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#1
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Also, FWIW, as a shaman I always get annoyed when people spend mana to try to heal me while I'm chewing my arm off [You must be logged in to view images. Log in or Register.] It wouldn't be efficient for me to canni myself and then spend that mana healing myself, so I don't like taxing others' mana either, unless they have a surplus for whatever reason. But Bind Wound with a mage in group summoning bandaids is a different story. This was also with me being Main Healer of a group and responsible for buffs as well. So yeah, my mana bar was always in danger.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#2
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What about for a Paladin? I know they can go up to 210 but I already have my spells for healing, especially now that I have Divine Purpose, an HP Regen spell. Is it still worth learning Bind Wound as a Pally?
I'm willing to invest in an Embalmers Knife if that's the case.
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Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | ||
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#3
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Quote:
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#4
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Quote:
I get a fair amount of use from bandages on my sk, and occasional use of bandages on my ranger. I think a paladin would fall between the two. | |||
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#5
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Quote:
remainder relevant only to Paladin... On blue DW BP is not super expensive and heals for quite a bit more without interfering with buffs the way DW Helm does*, nearly mana-free Pinzarn (you miss 1 to 2 med ticks casting, whoopee) is a perfectly fine symbol in group content and Jaspers cost less than 1pp each. Also, Divine Purpose is woefully inefficient as a (very) slow heal. If you soloing a budget paladin (no DW BP) and recovering from so much damage & mana use that you think DP looks ok for sitting recovery try this: 1. sit, click off Valor (if you can Valor self) 2. stand for DW Helm click when server tick hits (you can watch you hp in inventory screen) to heal, 3. when helm completes daring cast sit til next med tick, 4. rinse/repeat uintil around 80%/90% health, 5. recast Valor (if you can) and sit for you mana. Unless you wanna sit afk for 8 minutes or whatever this will recover you significantly faster than sitting with DP on, cost you one tick of med (14 to 18 mana) for 110 to 120 hp healed over two med ticks, vs 6 mana for 16 healed with DP.
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crabby old man playing 4000 year old goblin sim
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#6
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Altquest/theory quest. The legendary adventure continues.
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#7
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Quote:
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Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | |||
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#8
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It is worth it. What would possibly be the down side?
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#9
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I rarely use it as a sk, but as mentioned, there's no reason not to train it, and as a human without fungy, it's invaluable when I end a fight with low hp... Just get an embalmer skinning knife and you're set for your life
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#10
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I lvl up bind wound on all my characters, even the healer classes. If you find yourself poisoned at the end of a fight and are out of mana,,,,bind wound can keep you alive. That is what got me into leveling it up. A couple percent of life left and death sniffing my hair like creepy uncle Joe from a spider bite.
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