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#1
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AC ... dont under estimate
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Sssarn Fantasy | ||
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#2
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Quote:
But at the same time ... I started Loramin (version 1.0) just as Velious was released on live, and the game was social to me from the start: the reason I made a Barbarian Shaman was because my real life friend made a Barbarian Warrior. I soon converted more real life friends and housemates (we had a mini-cyber cafe going in one room). I also made tons of friends in-game, like the Erudite Wizard concert promoter who had partied with Ozzy and warned me to "go see him now, he's barely there and can't have much time left" ... back in 2001 [You must be logged in to view images. Log in or Register.] I absolutely think the magic in EverQuest is in it's multiplayer nature ... and at the same time, both here and on live, I do/did a ton of soloing. I truly don't think those two facts are opposed in any way. Even if you take the most anti-social person, they'll want to solo in a multiplayer world because such a world has more stakes than any non-MMO RPG. Even if they make a Necro and go from 1 to 60 without talking to another soul (no rezes, no ports, etc.) ... when they hit 60 they'll want gear. There's an upper limit to what they can solo, so they have to join groups/guilds to get better stuff. So I say, play the game however you want: the game will "play you" toward eventually being social regardless, because that's the nature of a MMOG (or at least a good one like EQ).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#3
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It couldn’t have been much after 2001 that Ozzy died in that quad bike accident. So your friend wasn’t completely wrong.
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