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#1
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Lambthroat
Level 30 Troll Shammy | |||
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#2
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About Luclin, The Deepshade was the best non-raid zone in all of EQ1 imo. I would play on a Classic + 1 server just for that zone. The raid content, excluding Vex Thal, was also excellent. Vex Thal was a piece of shit that should have never happened. Luclin AAs also fixed a lot of what was broken in various classes, particularly for rangers. If I was going to decide on the ruleset of a Classic+Luclin server, I would add all of Luclin except leaving out: cat people, beastlords, mounts, PoK, Bazaar, teleporters, Vex Thal. I then I would flesh out Katta vs Seru similar to how Kael vs Dwarves/Dragons worked. The 40-some AAs every class gets would be all there is to get, no more "forced" leveling after that. I might redesign VT to be a Sleeper 2.0 type zone to keep the key quest in there... as much as a grind that it was, in the end I look on those days fondly, just not the final result once the key was attained. The Kerran city would be a new low-tier raid zone, because the cats were incredibly lame. Either that or introduce frogloks in their place, because the frogs were one of the only cool things to happen after PoP, even if I never played one. But I would never kick out the trolls for them to exist, so they could go in Luclin. And I in general lean against adding new races and classes. PoP was a mixed bag, but it was the beginning of the end. More stupid leveling and AAs for no good reason, turning old dungeons from a place to hone your skills and collect gear, to a place to skip entirely because your upleveled and upgeared characters didn't need it any more. I liked the planar raids, but they didn't have the plane raid feel to them other than in name. Everything after PoP was crap that I only did because my guild was a progression guild. When WoW came out I kicked EQ1 to the curb with no regrets other than regretting what Sony did to Verant's awesome game.
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Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport Alumni of Five Rings guild, retired Luclin Server | |||
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Last edited by Harm; 05-10-2011 at 05:26 PM..
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#3
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Something has to happen after Velious, classic or not. Stagnation is server death.
It will honestly start to set in long before Velious content has run its course if the devs don't state a plan. When you're in a situation like that you start to get the feeling, "well pretty soon this is going to be as far as I can ever take this character, what's the point?" My thoughts on the subject. Years away anyway. | ||
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#4
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#5
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#6
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Velious is a looonnnnggg way away. Half the expansion is bosses that have to be tuned and scripted quests / events. The content devs still have VP to finish and epic quests to implement here before they start on that stuff.
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Shiftin Anout
Formerly of Tunare | ||
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#7
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And velious is not short dude...There is a LOT to do, and to do it takes a while. By the time every tank has an SoD it'll be june 2012
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#8
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Conversation threads like this help build the future as well. I am very much new to classic eq (was introduced to EQ with Scars of Velious and stayed till PoP) and am enjoying very much.
But the best way to move forward is to develop consensus among the users who are enjoying the server. Great conversation here. | ||
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#9
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I'd like to see EQ split into a new direction entirely, with unique zones that were never a part of Live. Estate of Unrest? Awesome. Acrylic Caverns? Meeeh. Create and skin new zones with custom mobs, quests and items. I'd be thrilled to see new Planes akin to Fear, Hate, Mischief and Nature; not like the PoP zones that were all right beside each other, easy to get to. I understand the ridiculousness of this though; it'd take crazy amounts of time, effort and planning to make something like that. I can fantasize though /le sigh [You must be logged in to view images. Log in or Register.]
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#10
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As for the future:
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