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  #31  
Old 04-28-2020, 11:57 AM
Topgunben Topgunben is offline
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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
If I were to make a class-adjusted classic server I might make the following changes:

Paladins: Defense skill to match Warriors
ShadowKnights: Defense skill to match Warriors
Warriors: Taunt generates threat based on skill rating to be on par with Pally/SK threat generation.
Rangers: Bows for rangers deal damage as if they were a normal 2-handed weapon, arrows function like bonus damage in melee slots as you level. Also ranged-auto-attack for rangers.

Clerics: Remove complete heal

All casters: Allow DoTs from the same class to stack.

Game balance: Rebalance monster damage at certain tiers of content to account for Complete Heal no longer existing.
Im surprised to see complete heal being removed. If you take that away from Clerics, they dont have much to offer outside of getting other heal spells earlier in levels than druid and shaman.
  #32  
Old 04-28-2020, 12:03 PM
kjs86z kjs86z is offline
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Excellent, wouldn't change a thing
  #33  
Old 04-28-2020, 12:05 PM
magnetaress magnetaress is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Remove bind affinity from classes that can't port.
Add soul binders. Allow only porters to bind out of city zones and gypsies / FM.
  #34  
Old 04-28-2020, 12:06 PM
reznor_ reznor_ is offline
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Originally Posted by Kit [You must be logged in to view images. Log in or Register.]
Imagine taking anything about OP seriously
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  #35  
Old 04-28-2020, 12:07 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
Im surprised to see complete heal being removed. If you take that away from Clerics, they dont have much to offer outside of getting other heal spells earlier in levels than druid and shaman.
K made some great suggestions they just fell into the trap of "1st path“ thinking and didn't follow through with rebalancing after the obvious. Which just leads to worse balance.
  #36  
Old 04-28-2020, 12:07 PM
magnetaress magnetaress is offline
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*1st pass

Not path
  #37  
Old 04-28-2020, 12:23 PM
Kich867 Kich867 is offline
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Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
Im surprised to see complete heal being removed. If you take that away from Clerics, they dont have much to offer outside of getting other heal spells earlier in levels than druid and shaman.
Also better healing throughput, more efficient heals, res, large hp/ac buffs. Like I said, some things would have to be rebalanced, but EQ would've been a better game without the inclusion of it leading to content being held hostage by its existence.
  #38  
Old 04-28-2020, 01:01 PM
Kohedron Kohedron is offline
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Here's my contribution to this thread:

Paladins: deleted, useless trash
Rangers: deleted, useless trash
Magicians: deleted, useless trash
Enchanters: changed to "robot" class, they become a robot warrior with 20k hp that quads for 250 each round (so, a nerf to the class)
  #39  
Old 04-28-2020, 01:06 PM
magnetaress magnetaress is offline
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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
Also better healing throughput, more efficient heals, res, large hp/ac buffs. Like I said, some things would have to be rebalanced, but EQ would've been a better game without the inclusion of it leading to content being held hostage by its existence.
CH did hurt the whole game. Clerics do not really get better throughput until velious endgame + items.

There's a period in mid classic to kunark where Clerics get to utilize their hp buffs in strategic ways that truly can shine, this isn't viable for raids and is situational.

Imo raid content and the focus on raiding in general kinda ruins the fun. Too bad that the EQ devs got lazy and started balancing around dragons. Instead of keeping it classic and focusing on dungeons and exploration.
  #40  
Old 04-28-2020, 01:11 PM
aaezil aaezil is offline
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Quote:
Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
Here's mine:

Bard - Reduce number of all songs to one target
Cleric - Remove CH
Druid - Remove all utility spells
Enchanter - Remove all Charms
Magician - Remove all pets
Monk - Remove Feign Death
Necro - Remove all damage over time spells
Paladin - Remove any agro generating spells
Ranger - Remove ability to wield weapons
Rogue - Remove hide, sneak, and backstab
Shad. Knight - Remove all agro generating spells
Shaman - Remove all spells that slows attack speed along with all buffs
Warrior - Remove ability to proc weapons
Wizard - Remove all direct damage spells

That server would actually be hilarious.
Shutup and take my money!
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