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#1
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People often talk about wizards being terrible in exp groups but rarely talk numbers so I decided to do some math.
A 60 wizard with clarity II will regen 33 mana per tick while meditating. Suntrike costs 450 mana reduced down to roughly 400 through specialization. That means they can cast sunstrike approximately once every 72 seconds. 1615 / 72 = 22.4 dps in a chain pulling group in the best case scenario (absolutely no resists). That does indeed seem rather underwhelming. | ||
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#2
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And keep evac medded And keep root medded Can they cast damage shields on other casters? That too. Not the best DPS but golley gee on P99 the 6th player in a group is free so might as well fill up. | |||
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#3
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Wizards were garbage until Planes of Power. I created a wizard on P99 simply because I forgot we can't crit in this era and I'd invested too much time before I realised this fact :P | |||
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Last edited by annali; 12-09-2020 at 02:28 PM..
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#4
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Indeed. But it's your maths that is underwhelming. Because your calculation isn't based on real circumstances and doesn't even compare that value to other values. You can't say "underwhelming" with only one set of data, you need a reference to compare it to.
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired ![]() | |||
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Last edited by Exard3k; 12-09-2020 at 04:04 PM..
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#5
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And not the 2 min it takes for wizards to empty their mana bar, this is about sustain DPS. Completely different story, 30min, 45min, 2 hours. | |||
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Last edited by NPC; 12-09-2020 at 09:49 PM..
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#6
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1615dmg with 7 sec casting = 230 DPS Of course it's not that easy, but accurate if mob lives <10sec and/or avg pull duration is >=72sec. So now we're talking about circumstances. And this differs widely. For comparison we need more variables like mob lifetime, pull duration, pull variety, group breaks, mob type, etc. not even talking about quality of dmg. Things are not that simple.
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired ![]() | |||
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#7
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Your point on the bursty-ness of wizard damage is well taken, but Backstab is affected by haste. | |||
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#8
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So rogue potential is 7 x 400 = 2800 dmg just from backstabs alone, and in the same amount of time for wizard to med enough to do 1615dmg. That doesn't include fiz or resist or agro mitigation. Not sure about rogue skill cool down/overlaps for backstab an evade. 1615dmg with 7 sec casting + 72 sec medding time = 22 DPS The problem with wizards, and only wizards, is they have no way to contribute to melee damage, every other class can significantly buff to assist melee damage, and/or use a pet, or do melee damage themselves. Melee damage is only a CH away from infinite damage. That why only wizards need buffed. | |||
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Last edited by NPC; 12-10-2020 at 06:09 PM..
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#9
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It also ignores the many kills a wizard won’t even do any damage on at all because they’re sitting there medding through | |||
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#10
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__________________
Founder of Team Manastone - first manastone on Green
Dangeres - Firiona Vie Project - retired Turbosilk - Firiona Vie Project - retired Turboshok - Firiona Vie Project - retired Turbosilk/Dangeres/Turboshock - Green - Retired Dangeres/Turbosilk - Blue - Retired Turbosilk - Tunare/Firiona Vie - 60 Wizard - retired Dangeres - Tunare/Firiona Vie - 60 Shaman - retired | |||
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