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#31
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Classic/Kunark/Velious/Luclin are the best, after that things get pretty weak. Though I played up until 06 so I used PoP quite a lot toward the end. It wasn't quite as bad as people make it out to be. LDON to me was the worst because it ruined pvp servers. The developers of LDON didn't take into consideration that instanced dungeons and augmenting items to become no drop would screw up the few pvp servers because they made it for the 20+ some pve servers out, and majority of their paying subscribers.
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#32
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#33
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I agree, this is probably 2012-13 stuff we're talking about here but I would hope they continue the progression past Velious. If not, maybe EQClassic will be completed by then and I'm sure a lot of people would start over there.
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#34
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Luclin was an awesome expac. One of the best and most thought out. For all levels of players. And my personal fav. And the graphics update was great as well. IMO. PoP was pretty much purely a raid expac. 70% or so was for the most part. I did enjoy that expac as well but not like luclin and below. What I consider classic eq. Again IMO. [You must be logged in to view images. Log in or Register.]
Would LOVE to see it come out here eventually. | ||
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#35
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__________________
[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | ||||
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#36
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No, no, no. For me, PoP is what killed the fun I had in EQ, mostly by making transportation trivial. Luclin made it easier although still painfull but PoP killed it.
Nagash/Petitpas | ||
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#37
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__________________
[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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#38
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About Luclin, The Deepshade was the best non-raid zone in all of EQ1 imo. I would play on a Classic + 1 server just for that zone. The raid content, excluding Vex Thal, was also excellent. Vex Thal was a piece of shit that should have never happened. Luclin AAs also fixed a lot of what was broken in various classes, particularly for rangers. If I was going to decide on the ruleset of a Classic+Luclin server, I would add all of Luclin except leaving out: cat people, beastlords, mounts, PoK, Bazaar, teleporters, Vex Thal. I then I would flesh out Katta vs Seru similar to how Kael vs Dwarves/Dragons worked. The 40-some AAs every class gets would be all there is to get, no more "forced" leveling after that. I might redesign VT to be a Sleeper 2.0 type zone to keep the key quest in there... as much as a grind that it was, in the end I look on those days fondly, just not the final result once the key was attained. The Kerran city would be a new low-tier raid zone, because the cats were incredibly lame. Either that or introduce frogloks in their place, because the frogs were one of the only cool things to happen after PoP, even if I never played one. But I would never kick out the trolls for them to exist, so they could go in Luclin. And I in general lean against adding new races and classes. PoP was a mixed bag, but it was the beginning of the end. More stupid leveling and AAs for no good reason, turning old dungeons from a place to hone your skills and collect gear, to a place to skip entirely because your upleveled and upgeared characters didn't need it any more. I liked the planar raids, but they didn't have the plane raid feel to them other than in name. Everything after PoP was crap that I only did because my guild was a progression guild. When WoW came out I kicked EQ1 to the curb with no regrets other than regretting what Sony did to Verant's awesome game.
__________________
Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport Alumni of Five Rings guild, retired Luclin Server | |||
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Last edited by Harm; 05-10-2011 at 05:26 PM..
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#39
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And I liked Vex Thal raid zone. But thats just me. It was endless trash mobs to get to named. But we found ways to deal with that. As for PoK that was a PoP thing not Luclin. Luclin used the Spires to add portals from each continent. | |||
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Last edited by Shadey; 05-10-2011 at 05:30 PM..
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#40
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I think Luclin had some good and some bad. They could easily change Vah Shir into Kerra, by putting them in the Kerra city and such. I think Beastlords were a great addition to the game, its probably my favorite class. The spires were a nice addition, they had only 4 different spires, how exactly did that kill Druids and Wizards ports? As far as i know, Druids and Wizards get like 20 ports each.
I didn't get much into PoP, but i agree PoK should be left out.
__________________
When are we gonna allow two-boxing?
When are we gonna have cats on the moon? | ||
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