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  #31  
Old 03-18-2010, 05:49 PM
Deric Deric is offline
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I did not play a Bard on classic-- thus feel no entitlement to be able to kite a zone.

Honestly I leveled Bard to 50 mostly as a duo with my Pally brother~ it made me enjoy the game as a whole much more. [You must be logged in to view images. Log in or Register.]
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  #32  
Old 03-18-2010, 06:11 PM
Jete Jete is offline
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Quote:
Originally Posted by Finawin [You must be logged in to view images. Log in or Register.]
I don't know what to tell you if you think you should have the ability to kill 100000 mobs at once.
You could tell me, "It's classic."
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  #33  
Old 03-18-2010, 07:06 PM
Finawin Finawin is offline
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Well, we can't use that argument anymore. It doesn't apply across the boards. It applies where the devs want it to, essentially. So if you have a problem with that you should take it up with them lol
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  #34  
Old 03-18-2010, 07:21 PM
Gorgetrapper Gorgetrapper is offline
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Well it seems throughout a lot of "bard issues" nothing is being said, so we are all pretty much left up in the air on whether a fix, or even an acknowledgment that the problems are there.
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  #35  
Old 03-20-2010, 01:04 AM
Jete Jete is offline
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Best we can do is wait and post more and more... On live and on EMU bards are the buggiest class in EQ. Since GMs / Developers never played a bard they will never understand our frustrations. Take for example loot ( and in the future AAs. ) As far as loot goes we are 100% hybrid, so all the caster gear goes to casters and all the melee gear goes to melee... and all the hybrid gear- oh wait, they forgot to implement that!
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  #36  
Old 03-21-2010, 02:16 AM
Gorgetrapper Gorgetrapper is offline
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And this just keeps getting bumped off the list with apparently nothing being looked at.
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  #37  
Old 03-21-2010, 02:31 AM
Finawin Finawin is offline
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Last I heard Haynar was looking at bards already and did a LOT of fixes about the same time you joined
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  #38  
Old 03-21-2010, 12:35 PM
Haynar Haynar is offline
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Bards are still getting looked at. I am not done with them. But they aren't a class I play, so it is more difficult to learn how they are supposed to work. Then its another story to figure out why the code doesn't work like you want it to. Fixing some things which may seem simple, are not so simple.

Haynar
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  #39  
Old 03-21-2010, 02:21 PM
Gorgetrapper Gorgetrapper is offline
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Well atleast we got a response atleast, just tired of this topic being pushed down to the bottom and us not being updated on what's been looked at and what hasn't.

Because there's a huge difference in dmg when you're doing 24 with a dot, instead of 48. Or when you're lower, doing 6, instead of about 12 or 13.
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  #40  
Old 03-27-2010, 10:28 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Jete [You must be logged in to view images. Log in or Register.]
---------------------------------------------------------
Songs breaking if they fade directly after recast
http://www.project1999.org/forums/showthread.php?t=1666

Bard songs will fade if the song "breaks" even if it is recasted. For example-
I cast hymn of restoration ( should last 4 ticks or 12 seconds )
I wait 8.2 seconds ( 3.2 seconds left on Hymn of restoration buff )
The new Hymn of restoration hits and shows in the buff bar.
The old Hymn of restoration fades at almost the exact same time. ( Your wounds stop healing )
The new Hymn of restoration fades. ( lasted about .2 seconds as a buff)
Could I get some explanation of how to reproduce this? I played with it some, and could not get it to do what was described.

Quote:
Shauri's Sonorous Clouding ( Bard invis )
http://www.project1999.org/forums/showthread.php?t=1664

Shauri's Sonorous Clouding sometimes breaks itself by "casting" the spell instead of continuing to play. The issue is that it can randomly do that in the middle of consistant play. So it will cast, youll be invis, cast, break invis, land- youll be invis- so on and so forth.

It almost always breaks itself initially, especially if played directly after another song. ( Perhaps when the song fades it takes the invis with it )
----------------------------------------------------------
This should be fixed. There was a random duration for invis, being applied to bard songs when it shouldn't have been. Please evaluate if the fix is working properly.

Quote:
Bard Instrument Effects Not Sticking on Switch
http://www.project1999.org/forums/showthread.php?t=3743

There is an issue with instrument effects for songs. I don't know for sure if its happening with all songs or just offensive songs- anyways, here is the issue.
It does look like in the code, the instrument checks are done each time the bard songs pulse. So would have to do a bit of rewriting to fix this. I will investigate more later, but it wasn't an easy fix to do.

Haynar
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