger would be grand. | |||
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#3
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I played ranger untwinked in classic and solo'd quite a bit.
Generally, you are doing some combination of face tanking + root and shoot. It is a little tedious but gets the job done. On the plus side, outdoors you can snare + bow kite pretty much anything that doesn't summon, even deep reds. So if you're lvl 15 and you need to kill a lvl 37 warrior mob outdoors, you can absolutely do it, albeit slowly. With Kunark, you have some new goodies (e.g. Tolans, Swarmcaller, Fungi, Haste Cloak apparently, etc.) that will make the whole process easier. If you don't have a bunch of plat and or belong to a raiding guild, these will be less impactful of course, but they are there for you eventually. Velious will continue to bring fun toys to the class. All in all, It is a pretty great 'explore the world' class. On my ranger, I can get around most places with ease, but no so much indoor dungeons. If you're looking for a dungeon crawling class, Ranger aint it. | ||
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#4
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You can't fear kite until Velious.
So you need to snare and arrow kite with dots and melee mixed in as your HP allows. You can heal up fast if you sit between casts of minor healing like a smart guy, and use basically no mana to heal up, which will let you have relatively low downtime compared to a warrior but not that low. Arrows for when you are too beat up to keep going. Works best outdoors. Panic animal should have always been with this class but...well it wasnt. | ||
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#5
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I duo'd a lot with a Ranger on my necromancer and it was oddly a perfect combo for a shockingly large amount of content. That Ranger however was geared to the literal teeth (Orna)
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#6
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Just asking out of curiosity.
I remember 46-54 being tough. Struggled to facetank sonic bats, even though far worse equipped 51 war and monk each did them with ease. 51 did seem a little less bad than 46-50, as if there was a step up in worn AC cap or something (or maybe a good mitigation spell gets added?), but the lack of defence skill ups started to show again 52-54. On blue rangers now get slightly higher skill caps for some defensive stuff, which might help out any non-green new rangers during their 50s. | ||
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#7
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Offhand epic pretty easy. It's one raid that double drops the item, so easy to persuade guilds to help in exchange for tracking/whatever.
Lots of rangers use swarmcaller pre-primary epic for slow (I never found it worth it). It's important to maintain the AC buffs, these are a huge part of ranger mitigation. | ||
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#8
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All hybrids are elite.
SK - FD, HT = win PAL - Heals, Rez, CC = win RNG - Bow, Track = win I think they're the best classes in the game. Raid preference be damned. | ||
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#9
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I lost track which server the OP is on. If green then life is tough. Very tough. No fear and a 40% hybrid penalty...
If blue ranger grinding is easy. You can hit 50 in OT or low 50’s in Emerald Jungle. I went from mid 30’s to 49 in WL on Tigeraptors. 49-54 bow rotting in Grobb holding down 5 spawns in 24 mins before repops. Up to 58 in HK off Dyrna. After that my grind to 60 solo went from “weeks” to “months” but I was in no rush. At 58 I had a woodsman staff and cloak of crystalline waters, no fungi yet. Nuking between swings in Dyrna and hoping for the best. If not her, pick low Hp mobs that don’t cast and root joust or bow plunk. This is the era of YouTube and windowed EQ. If you aren’t a masochist find a duo partner and it would be way better. A knight solo to 60 is way easier. Groups are easier to find as well. | ||
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#10
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Im on blue, though i'm not sure if i should be starting the ranger on green instead (i have a couple toons on green already).
it sounds like rangers generally won't fight toe to toe with things, so maybe i should just stick to knights if i want to dungeon crawl by myself | ||
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