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  #1  
Old 02-21-2021, 07:03 PM
Layne Layne is offline
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It is a little off that a player can't even move and start a spell immediately after they stop moving w/o getting interrupted. Yet you can move an NPC across a zone and it still regains concentration...
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  #2  
Old 02-25-2021, 05:51 AM
kaev kaev is offline
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Quote:
Originally Posted by Layne [You must be logged in to view images. Log in or Register.]
It is a little off that a player can't even move and start a spell immediately after they stop moving w/o getting interrupted.
This bit was true on live also. If you turn in place a little immediately after you stop moving (takes like 0.1sec if you using mouse to turn), or tap your sit/stand key twice, it will make the server notice you are stopped and avoid the interrupt.
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  #3  
Old 03-09-2021, 10:18 PM
malkavviaa malkavviaa is offline
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Bump
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  #4  
Old 04-15-2021, 09:27 PM
LazyHydras LazyHydras is offline
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bumpity bump.
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  #5  
Old 04-16-2021, 10:48 AM
Dolalin Dolalin is offline
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Okay so now that I have the eq-archives fully indexed, I thought run some searches about this.

eqforge from 2001:
Quote:
Call of Sky

Imbues any weapon you use with a chance to proc a 35 direct damage hit and a 1 foot push back. The push back can interrupt spell casting. Velious obtained

http://web.archive.org/web/200102150...spell_five.htm
Allakhazam post from 2001 about vox:
Quote:
Posted @ Sun, Sep 9th 11:43 AM 2001

You can interrupt Vox by pushing her a great deal in a single direction. Channeling checks work in that the server takes a loc of where you are when you start, and finish casting a spell. If you are outside a certain range for your channeling skill, you are interrupted. This goes for Vox too. You cannot Bash, or Stun her.

Oh and there aren't any limits on dragon combat. But you would die instantly anywhere below level 40, and be a mana sink under level 46 with good resists.

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http://web.archive.org/web/200305121...99990747325339
More alla posts from early 2002:
Quote:
RE: The only downside... Reply... By: NarayenGenocide the Wise,
Posted @ Sat, Apr 27th 7:54 AM 2002 Score: Decent[2.65]

No, you cannot interrupt ANY monster that is lvl57+ no matter if you can land stuns on them or not. The only way to break casting on 57+ mobs is with melee/nuke push or casting a high level mezz spell (if they are within the 57-60 range).

-----------------------
Narayen Annihilation
60 Cleric and blatent homosexual. Of veeshan... Phallus phallus phallus phallus phallus phallus phallus
phallus. GIMMY LOVE, HOT MAN LOVE.

---

RE: The only downside... Reply... By: Kandozo,
Posted @ Tue, May 14th 6:25 PM 2002

The effect on the Tranquil Staff (Fist of One Hundred Blows I believe it is called) is also able to stun 55+ creatures just fine. I've seen our guildleader whip out his TStaff and stun the ancient guardian wurms in Halls of Testing in ToV to preven the things from gating.

Give a man a fish, and he'll eat for a day. Teach a man to fish, and he'll never come to work again

---

RE: The only downside... Reply... By: RyuOki,
Posted @ Sat, Apr 27th 6:34 PM 2002

dont forget pushing. all melee on one side moving a mob in the same direction will prevent gating (a very important tactic on some of the more annoying caster mobs)

http://www.magelo.com/eq_view_profile.html?num=276039 dragul d'corpses
http://www.magelo.com/eq_view_profile.html?num=257999 coladiel cerulean


http://web.archive.org/web/200210291...tml?item=11739
So I think there was certainly a perception that pushing mobs could help interrupt casting (also maybe sorta interesting with the Tstaff thing in HoT).

But was it real?

I know TAKP has actual logs and tests of this stuff, I presume that's where the change came from. You have to defer to hard data if you have it I think.
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  #6  
Old 04-19-2021, 01:38 PM
LazyHydras LazyHydras is offline
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It could very well be a coincidence, Dolalin, in the sense that there IS a very small chance to interrupt mobs via melee attacks (regardless of whether the mob moves spatially) - and this is what the players are referring to when they talk about melee pushing on one side to prevent a successful NPC spell cast.

I am highly dubious of that, though. I think anyone who plays a melee character can attest to how infinitesimally low that chance is to interrupt NPC spells via melee. Perhaps that chance is supposed to be higher? If push interrupt SEEMED as reliable as it did in Classic, maybe it was a function of the chance to interrupt NPCs via melee hit variable being much higher than it is here?

I don't know. It would be nice to get some developer input on this thread, though. God knows we have provided enough evidence on our end . . .it would be nice to see or hear what evidence was used to support this change.
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  #7  
Old 04-19-2021, 01:44 PM
Croco Croco is offline
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Quote:
Originally Posted by LazyHydras [You must be logged in to view images. Log in or Register.]
It could very well be a coincidence, Dolalin, in the sense that there IS a very small chance to interrupt mobs via melee attacks (regardless of whether the mob moves spatially) - and this is what the players are referring to when they talk about melee pushing on one side to prevent a successful NPC spell cast.

I am highly dubious of that, though. I think anyone who plays a melee character can attest to how infinitesimally low that chance is to interrupt NPC spells via melee. Perhaps that chance is supposed to be higher? If push interrupt SEEMED as reliable as it did in Classic, maybe it was a function of the chance to interrupt NPCs via melee hit variable being much higher than it is here?

I don't know. It would be nice to get some developer input on this thread, though. God knows we have provided enough evidence on our end . . .it would be nice to see or hear what evidence was used to support this change.
As a monk in era this was not my experience. Once I got my epic I could pretty reliably interrupt caster mobs with melee push from using just my 16 delay fists.
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Old 04-25-2021, 09:14 AM
LazyHydras LazyHydras is offline
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Yea, this is what is staggering me on this one. It was changed -- with credit from TAKP devs, apparently -- despite an overwhelming amount of anecdotal evidence both from players on P99 community as well as posts from Allakhazam and other Classic sources that push was a reliable mechanic.

This leads me to believe that they must have SOME kind of dataset that would contradict that. But how does that jive with people like Croco and others testifying that they were able to, in era, easily interrupt caster mobs with epic fists alone?

What kind of data (if any) did they collect on TAKP? Is that even relevant here in this era? What is the metric? How was the metric measured? There are just so many questions left unanswered for an issue that is going to be 2 years old soon and was controversial from the very start.
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  #9  
Old 05-08-2021, 11:25 AM
LazyHydras LazyHydras is offline
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...please?
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  #10  
Old 05-11-2021, 12:58 PM
Tigerstyle Wutangfist Tigerstyle Wutangfist is offline
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also bump - there are alot of old and valid, with a lot of research, bug reports being overlooked
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