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  #31  
Old 05-05-2011, 02:51 PM
mwatt mwatt is offline
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I am somewhat divided on this issue. On one end of the spectrum, if you have a tracker-enabled group or person that is deliberately, knowingly, cherry-picking named mobs and not doing any of the work to spawn them, I agree that is "wrong". On the other end of the spectrum, if someone is in the zone and unintentionally aggros a named mob and subsequently kills it, I think that is clearly a reasonable thing to do.

In between these two ends of the spectrum you have a scenario where a group or a solo player spots a named mob while moving through the zone or experiencing in the zone and then pulls it, or another scenario in which a group or solo player is actually also killing hunters/foragers and ends up killing a named mob. I personally would have to say that these are reasonable things to do.

The people who "run a cycle" as in TT or FM, simply must accept that the mechanics of spawning in these scenarios make it highly impractical to create rules that support the cycle runners. I would go further than this and also opine that there are many cases in which a player or players killing any cycle nameds that pop should be able to do so without being labled "jerks" or "dicks".

In the end, one simply cannot claim an entire zone, or even camp an area that comprises more ground than you can physically squat on. It just isn't reasonable.
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Last edited by mwatt; 05-05-2011 at 05:16 PM.. Reason: Fixed a misspelling
  #32  
Old 05-05-2011, 03:28 PM
YendorLootmonkey YendorLootmonkey is offline
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This is somewhat similar to the Quillmane camp, where killing the PH mobs spawns the named elsewhere in the zone.

If you want to gaurantee getting the named, since in most cases the person killing the PHs will not be able to beat someone else to the named when it spawns, you place your trackers in Quillmane's spawn areas to ensure you engage it first. I would have to believe you need to apply the same strategy to the TT or FM cycles in order to secure the nameds.
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  #33  
Old 05-05-2011, 05:06 PM
kylok kylok is offline
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Assuming nameds in TT have static spawn points like QM, yes. But I'm not too sure about that >.>
  #34  
Old 05-05-2011, 05:15 PM
jmorgan08 jmorgan08 is offline
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RNF
  #35  
Old 05-05-2011, 05:37 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by kylok [You must be logged in to view images. Log in or Register.]
Assuming nameds in TT have static spawn points like QM, yes. But I'm not too sure about that >.>
The same concept applies... you lose if you don't have your trackers out and about ready to snag the nameds while you're busy killing the mobs that make the nameds spawn.
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  #36  
Old 05-05-2011, 07:59 PM
Troy Troy is offline
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In other words: the only way you can get named mobs is to NOT kill PH's. Let some other fools do that.
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