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  #1  
Old 04-14-2020, 03:25 PM
loramin loramin is offline
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Quote:
Originally Posted by ldgo86 [You must be logged in to view images. Log in or Register.]
Being able to pull as a monk has a high skill ceiling tho. So many bad monks out there.
Totally; the core of the class is simple, but it has dimensions.

And while I've never played a Warrior to high level, I understand that keeping agro actually requires some degree of "skill". I'm not trying to equate that to playing say an Enchanter or Shaman, but I think it pretty clearly requires more skill than pressing backstab when it pops [You must be logged in to view images. Log in or Register.]
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  #2  
Old 04-14-2020, 03:32 PM
kandreas kandreas is offline
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Eh... rogue you have to position, and for that you kinda have to be aware of your surroundings unless you like attracting wanderers. But otherwise, yes rogue is easily the easiest class except when /corpse dragging in high level dungeons.
  #3  
Old 04-14-2020, 03:35 PM
Tnair Tnair is offline
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Corpse dragging is super easy, the hard part of being a rogue is ....um....wait I'll think of something
  #4  
Old 04-14-2020, 03:44 PM
Keebz Keebz is offline
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Monk is slightly more complicated, but a lot more forgiving then rogue, imho.

You can solo and duo way better, and mend/FD are good get out of jail free cards.

For that reason I'd say it's easier long term.
  #5  
Old 05-22-2020, 07:19 AM
Chubba Chubba is offline
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Wizard, mage?

I would think in terms of soloing capacity and the ease of play, a mage would have to win. Beafy pets, solidish nukes.

Wizard has the bonus of porting when you get there, but you spend a lot of time on that ass.
  #6  
Old 04-14-2020, 04:34 PM
Jimjam Jimjam is offline
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On my wizard I just turned on autoattack and spammed a nuke in top slot with the cooldown timer bypassed with an insta click. It seemed pretty fast with AFKs between spawns and gnoll scrolls to hand in. Mostly vanilla gear, but I did have a lost staff of the scions, which is admittedly a very beefy ratio compared to unexpanded, but the length of the cast times meant I didn't really benefit from it that much. I think it would be doable on green, especially once instacasts become more accessible with sol ro temple.
  #7  
Old 04-14-2020, 04:37 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
On my wizard I just turned on autoattack and spammed a nuke in top slot with the cooldown timer bypassed with an insta click. It seemed pretty fast with AFKs between spawns and gnoll scrolls to hand in. Mostly vanilla gear, but I did have a lost staff of the scions, which is admittedly a very beefy ratio compared to unexpanded, but the length of the cast times meant I didn't really benefit from it that much. I think it would be doable on green, especially once instacasts become more accessible with sol ro temple.
ya the wiz face mask is awesome too

wiz has a gentle learning curve, u dont have to be complicated its perfect for newbies
  #8  
Old 04-14-2020, 04:45 PM
Jimjam Jimjam is offline
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It's true, I am well endowed in the newb department.
  #9  
Old 04-14-2020, 05:56 PM
GnomeCaptain GnomeCaptain is offline
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Monk is vastly simpler than Mage, Rogue, or Wizard.

On the latter three you have to be careful about agro.

In my experience very few players of these classes maximizes their damage and utility to group. Most rogues go too far; few Wizards understand how to optimize their CC and dps.

But with a monk it doesn't matter all that much if you get agro, you're pretty tanky and can fd anyway.

If you explore and take a wrong turn, fd.

And you don't have to worry much about getting weapons or armor. And because of weight-restrictions many other decisions are made simple.

It has to be the simplest class by far.
  #10  
Old 04-14-2020, 06:19 PM
Evia Evia is offline
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Quote:
Originally Posted by GnomeCaptain [You must be logged in to view images. Log in or Register.]
Monk is vastly simpler than Mage, Rogue, or Wizard.

On the latter three you have to be careful about agro.

In my experience very few players of these classes maximizes their damage and utility to group. Most rogues go too far; few Wizards understand how to optimize their CC and dps.

But with a monk it doesn't matter all that much if you get agro, you're pretty tanky and can fd anyway.

If you explore and take a wrong turn, fd.

And you don't have to worry much about getting weapons or armor. And because of weight-restrictions many other decisions are made simple.

It has to be the simplest class by far.
Yeah but their role and responsibility in groups is way more complex. Split pulling is an art form.
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