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  #31  
Old 01-04-2021, 08:53 PM
Ret.SaxonAlex Ret.SaxonAlex is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Yeah Alex I'm not gunna say the server took a nose dive exclusively cuz of your lack of playing but hey who knows!

We all agree to give knuckle a 2 box pass lets see if we can get authorities to allow it.
in theory or on paper two boxing looks like there is nothing wrong with it. but I probably will forever hate/be jealous of it. I enjoy my autistic easy to play EQ and would feel jealous and maybe something else, because everyone is making their EQ skills to the limit, dance dance revolution style.
  #32  
Old 01-04-2021, 09:04 PM
magnetaress magnetaress is offline
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Yeah. I wouldn't complain and would try to find my own ways to enjoy a 2box enabled server. But I'm not 100% sure I'd fit in here. Not that I do even now.

Aiming for that holy grail. Equestrielle the Corrupted status.
Last edited by magnetaress; 01-04-2021 at 09:07 PM..
  #33  
Old 01-05-2021, 04:31 AM
Danger Danger is offline
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rogean pls
  #34  
Old 01-05-2021, 08:46 AM
greatdane greatdane is offline
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I played on red99 at launch and I think three things contributed to its failure:

1) It had no teams, leading to a situation where the server was won from the start by whomever happened to make the most hardcore guild. With teams, players have something to fall back on. No single guild can defeat an entire third of the playerbase; or if they can, they deserve to win. Without teams, noone can realistically work together outside of guilds, so the most tryhard crew just wins by default as they face no meaningful opposition. Teams make it so that everyone has a homeland, at least. There's a reason all PvP games worth mentioning have some form of team dynamic. Without teams, anyone who isn't the best of the best just quits.

2) It had a really bizarre, broken and profoundly unclassic resist system. It's been a lot of years now, but I seem to recall that among other things, it was made so that root did not have a chance to break on DD or ticks. If root landed, it was max duration guaranteed. There were various other "custom" resist checks as well. Everquest PvP isn't particularly balanced, but it helps a lot if melees can feel comfortable that 120ish MR usually protects them from spells that would just cause them to be incapable of fighting back. Red99 lacked that.

3) The devs launched the server and then just left it completely to its own devices. It did in fact have rules, but they weren't enforced at all. I recall Holocaust monks just training all day, literally, just a schedule of systematic training. I got three friends to start playing, and all three quit again because they got trained six times in an hour. Noone was administrating the server in any way whatsoever. They launched it and turned their backs on it, leaving the VZTZ degenerates to turn it into a griefing fiesta that most people quickly opted out of.

Without repeating those three problems, I think a PvP server would do just fine. As we know, an EQ server needs a healthy start in order to grow into something worth spending your time on. I have no notion if any of the aforementioned issues were ever fixed, but the fact that 80% of the population quit inside two months meant that nobody wanted to jump in and give it a shot post-launch. It was dead from that point on.
Last edited by greatdane; 01-05-2021 at 08:58 AM..
  #35  
Old 01-05-2021, 09:18 AM
Jazzy Jazzy is offline
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Would probably play a new fresh r99.

My body is almost ready
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  #36  
Old 01-05-2021, 09:48 AM
Tassador Tassador is offline
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2box should not be allowed without risk of getting your characters banned. The game would just be to easy for the neck beards who already have port boxes anyways... by allowing boxes terribads like rubbinghiszeros will still be struggling to 40 while tune would have 10+ level 50’s

The RoZ crews would have 8 man guilds going pretending they have the numbers just like they do when their hot flaming turds of versions come out.
  #37  
Old 01-05-2021, 10:52 AM
Gustoo Gustoo is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
I played on red99 at launch and I think three things contributed to its failure:

1) It had no teams, leading to a situation where the server was won from the start by whomever happened to make the most hardcore guild. With teams, players have something to fall back on. No single guild can defeat an entire third of the playerbase; or if they can, they deserve to win. Without teams, noone can realistically work together outside of guilds, so the most tryhard crew just wins by default as they face no meaningful opposition. Teams make it so that everyone has a homeland, at least. There's a reason all PvP games worth mentioning have some form of team dynamic. Without teams, anyone who isn't the best of the best just quits.

2) It had a really bizarre, broken and profoundly unclassic resist system. It's been a lot of years now, but I seem to recall that among other things, it was made so that root did not have a chance to break on DD or ticks. If root landed, it was max duration guaranteed. There were various other "custom" resist checks as well. Everquest PvP isn't particularly balanced, but it helps a lot if melees can feel comfortable that 120ish MR usually protects them from spells that would just cause them to be incapable of fighting back. Red99 lacked that.

3) The devs launched the server and then just left it completely to its own devices. It did in fact have rules, but they weren't enforced at all. I recall Holocaust monks just training all day, literally, just a schedule of systematic training. I got three friends to start playing, and all three quit again because they got trained six times in an hour. Noone was administrating the server in any way whatsoever. They launched it and turned their backs on it, leaving the VZTZ degenerates to turn it into a griefing fiesta that most people quickly opted out of.

Without repeating those three problems, I think a PvP server would do just fine. As we know, an EQ server needs a healthy start in order to grow into something worth spending your time on. I have no notion if any of the aforementioned issues were ever fixed, but the fact that 80% of the population quit inside two months meant that nobody wanted to jump in and give it a shot post-launch. It was dead from that point on.
This is all on point. One thing I know that in kunark and velious live if you had 100mr it was very hard to root you and if it did land it would probably break pretty quick.

I think there will need to be resists adjusted for each era to keep casters in the game because when people start rolling with 200 resists a lot of spells have zero chance with OG resists. Yeah there were some good problems with red99 resists.

It also had a tiered pvp range that was a bit confusing
It also had exp loss from pvp death a griefers dream
It also had actual GM corruption amelinda that hurt the balance between Holocaust and nihilum right when they both needed to have a chance.

There were a lot of players in pre kunark it’s a real shame that our server tanked so bad. I think it should come back after green hits velious for like 6 months and people are wondering what’s next. Green was a big launch and it doesn’t make sense to distract from it yet. Let it become full blue and let pvp be the next modified semi custom timeline s server
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  #38  
Old 01-05-2021, 11:31 AM
Larken Larken is offline
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The best option is to buy the code from Rogean and P99 team for the exclusive rights.
Then wipe the blue and green servers and only remain with 2 different PVP ruleset servers.

Sure, half the green/blue population would quit, but half would remain and there would be a healthy dose of 1K players left at least, divided between 2 different PVP servers.

The question is, what's Rogeans price for his work?
  #39  
Old 01-05-2021, 11:36 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
This is all on point. One thing I know that in kunark and velious live if you had 100mr it was very hard to root you and if it did land it would probably break pretty quick.

I think there will need to be resists adjusted for each era to keep casters in the game because when people start rolling with 200 resists a lot of spells have zero chance with OG resists. Yeah there were some good problems with red99 resists.

It also had a tiered pvp range that was a bit confusing
It also had exp loss from pvp death a griefers dream
It also had actual GM corruption amelinda that hurt the balance between Holocaust and nihilum right when they both needed to have a chance.

There were a lot of players in pre kunark it’s a real shame that our server tanked so bad. I think it should come back after green hits velious for like 6 months and people are wondering what’s next. Green was a big launch and it doesn’t make sense to distract from it yet. Let it become full blue and let pvp be the next modified semi custom timeline s server
Part of classic and vanilla EQ pvp is the way the resist system worked and twinking warrior alts to 'fight over zone control, hunt down that newbie twink with the fungi tunic'. People always had casters, but they were used more for farming, less for pvp, amiright?.

When itemloot was in it was double crazy to be wearing MR stuff and a no drop MR item was the most important thing you could get in the game.

When we make resists custom, people stray away from playing vanilla and go towards the slippery slope of wow customization.

I don't think we should try the same thing twice. I think if we are going to make a pvp server in the vain of green it should be as classic as possible. I missed out on the 1st 2 years of Rallos IRL because I was busy learning to be a good PvPer IRL. Would love a chance to get murdered in classic by 100 MR warriors wielding executioners axes and mith2h.

Quote:
It also had a tiered pvp range that was a bit confusing
It also had exp loss from pvp death a griefers dream
It also had actual GM corruption amelinda that hurt the balance between Holocaust and nihilum right when they both needed to have a chance.
And YT.

The above items were to attract players with non-custom content. To make it 'not as bad' as old school. true vanilla.

And

when you hit kunark + velious with a melee alt with 120 MR, you are less likely to get griefed if all you can do is joust other melees and the casters gate, this makes group play (again the forte) of EQ pvp important.

EQ pvp isn't about 1 warrior and 1 wizard nobly squaring up. It is sometimes, but it's not the sole purpose of pvp. And an enchanter (arguably the most played alt for simply farming stuff and trolling) should lose every time against a skilled warrior unless its trainquest or pixeldenyquest and not pvp. If your war friend takes off his MR gear and faces you, well, thats player interaction, not game rules, and thats how that scenario played out when we were goofing around in lesser faydark at lvl 30.

Rock, paper, siscors.

Also, I never had to land roots to fight melees when I played on live. Warriors decked cheeply in throw away MR gear being practically un[blindable, rootable, stunable] is they're cherry for not having gate and bind affinity.

----------

As a cleric, let me simplify my position:

If I let my warrior tank, guard, friend die, I should have to gate if I can, not root a warrior and med to full right in front of him. I don't deserve a fair chance at a warrior as a cleric in close quarters combat. If I'm lucky I can DA and plug at the zone. That is classic. No one deserves kill text or YT on a two hundred MR player unless they pick up a sword, axe, or mace, and done some MR gear.

A classic server cannot be fixed with custom content. Or rules.

@gustoo, for classic velious I think you should level that ranger [You must be logged in to view images. Log in or Register.]

(or you could check out custom velious, they are giving away 55 lvl characters, so your life doesn't have to end right away the minute you click 'enter world')

Truly custom servers will always draw more and different players because I think novelty, and newness are a bigger draw than nostalgia, but overtime I feel as pristine a classic recreation of rallos would grow to a substantial population size, 300... primetime, maybe 1000 unique players over the course of a year. Especially if it wasn't kneecapped by experimental stuff and IRL trolls (it needs a few of those, they are the spice of pvp life) but I digress.

*******DONE EDITING*********
Last edited by magnetaress; 01-05-2021 at 11:59 AM..
  #40  
Old 01-05-2021, 12:07 PM
Thulian Thulian is offline
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Boxes are very easy to kill
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