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#1
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Are you disappointed that the game actually following its own rules? Should the game say,"oh, he only accidentally bound himself in a stupid location, let's not allow those mobs to bindcamp him." Doesn't seem rational to me. Errors of omission are errors just the same as errors of commission. Part of the resonant appeal of EQ is how brutal and unforgiving it is. You treat it with more respect when you play because of that. I didn't give a crap what happened in WoW because I had nice safety rails everywhere I went. I still find EQ more fun despite all the safety rails and Ezmodes WoW installed. I found it difficult not to make progress in WoW, even when I tried not to. Quote:
In your example, they died because they lacked patience (something that is of incredible value in EQ, given how much more of an attention span it requires over WoW or other modern MMOs), and they pay a price in time. That's it. It's not like someone is being harmed or crying over it - there's no reason to have empathy for someone dying in paineel while being bound in Gfay. I'd offer them a port to save them time, but they did not experience something horrible for which I should feel bad for them... Would anyone play monopoly then muse over the lack of empathy of others when you land on boardwalk with an opponent's red hotel? You either enjoy the game for all it is, or you only enjoy it when it's easy...meaning you don't really enjoy it. I can totally understand not enjoying EQ because of how harsh it is. But to try to change its ruleset or ask for empathy about how hard it is, is just silly. Once you eat the cake, you no longer have it. | ||||
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#2
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the history have shown that game developers disagree with you, hence Soulbinders appeared in EQ [You must be logged in to view images. Log in or Register.] | |||
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#3
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The same developers that added Soulbinders, hearthstones, etc. are also the developers that are now adding extra rewards because tank classes refuse to group with idiot, random DPS that die because they stand in the fire that the tank will probably never see again. How many groups in EQ chat about BS while grouping? How many groups in WoW chat about BS while instancing? The ratio is highly skewed in favor of socializing in EQ because socializing is mandatory and rammed down your throat. And damnit, I like it that way, that's why I came back.
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#4
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__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-11-2011 at 04:15 PM..
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#5
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[You must be logged in to view images. Log in or Register.]
__________________
Lambthroat
Level 30 Troll Shammy | |||
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#6
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What it all comes down to is that this server is replicating Everquest 1999-2000 era. Everyone knows that when they create their first character.
There are many servers available that recreate a different Everquest experience. People that do not like the way Everquest was implemented in the beginning are encouraged to compare this server with one of the many other emulated servers available to choose from. I'll tell you what though, many people that leave eventually come back here. | ||
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#7
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You sure like to point fingers.
I've played a ranger, bard and a warrior on this server to mid-levels and before that, I played a Troll Shaman who came to EC at lvl 3, and a gnome necro who came to EC at lvl 4. Everycharacter I've played on P99 has needed a bind at some point. I never waited more than 5 minutes for a bind. If you are waiting 45 minutes, you're doing it wrong. /ooc'ing passively is well, lazy. I have received literally DOZENS of tells from players while sitting in EC at the market asking if they can donate a few plat for me to bind them in FP. I've always done it. Hell, I once ran to Neriak to bind someone for 10p. I buffed and SoW'd them as well. crying in ooc, as you yourself claimed isn't going to make me want to help you either. So you can drop the 'pity me-I'm a warrior' attitude, all it takes in zoning ONCE into EC and doing a /who, then politely sending them a tell. As for your example of the Nagafen raid. This example is FAIL. Why the hell would you care where you're bound for a dragon raid? You're guaranteed to have several clerics who have this nifty spell called resurrection. Does it matter whether you respawn in Oggok or FP? You clearly aren't joining the fight again. | ||
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#8
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In any and call cases the basic idea behind soulbinders was to eliminate the inconveniences of the game that were easily rectified with careful planning. If you aren't willing to take the risks or plan ahead don't expect good results. Furthermore, learning to talk to people and find friends that are willing to help you or /tell some random person and pay them a few plat to bind you is way more reasonable in terms of actually interacting with people instead of typing 'bind my soul' to another half-assed attempt at catering to the anti-social/casual solo gamer. | |||
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#9
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the people who keep pushing for "its a social game" aspect somehow forgetting that all the inconvenient things somehow only affect HALF of the classes.
-its the melees that have to walk THERE AND BACK, while casters only need to walk there, and can get back instantly -its the melees who need to get "social" and get some caster friends to get a bind, and not wait for 45 min to get one -its the melees who have to fight their way out of the dungeon, rather than just gate out -its the melees who have to run across 3 zones from a nearest possible bind point, to join their group, while casters can bind just outside the zone in somehow, all the PUNISHMENT and "hard game" experience only falls on melees, while casters are never bothered with this concept. And then you start screaming how WoW made it easier for everyone - no, not for everyone, only for the OTHER half of the players who didn't had this luxury for the first 5 years - the other half ALWAYS had it easy. And then classes like ranger and and Sk have insane Xp penalties, while none of the casters do... Hows that a good game balance? | ||
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#10
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But, I'll indulge your "the haves vs. the have nots". - Its casters that always have to sit and med while melees get to fight a mob from 100% -- 0%. - Its casters that always have to scavange for armor while the melees get awesome armor sets. - Its melees that get game-changing clickies like warriors getting shrink, invis, and a healing clicky or rangers with free summoned arrows. - Its casters that, for the entire life of classic, have inferior DPS to melees. - Its casters that have to wait for the melees to arrive before they can start doing anything, so they aren't gaining anything by being an ass to the warrior thats running those 3 zones you mention. This game is NOT balanced in the way WoW is balanced. STOP trying to shoehorn YOUR ideas of balance on this game. If you want the type of balance you are discussing, go back to your newer MMOs. I want this kind of balance, so I'm here. If you want some other kind of balance, look somewhere else.
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