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  #31  
Old 05-10-2011, 03:56 PM
Haul Haul is offline
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Classic/Kunark/Velious/Luclin are the best, after that things get pretty weak. Though I played up until 06 so I used PoP quite a lot toward the end. It wasn't quite as bad as people make it out to be. LDON to me was the worst because it ruined pvp servers. The developers of LDON didn't take into consideration that instanced dungeons and augmenting items to become no drop would screw up the few pvp servers because they made it for the 20+ some pve servers out, and majority of their paying subscribers.
  #32  
Old 05-10-2011, 04:23 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by Rifter [You must be logged in to view images. Log in or Register.]
Something has to happen after Velious, classic or not. Stagnation is server death.
I disagree. We are after all playing a game that is the same game it was 10 years ago, yet the server is not dead. I would argue the opposite, stagnation is good for EQ. Keeps people creating alts which is essential to the ongoing health/growth of the server. Sure people will get bored and quit, but most will come back after a break.
  #33  
Old 05-10-2011, 04:57 PM
Innovative Innovative is offline
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I agree, this is probably 2012-13 stuff we're talking about here but I would hope they continue the progression past Velious. If not, maybe EQClassic will be completed by then and I'm sure a lot of people would start over there.
  #34  
Old 05-10-2011, 05:14 PM
Shadey Shadey is offline
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Luclin was an awesome expac. One of the best and most thought out. For all levels of players. And my personal fav. And the graphics update was great as well. IMO. PoP was pretty much purely a raid expac. 70% or so was for the most part. I did enjoy that expac as well but not like luclin and below. What I consider classic eq. Again IMO. [You must be logged in to view images. Log in or Register.]

Would LOVE to see it come out here eventually.
  #35  
Old 05-10-2011, 05:17 PM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Gustahn [You must be logged in to view images. Log in or Register.]
Hell no, pop was where the game became the raid grind...no more pick ups and "hey lets rock this thing real quick". It was content blocked by flagging and sitting LFG in tranq all day.
To me, that's what made the expansion good. There were still raids people could do as pickups (Grummus, Torment, Innovation dragon thing, PoValor/Storms), but it kept people from leapfrogging content.

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Originally Posted by RiffDaemon [You must be logged in to view images. Log in or Register.]
If PoP were ever to happen (which I hope it never will), I'd pray that A) it would be locked for everyone under 45 and B) only a wizard could port you there.
I think to even get into Tranquility you had to be 46+?
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  #36  
Old 05-10-2011, 05:17 PM
Nagash Nagash is offline
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No, no, no. For me, PoP is what killed the fun I had in EQ, mostly by making transportation trivial. Luclin made it easier although still painfull but PoP killed it.

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  #37  
Old 05-10-2011, 05:18 PM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Luclin was an awesome expac. One of the best and most thought out. For all levels of players. And my personal fav. And the graphics update was great as well. IMO. PoP was pretty much purely a raid expac. 70% or so was for the most part. I did enjoy that expac as well but not like luclin and below. What I consider classic eq. Again IMO. [You must be logged in to view images. Log in or Register.]

Would LOVE to see it come out here eventually.
Fuck yourself. Cats and snakes on the moon was terrible. It was worse than frogs in a swamp.
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  #38  
Old 05-10-2011, 05:23 PM
Harm Harm is offline
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
Velious was exellent.

Luclin raid content was excellent.

PoP sucks balls in every way and so did everything until GoD. And even then RSS sucks balls, MPG trials were great fun but everything else in GoD was balls. CoA was an unreal raiding zone with a gay key system.

Pretty much it all sucked after velious in the grand scheme...
Velious was the best expansion that Verant or SoE ever made. I agree though, Luclin was largely excellent, but I don't agree 100% that Luclin raiding was excellent, because of one zone in particular.

About Luclin, The Deepshade was the best non-raid zone in all of EQ1 imo. I would play on a Classic + 1 server just for that zone. The raid content, excluding Vex Thal, was also excellent. Vex Thal was a piece of shit that should have never happened. Luclin AAs also fixed a lot of what was broken in various classes, particularly for rangers.

If I was going to decide on the ruleset of a Classic+Luclin server, I would add all of Luclin except leaving out: cat people, beastlords, mounts, PoK, Bazaar, teleporters, Vex Thal. I then I would flesh out Katta vs Seru similar to how Kael vs Dwarves/Dragons worked. The 40-some AAs every class gets would be all there is to get, no more "forced" leveling after that. I might redesign VT to be a Sleeper 2.0 type zone to keep the key quest in there... as much as a grind that it was, in the end I look on those days fondly, just not the final result once the key was attained. The Kerran city would be a new low-tier raid zone, because the cats were incredibly lame. Either that or introduce frogloks in their place, because the frogs were one of the only cool things to happen after PoP, even if I never played one. But I would never kick out the trolls for them to exist, so they could go in Luclin. And I in general lean against adding new races and classes.

PoP was a mixed bag, but it was the beginning of the end. More stupid leveling and AAs for no good reason, turning old dungeons from a place to hone your skills and collect gear, to a place to skip entirely because your upleveled and upgeared characters didn't need it any more. I liked the planar raids, but they didn't have the plane raid feel to them other than in name.

Everything after PoP was crap that I only did because my guild was a progression guild. When WoW came out I kicked EQ1 to the curb with no regrets other than regretting what Sony did to Verant's awesome game.
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Last edited by Harm; 05-10-2011 at 05:26 PM..
  #39  
Old 05-10-2011, 05:26 PM
Shadey Shadey is offline
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Quote:
Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
Fuck yourself. Cats and snakes on the moon was terrible. It was worse than frogs in a swamp.
Think you need an attitude adjustment as your just going nuts there. LOL And it was a GREAT expac. If you don't think so its your loss or you just couldn't keep up in game and felt left behind. LOL

And I liked Vex Thal raid zone. But thats just me. It was endless trash mobs to get to named. But we found ways to deal with that. As for PoK that was a PoP thing not Luclin. Luclin used the Spires to add portals from each continent.
Last edited by Shadey; 05-10-2011 at 05:30 PM..
  #40  
Old 05-10-2011, 05:45 PM
Dirtnap Dirtnap is offline
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I think Luclin had some good and some bad. They could easily change Vah Shir into Kerra, by putting them in the Kerra city and such. I think Beastlords were a great addition to the game, its probably my favorite class. The spires were a nice addition, they had only 4 different spires, how exactly did that kill Druids and Wizards ports? As far as i know, Druids and Wizards get like 20 ports each.

I didn't get much into PoP, but i agree PoK should be left out.
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