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  #1  
Old 02-13-2020, 02:18 PM
YendorLootmonkey YendorLootmonkey is offline
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Well, everyone's always lamenting that a big part of classic was the mystery and discovery of new things and how they worked... so here you go [You must be logged in to view images. Log in or Register.]
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  #2  
Old 02-13-2020, 02:22 PM
cd288 cd288 is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Well, everyone's always lamenting that a big part of classic was the mystery and discovery of new things and how they worked... so here you go [You must be logged in to view images. Log in or Register.]
Lol except many of these things wouldve been disclosed in patch notes (even if vaguely)
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Old 02-13-2020, 04:15 PM
Smellybuttface Smellybuttface is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Oh yeah for sure. But what about things that aren't from the official historical patches? For instance when they apparently discovered that some quest turn ins were giving non-classic values and so they nerfed them? That, to my knowledge, isn't part of the official patch history but it wasn't flagged to the players either.

I don't mind just referencing the patch notes to understand what's changed for the official patches, but not knowing when they change other things is somewhat annoying. I wish we'd get an FYI on those types of things. Some poor guy spent hundreds of pp on CB belts and pads for example only to find out by turning them in that they'd been nerfed. That's valuable currency for a new player that could've been saved had the change been communicated.
I've wondered this too. I distinctly remember turning in CB/DF belts and pads, bandit sashes etc. and getting considerably more exp back in the actual Classic era. So the exp values on P99 are definitely not Classic, but I'd assumed they had some reason to nerf?
  #4  
Old 02-13-2020, 04:56 PM
loramin loramin is offline
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
I've wondered this too. I distinctly remember turning in CB/DF belts and pads, bandit sashes etc. and getting considerably more exp back in the actual Classic era. So the exp values on P99 are definitely not Classic, but I'd assumed they had some reason to nerf?
It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.

So in short, the devs had a choice between A) ignoring whiners (and letting people fight over spawns at launch .... or, hindsight being 20/20, starting with Teal at launch), or B) again ignoring whiners (and letting people level a little faster than they should) ... or C) making Green unclassic from the start.

They chose option C, which with the benefit of hindsight seems like the wrong choice to me personally ... but you certainly didn't hear me complaining about improved spawn rates when Green launched either [You must be logged in to view images. Log in or Register.]
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  #5  
Old 02-13-2020, 07:00 PM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.

So in short, the devs had a choice between A) ignoring whiners (and letting people fight over spawns at launch .... or, hindsight being 20/20, starting with Teal at launch), or B) again ignoring whiners (and letting people level a little faster than they should) ... or C) making Green unclassic from the start.

They chose option C, which with the benefit of hindsight seems like the wrong choice to me personally ... but you certainly didn't hear me complaining about improved spawn rates when Green launched either [You must be logged in to view images. Log in or Register.]
Tellin said in another thread that at least the belt turn ins now reflect classic values and were incorrect before
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Old 02-13-2020, 07:17 PM
Smellybuttface Smellybuttface is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.
So they increased the spawn count to accommodate the larger player-base at launch, but nerfed the exp of turn-ins because more spawns = more turn-ins.

What I don't understand about that is the larger spawn rate would have resulted in a still equal distribution of belts/pads/etc because the player-base was also large. After the creation of Teal, it seems strange they wouldn't change the spawn rates and turn-in exp back to normal. I've tried turning in belts and such post-merger and can say they are still unclassically low exp. I'm unsure when Tellin said the rates were back to normal, because early this week at least I did turn-ins and received the same return that I have since the beginning of the server.
  #7  
Old 02-13-2020, 05:05 PM
Asher Asher is offline
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Quote:
Originally Posted by galach [You must be logged in to view images. Log in or Register.]
Not a dev, so I can't give a response for why. I personally like this since it forces people to discover what was released.

However, If someone wants to go through all the historical patch notes though it will say (feb 2001, march 2000 etc). Those would tie into the era patches that we are going through.
Any word on when I can "discover" my staff of the wheel? Quest is in game but Dev said rods are probably pending a reboot. Is a reboot too complicated to perform on the first Friday so we can have the full patch?
  #8  
Old 02-13-2020, 02:27 PM
Algustus Algustus is offline
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Best guess timeline for patches is on P99 wiki.
  #9  
Old 02-14-2020, 09:10 AM
fadetree fadetree is offline
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holy crap. You guys are some serious-ass whiners, is this for real? Are you actually throwing a toddler-level fit using grown-up words when you didn't get your little note about how the imaginary elf world you live in had changed in pretty much the same way it did 20 years ago and that you could look up on your own or have some fun figuring out but decided to come to the forums and post a whinethread about how the guys providing providing all this in the first place aren't performing EXACTLY up to your expectations? Wow. I get it that it's annoying but cmon.
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  #10  
Old 02-14-2020, 10:47 AM
TripSin TripSin is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
holy crap. You guys are some serious-ass whiners, is this for real? Are you actually throwing a toddler-level fit using grown-up words when you didn't get your little note about how the imaginary elf world you live in had changed in pretty much the same way it did 20 years ago and that you could look up on your own or have some fun figuring out but decided to come to the forums and post a whinethread about how the guys providing providing all this in the first place aren't performing EXACTLY up to your expectations? Wow. I get it that it's annoying but cmon.
This dude out here TELLIN people
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